January Development Update
ex-tester with horrible reaction times and awful positioning skills reporting for duty ;)
age and treachery will triumph over youth and skill!
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u cant wait , those trading improvements HYPE !
best gaming company ever ! |
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Great stuff! Who would have thought I'd still be here 8k hours later. Amazing depth/detail to almost everything you guys do. Your dedication and passion really shines.
There's a few things I'd like to see in the close future. 1- Give us a trading master 'The seller' to sit in our hideout and act as a catalogue of our shop. To keep ptp interaction, First you must send a trade request(like a friend/party request) if the seller accepts, The buyer can visit the sellers hideout and click on the master to view the shop (this can be authorized by the seller, Cross league) I've recently gone back to standard to do some high level maps and I'm not really bothered about logging over to the league to trade for a 1alch item when I've just entered a t15 map. This wastes time for the buyer, Having to contact a few people to see who is ready and is never fun when you just want to kill things. 2- Add a hissing sound to bearers, They are nearly invisible in a 6man party 3- reduce mob hp per party member in white maps by a lot/ lower yellow by a little and keep as is for red maps. As each league goes on, Less of my ingame friends are grouping while levelling as the mob hp is too much when our builds aren't ready. 4- reduce mob damage by a little in t11+ maps. Nobody runs white t11+ maps. the quant is with the deadly maps.. we are all ways cursed with something/extra damage/-max 5- Put a cap on -map drops. Map drops are fine, they are mostly -5 though.. That is the problem. I'd rather level in challenging maps and make a new build if I can't complete them, than doing -15 level content and dying to the 1:1mill occurrences. I've spent 170C on maps in TSC (before rolling 70+quant/pack at least) I've got a map base of around t6 to show for it at level 95. | |
people are hyped about an API? what?
pls make trade working without 3rd party software. Ascendency and performance improvements sound absolutely great, however! <3 Last edited by PopeJo on Jan 27, 2016, 2:11:22 AM
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Looking forward for the trade improvements.
Keep up the good stuff coming. Good work GGG :_) | |
Thanks for the very good news GGG !
With other games we count the playtime in few hours/days, but with PoE we count it in years ! So, it sounds like one more year in Wraeclast ! :) | |
Finally, some steps towards a better PoE.
Outsourcing should have been the first thing to consider, especially regarding the game engine quirks. Still not hopeful PoE will be fps_max in 2016. | |
very good news since 2 weeks.
I am so hyped for the 3 subclasses in this week xD Trading still sucks Last edited by Hynova on Jan 27, 2016, 2:53:00 AM
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Cool - Trading.
I'm not a fan of an Auction House (calm down - yes you!). In another MMO I play they have a trading system whereby players put up their item for sale and who much they want for it. If you want to buy it, you pay the asking price. Similar to how the POE Goods works now, excepts it's in-game. This is one of the reasons why I don't do trading in POE - I don't want to go outside the game to do my trading. Just an idea (don't kill the messenger! :-)) | |
OMG! Im so hyped about company growing and few additional full-time specialists hired! Thats what i like alot, cant wait to see more performance improvements, improvements to make game looks better. And, of course, more uniques and 3d-arts fot uniques!
Congratulations, from the bottom of my heart, GGG! Great, great news, thanks for sharing it, Chris :D Last edited by ErugoPurakushi on Jan 27, 2016, 3:04:38 AM
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