Bladefall
So, the shield block calculation is based on the source of damage, not from the direction of damage itself? Cheers
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Yes. For Bladefall, you are the source of the Damage. If you are outside the shield, it won't deal damage.
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Hi there,
Bladefall is still too stronk. Imho should be nerfed. Was my 2 cent feedback | |
why I can't block and dodge blade fall? just one hit and I die, my stats 40% dodge attack, 30% dodge spell, 55% block, 75% spell block
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Please nerf. :3 At last
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Using it with a level 43 Shadow, Using a SPell Totem with Conc Effect and Added Cold Dmg support. Gives a decent amount of "free" damag to my Spec Throw primary attack. Thinking of switching the AddColdDmg gem for a Culling Strike, which I get some good use out of on SpecTHrow, although I do appreciate the cold effects it spreads, so it's a coin flip.
Quick side question. As a SpecTHrow, I use the Poacher's Mark Curse to excellent effect. What would be a good secondary curse to support my spells (Bladefall and Blade Voertex)? [quote="Lovecraftuk"]I think the new meta is everyone bitching about the new league. [/quote]
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" basically you do but you are hit a lot of times so you are hit at least once and thatkills you | |
Am i the only one where Bladefall grinds the game to a hold with the new Spell cascade support gem and some cast speed. There seems to be to many blades on screen and the game goes to 0 frames pretty fast.
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No, you're not alone.
It seems to me, devs are shooting themselves in the foot again. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9 on Dec 18, 2017, 2:19:55 AM
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Hey guys,
I see it's been mentioned allready but can Spell Cascade+Spell Echo+Bladefall be looked into from a performance perspective? I am usually able to run the game between 60-100 fps smoothly with alot of settings turned up reasonably high and without dynamic resolution. However, on my latest build that features Bladefall with Spell echo and Spell Cascade + Herald of Ice, I completely destroy my frames. I turned down everything to lowest setting and turned on dynamic resolution just to play this build and I still sometimes drop to 20 frames. If the map has a ground effect (less so on the new burning ground <3 ) it drops even further down. Thanks in advance! |
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