Bloodgrip, Event 76: 1 Hr Endless Ledge

I mean, it's not even the crazy "hey, you get no flasks and no weapons and no gear" side of the RNG. I can get around that. Just make the mob progression the same for everyone or at least put some limits on how early each act's mobs can spawn.

Give me two levels with act 1 mobs, two levels with act 1/2 mobs, 2 levels with act 1/2/3 mobs, and then mobs are fair game after that. Just that would calm some of the ridiculous RNG that you can run into. Seeing Act 4 mobs in levels 2-6 makes it hard to compete.

Pack size is also ridiculous, but that's another conversation.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer

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