[2.3] Explosive Arrow Build - Uber viable - 100 hc/sc proof - Scion, Witch, Duelist, Mara versions
" Lets think about the starting of the league When you have a five link would it be: Explosive Arrow - Greater multiple projectiles - Fire penetration - Slower Projectiles - Less duration? OR Explosive Arrow - Greater multiple projectiles - Fire penetration - Slower Projectiles - Increased Area of effect? OR other setup? | |
" Explosive Arrow - Greater multiple projectiles - Fire penetration - Slower Projectiles or chance to ignite - Less duration Will be my choice will be my choice. | |
" tbh i would do Explosive Arrow - Greater multiple projectiles - Fire penetration - elemental focus - Less duration unless u invest in chance to ignite and burning dmg, but imho ignite is more usefull against bosses where u could switch out the gem IGN: SwaggerOfWreaclast
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I was thinking of overload, you need to sacrifice some life ( i mean it can be really hurting one) 3 extra passive points till overload and u ll need some acc from tree too (in templar and maru area) which costs around 4 extra passive points too. Also this means u need crt chance on your rings and amulet along with some acc too.. Its really end game choice if you ve really good chunck of money. And one more thing, with investing chance to ignite on tree celestial punishment, on jewels ( like life, one damage mod and chance to ignite) in your 6 link set up added chance to ignite ( ea-gmp-fire pen-less duration-chance to ignite-slower pro or lvl4 empower if u are lucky) and one more thing as second choice of subclass maybe it can be inquisitor which gives you %20 inc ele damage, and %120 inc crt chance against ignited enemies which can solve your crt problem especially agianst hard mobs ( you ll one shot white ones anyway)
ing:Jamirryo
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" If you die from reflect with this build you're doing something terribly wrong. I've even tried reflect maps but they're tedious and not really worth it. Last edited by neggan on Mar 3, 2016, 7:42:37 AM
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Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwAAi6rylzso2E2bXQOWlKComm492mJ7w1pSvoBgQ2h0GFaDCfnogsdBhyj6tz6Yrf4Kg8zyRdi9PC064TWSg1_GrqZX_o-uPgxfC2HE9k3jZ5scp69scqkn7eRRU6Vo8vcyrKoGDlBH8B_qGFnz1HzvDqIAdqz46xo4cg8J9hQgBLPPfvPdFHGQVXGFZp5fP8BmaGUOPNl8eub60n_jPAXfvzpSggdj_RZvMfuf3-9820-8n_JBRtckquNqmjvgwxiRNumCmyW8GmydrqcIA3XYJJErVkhYd18EPO8YXfMRsUI=
This is the tree that maybe can work when you want to change your rt to overload. I ve spent 112 points so with rest of points when u get lvl you can go more life. I cut off life nodes and resistance ones in maru area. %49 chance to ignite only from 20/20 gem also 10% inc burning damage, 10% from tree and 3% chance to ignite per jewel. I ve 5 jewel sockets with this set up so thats a lot of chance to ignite. Also you ve 25% inc damage against ignited enemies too which is a nice add in terms of damage. I ll stick around with regular ea build in early league and then maybe i can give this a try. Btw maybe chance to ignite can work differently so i could make some calculation mistakes above. ing:Jamirryo
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" What about Chieftain ? Life reg,10% penetration,35% inc. dmg on burning (60% with celestial punishment), 1% fire leach and 30% increase fire dmg. Last edited by Irsk_ on Mar 3, 2016, 9:17:06 AM
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" If you go Chieftain you can't use Elemental Equilibrium since 20% of your physical damage is converted to fire. | |
" I did not plan to use it | |
Sorry if this has been answered numerous times, but is Conc Effect's radius reduction that much of a drawback to consider it for 69+% more damage?
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