[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions

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Ashamper wrote:
On 38 level I was swap Fire Totem to EA+Fire Pen+Inc AoE+Greater Mult Projectiles but i have really big problem with mana, how can I reduces some costs?


You need blood magic for this skill since it's mana cost is really high.

Spec you should aim for early game:
https://www.pathofexile.com/passive-skill-tree/AAAABAAAANhNlKDaYmh0-eiCx0GHKPq3Ppit_gqDzNi9PC3GrgthxPavbCftcqlo8gYO9zLwH9R86hh82aIACfb46wSzFHHAZg48PAXfv5_f73zbT5o74MOCmyW8dqzPftl8ggc=
Ok, thanks for tree and tips. So.. for example I should change Fire Pen in my 4L to Blood Magic yes?
Scion passive tree link doesent work.
Hey, just got home from my 1 week vacation :-) ill update the tree tomorrow!

Happy to see everyone discussing EA in this thread!
I would recommend the spell Frostwall against single targets to stack multiple arrows. I am not sure, but I think it s buggy, because sometimes the arrows freeze and don't explode and sometimes the do. testing is kind of hard, because everything dies so fast.
would Doryani's Invitation Heavy Belt be any good for this build it offers nice armour a tiny amount of life leech and 10% chance to burn
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healzr wrote:
would Doryani's Invitation Heavy Belt be any good for this build it offers nice armour a tiny amount of life leech and 10% chance to burn


The fire version with +fire damage is not bad... but it's not BiS.

You want something with good +life, +res and +armour is good addition.
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djokosrb wrote:
@brunowa
Nice post. I personaly found that frenzy charges in EA build are overrated a lot, we allready have great AS from Quill rain and our dmg comes from EA explosions.
So i deciced to go Berserker+Elementalist, too.
My question is: In merciles what you picked for bandits reward? Ok only obvious choises there are +1 frenzy charges(a bit sceptic to be honest) or +passive point?


Yeh to be honest it's good but not great.

I didn't pick up the +Attack nodes at start area or Harrier because we just don't need the extra speed... it's a nice to have. This freed up an extra 5 skill points.

I took the +1 frenzy in merc bandits... but if I was to do it again I'd go the +1 passive to give me another skill point.

Frenzy's not bad and I do use it all the time manually... but I could switch o Rain of Arrows + Flammability and that might even be better for clear speeds... but then I'd sacrifice Enfeeble... and I always prioritise defence as we don't really need extra DPS
Rearguard better than Drillneck?
As i didn't recive an answer a few pages back i figured i would just re post it again).So i got a question regarding Empower, so i almost got one to level 2 and i am starting to wonder if i should vaal it and hope for +1, but would a lv3 empower be even worth it? (also only have a 5L quill atm)

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