Challenge League Post-mortems
Nice post, thanks GGG.
I like a bit the 'both leagues with same mod'!! \/
Sorry for my poor english!! /\ | |
" Geez, cool your jets. I can't help but imagine you frothing at the mouth while you scream, kicking a box and stubbing a toe, wailing for a good five minutes about how unfair and terrible the world is, to you especially. Though I too am sad to see the shirts go. I always liked that sort of physical and heavily limited sort of trophy. ... is not a troll
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A good developer does learn not just from their mistakes, but their successes. At least we do see that GGG is taking something away from each experience. A few observations I'd personally highlight:
" This a thousand times. The Beyond demons are practically BEGGING to be extended onto... Basically, they're like the Vaal pre-1.1.0, or MANY of the lore's characters before Awakening. It would also offer an easy option for endgame content, which I feel is one thing this game DEFINITELY should expand upon in the future. More things akin to Atziri. Perhaps instead of corrupted side areas, Beyond Bosses (in maps) had a chance to drop Beyond fragments... With one themed to each boss. Overall, I've really liked the concept of a "hunt around across various maps to find keys" sort of route as a new way to breathe some variety into the mapping endgame. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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That ehhm a kinda heavy :D
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Chris just to let you know there maybe a good reason for a lot of people not doing the hardcore leagues when they are on. I myself don't have the best internet and this would be much of the story around Australia I get low line speed and after around 5:30pm frequent disconnects so doing something like hardcore is definitely out for me. Also my computer isn't that fast I am still operating with a standard serial HDD where I feel a lot of the game relies heavily on load times during the game play. This is not of you fault nor am I in anyway complaining I understand what I have so I don't try to do what I can't.
These can be however a lot of the reasons why people do not play in hardcore. I hope this can help you to understand in some way. The future for Australia internet is looking really good though as my area is on a list to have all the cabling improved and switched to NBN which will be something moved out across most of Australia in time. | |
" The Beyond-in-a-Pit-Cage is probably the most obnoxious result of Beyond mod. As it stands, whenever Beyond is active, my enjoyment of the game plummets... and we get it all weekend, every weekend. SUCH JOY. "People ask me why I do this at my age. People are rude."
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Interesting stuff...thx
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Good post about the leagues and what you've learned from them. Pretty interesting to see the game design process and evolution of the design.
However I found some points confusing. You keep talking about money. It sounds like you're bragging, "hey we've got all these millions". Also you make it sound like implementing some complex feature is just a matter of pouring more money into it. Also after all this you say that you'll stop sending out t-shirts. Say, an exclusive t-shirt plus shipping costs you $100 (probably less). 50 of them costs $5000. So you talk about spending millions on the game, but don't want to spend $5k on your most dedicated players. Meh. Last edited by Khelevaster on Dec 1, 2015, 4:45:46 AM
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" what's your problem? imho it's simply too much money considering it's consistently spent on 0,002% of the player base. if that's really a problem for you: here is one solution. age and treachery will triumph over youth and skill!
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Amen to this wise man:
"As to more on RNG gating... The "identify/possess at the end of league" challenges have probably been the worst. What GGG is well aware is that they have always served as a useful "gate" to keep EVERYONE from succeeding at the end... The problem is that it's poor gameplay. In fact... I don't think a single person has completed them by actually earning all the drops. Instead it's just been a case of "farm to make cash, then buy all the parts from those who have no chance of completing it, but got lucky enough for 1 or 2 of the required drops. As in this case, it's not RNG gating, it's trade and economy gating. This is Path of Exile, not Path of Merchanting." Why do you want to force people to spend time trading, ggg? You got the data, how many people did complete the challenges of "identify this unique.." without trading, on their own? Why can't you make it deterministic ie level master to this level, kill monster boss etc and remove these annoying trading challenges? |
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