Winterheart, Event 1: Act 3 Solo

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Dead characters will still receive reward points.

A summary of Alternate Start events:

Unlike regular races, Alternate Start events do not begin in Act 1, Normal. They can begin in any act or difficulty after that. These areas are the same level as they appear in the regular game, and are not scaled down for these events.

To compensate, Alternate Start Events provide pre-levelled characters with unallocated skill trees, who start with basic gear and skill gems appropriate to their level. These race types are also voided.

This event begins in Act 3, Normal, in The Sarn Encampment.

Characters start at Level 22, with 25 unallocated passives. They have allied with Eramir when dealing with the bandits.

Top Prizes:

The overall top player by experience will receive 3 Reward Points.

The top 20 players of each class by experience will receive:
  • #1 player of each class: Demigod's Dominance (Unique Golden Mantle) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels:
  • Level 34: 8 Reward Points.
  • Level 32-33: 7 Reward Points.
  • Level 30-31: 6 Reward Points.
  • Level 28-29: 4 Reward Points.
  • Level 26-27: 2 Reward Points.
  • Level 24-25: 1 Reward Point.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Asphyxia's Wrath Unique Item (50 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
I dont get it? You have 45 minutes to allocate points, equip armor weapons gems and jewelry, and then try and get as far as possible? Wouldn't it better more fun if we had 15 minutes prior to the race start to do all this?..






Edit: thanks thats what i wanted to know!
I am really not as bad as they say I am.

I am actually a really nice person.

Haaahahahaaahahahahahahahahahaaaahahahaha
Last edited by pootie3030#3888 on Jan 25, 2016, 6:38:57 AM
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pootie3030 wrote:
I dont get it? You have 45 minutes to allocate points, equip armor weapons gems and jewelry, and then try and get as far as possible? Wouldn't it better more fun if we had 15 minutes prior to the race start to do all this?..


+1

also...
Maybe we could get the information at which Level we start so we can plan a tree?
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Playing since Nov'14 just before Bloodlines/Torment release, livestream since 2018, hosting Fated Connections PoE Community Podcast with BalorMage. I look forward to providing a lot more quality content in the future to come :3
"
pootie3030 wrote:
I dont get it? You have 45 minutes to allocate points, equip armor weapons gems and jewelry, and then try and get as far as possible? Wouldn't it better more fun if we had 15 minutes prior to the race start to do all this?..
I second this motion!
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Hello
"
pootie3030 wrote:
I dont get it? You have 45 minutes to allocate points, equip armor weapons gems and jewelry, and then try and get as far as possible? Wouldn't it better more fun if we had 15 minutes prior to the race start to do all this?..

You can make your character 30 minutes before the race starts and can presumably do it during that time
I'll add this info to the posts tomorrow:

Act 2 Start: Level 12 with 13 Unallocated Passives.
Act 3 Start: Level 22 with 25 Unallocated Passives and you have helped Eramir when dealing with the Bandits.

You can allocate passives and swap out gear during the registration period, the only restriction is you can't move. This means you won't be able to interact with the vendors until the race starts.
Gameplay & Level Design
Need help? Contact support@grindinggear.com
"
Dan_GGG wrote:
I'll add this info to the posts tomorrow:

Act 2 Start: Level 12 with 13 Unallocated Passives.
Act 3 Start: Level 22 with 25 Unallocated Passives and you have helped Eramir when dealing with the Bandits.

You can allocate passives and swap out gear during the registration period, the only restriction is you can't move. This means you won't be able to interact with the vendors until the race starts.

So in the a3 races we start in City or Sarn or inside the Sarn Encampment? It would be annoying to go rescue Clarissa only to log out and in to get back to town quickly.
"
Dan_GGG wrote:
I'll add this info to the posts tomorrow:

Act 2 Start: Level 12 with 13 Unallocated Passives.
Act 3 Start: Level 22 with 25 Unallocated Passives and you have helped Eramir when dealing with the Bandits.

You can allocate passives and swap out gear during the registration period, the only restriction is you can't move. This means you won't be able to interact with the vendors until the race starts.


Have we talked to Clarissa yet or do we have to go back to the first zone?
Especially since you have to do the quest to proceed, I expect we start at the exit of Vaal's pyramid (or behind Merveil's cave, for the case of act 2) and have to find the town by ourselves...

hint 1: portals in all pre-town zones lead back to the previous and not the 'own' town.

hint 2: where do we begin in 'regular' races? (act 1 start) ;)
invited by timer @ 10.12.2011
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