Frost Bomb

Question.

If I support this skill with trap. And than get the Hasty Reconstruction node. Will that add A Cooldown Use to the skill?

Or does it work like Second Wind that doesn't add anything.

FYI not playing this league. Just theory crafting builds while I wait for Lost Ark to come out next week. Because of crappy map mods that effect the players build.

Edit: Just tested it myself. It works :)
Last edited by TheLockedGuy on Feb 5, 2022, 12:57:27 AM
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FearTHeFrO wrote:
My suggestion for the skill to make it viable end game would be-

Add multiple charges to the skill, similar to flash dash. 2 charges would be enough.

Aoe increased by 25%. The aoe is just not quite enough, it needs a bigger boost.

Duration reduced by 20%. You can find ways to reduce the duration, but again, it's not quite enough to be viable.

I played with the skill using everything possible to make it viable. Double divinarus/carcass jack/quality reduced duration/warped time piece/20% cdr helmet enchant and it was decent but not quite good enough to be viable.


Just increase the Duration of it. That's all you have to do. Don't rely on it heavily. If you can reduce the cool down that's a lot better.

With duration increases you just need to find other skills that can put in some duration. I chose Necromancer ( I never play Necro)

They get +40% increase skill effect
( Mistress of Sacrifice) duration, Enduring Bond, Potency of Will (with 10% More Duration mastery), then you can take Exceptional performance, on top of that Increased Duration.

Then go MoM Archmage and stack Mana.

Necromancer has everything you need to survive and have Regen.

Throw in some Corpse Walkers and you're in business. No idea how far you can take it, but hey...

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