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Andrius319 wrote:
"If an enemy is left with 10% life or less after getting hit by a skill with Culling Strike, they will be instantly slain. "
I don't think that damage has to penetrate es to cull. the fact that life is under 10% already is enough for cull to work.
This, you have been culled :D
Same thing happened to one guy that died in tempest to a "corrupting tempest of animation", animated weapon corrupted with the culling strike implicit while he was on low life --> he died instantly
This game never ceases to amaze me :D
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Posted byMahesys#6567on Sep 3, 2015, 9:57:27 AM
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Andrius319 wrote:
"If an enemy is left with 10% life or less after getting hit by a skill with Culling Strike, they will be instantly slain. "
I don't think that damage has to penetrate es to cull. the fact that life is under 10% already is enough for cull to work.
yep, it doesn't but with that gem you can still slowly lose your life and then get culled.
d:-D*
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Posted byPyleWarlord#7248on Sep 3, 2015, 10:03:19 AM
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Mahesys wrote:
"
Andrius319 wrote:
"If an enemy is left with 10% life or less after getting hit by a skill with Culling Strike, they will be instantly slain. "
I don't think that damage has to penetrate es to cull. the fact that life is under 10% already is enough for cull to work.
This, you have been culled :D
Same thing happened to one guy that died in tempest to a "corrupting tempest of animation", animated weapon corrupted with the culling strike implicit while he was on low life --> he died instantly
This game never ceases to amaze me :D
Wow, that's epic in a twisted sort of way.
I remember a quote by some of the devs (Mark?) a long time ago: Viewing game data, I have reached the following conclusion - if you want to die, wear a Shavronne's.
You have to be realistic about these things.
Logen Ninefingers
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Posted byBars#2689on Sep 3, 2015, 10:08:54 AM
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Bars wrote:
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Mahesys wrote:
"
Andrius319 wrote:
"If an enemy is left with 10% life or less after getting hit by a skill with Culling Strike, they will be instantly slain. "
I don't think that damage has to penetrate es to cull. the fact that life is under 10% already is enough for cull to work.
This, you have been culled :D
Same thing happened to one guy that died in tempest to a "corrupting tempest of animation", animated weapon corrupted with the culling strike implicit while he was on low life --> he died instantly
This game never ceases to amaze me :D
Wow, that's epic in a twisted sort of way.
I remember a quote by some of the devs (Mark?) a long time ago: Viewing game data, I have reached the following conclusion - if you want to die, wear a Shavronne's.
That statement was back in nemesis iirc, more precisely when LL dual spork totems were the most OP crazy shit around this game.
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Posted byMahesys#6567on Sep 3, 2015, 11:33:48 AM
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Mahesys wrote:
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Bars wrote:
Wow, that's epic in a twisted sort of way.
I remember a quote by some of the devs (Mark?) a long time ago: Viewing game data, I have reached the following conclusion - if you want to die, wear a Shavronne's.
That statement was back in nemesis iirc, more precisely when LL dual spork totems were the most OP crazy shit around this game.
Yes, somewhere around that time.
You have to be realistic about these things.
Logen Ninefingers Last edited by Bars#2689 on Sep 3, 2015, 11:38:27 AM
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Posted byBars#2689on Sep 3, 2015, 11:38:03 AM
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Mahesys wrote:
This, you have been culled :D
IGN: Kills_La_Killz (Standard)
IGN: UnlimitedBladeWork (Warband) Last edited by 07Ghost#2572 on Sep 3, 2015, 12:49:08 PM
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Posted by07Ghost#2572on Sep 3, 2015, 12:48:36 PM
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