Currently playing the build in hardcore and will update the guide accordingly with a finally decent leveling guide soon found a few tricks to improve that build in a 5L & 6L for quite some more dmg.
Great to hear Peyter. Looking forward to it. Thank you!
Great to see you are still anwsering questions. Thanks for that.
I've got a few which I hope you want to answer as well:
1) What do you think of going for the unrelenting wheel instead of the bloodless one? That way your arrows cost less but you loose a bit of %hp and mobs can leech you.
2) Versatility? Seems nice to have the dex\int\red cost\AS.
3) Maybe use mana with the build below? Curious if max clarity and this build can sustain the mana cost and we could run an aura or two. The build takes more mana regen and -mana cost nodes (versatility\unrelenting) but obviously skips on the bloodmagic cluster.
1. Unrelenting instead of bloodless is an option, it will give u less life tho and therefore less regen and so on.
2. „seems nice to have“ is a way to say i couldnt get it on gear and now have to spend my precious passive points to get those stats. In ur prospect of going mana it makes sense to pick nodes such as those but when going blood magic they aren’t great.
3. U’ll average ~4.5 attacks per second with a cost of ~160 mana per shot, with only some regen and no mana nodes u wont be able to carry that amount of mana cost.
Currently playing the build in hardcore and will update the guide accordingly with a finally decent leveling guide soon found a few tricks to improve that build in a 5L & 6L for quite some more dmg.
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1. However unrelenting would give you cheaper EA so in one way more life regen. It would put your 160 value per shot at 136 or so with -15% cost which would amount in 24x4 > 100 hp/sec.
Just got blood dance last night, however I did spent 150+ fusings on my quill and it wouldn't even 5L :(
https://www.pathofexile.com/account/view-profile/foojin/characters > FoojinEA. It has a nice helmet as well and I got a nice chest waiting with armor once I get that 5L on my quill...
Last edited by foojin#2576 on Jan 4, 2016, 5:10:21 AM
Great to see you are still anwsering questions. Thanks for that.
I've got a few which I hope you want to answer as well:
1) What do you think of going for the unrelenting wheel instead of the bloodless one? That way your arrows cost less but you loose a bit of %hp and mobs can leech you.
2) Versatility? Seems nice to have the dex\int\red cost\AS.
3) Maybe use mana with the build below? Curious if max clarity and this build can sustain the mana cost and we could run an aura or two. The build takes more mana regen and -mana cost nodes (versatility\unrelenting) but obviously skips on the bloodmagic cluster.
1. Unrelenting instead of bloodless is an option, it will give u less life tho and therefore less regen and so on.
2. „seems nice to have“ is a way to say i couldnt get it on gear and now have to spend my precious passive points to get those stats. In ur prospect of going mana it makes sense to pick nodes such as those but when going blood magic they aren’t great.
3. U’ll average ~4.5 attacks per second with a cost of ~160 mana per shot, with only some regen and no mana nodes u wont be able to carry that amount of mana cost.
Currently playing the build in hardcore and will update the guide accordingly with a finally decent leveling guide soon found a few tricks to improve that build in a 5L & 6L for quite some more dmg.
1. However unrelenting would give you cheaper EA so in one way more life regen. It would put your 160 value per shot at 136 or so with -15% cost which would amount in 24x4 > 100 hp/sec.
Btw I wonder how well AB/GMP would do instead of life leech/molten shell. I do notice mobs becoming fire resistant every now and then during longer fights.
Just got blood dance last night, however I did spent 150+ fusings on my quill and it wouldn't even 5L. My character: https://www.pathofexile.com/account/view-profile/foojin/characters > FoojinEA. It has a nice helmet as well and I got a nice chest waiting with armor once I get that 5L on my quill...
Looking forward to your update!
Last edited by foojin#2576 on Jan 4, 2016, 5:15:47 AM
super long thread, sorry if it's been asked a million times, but: do you not need a separate single target setup for end game mapping? I understand you do gem swapping for Atziri runs but do you also do that for normal high map bosses?