Map drops - assessment of 2.0.0, and changes coming in 2.0.2
Biggest issue with GGG's mapping system is:
I have to farm many maps to find a few maps of which i only like a few map's layout of which only a even less fewer maps give a ridiculously small ammount of xp. Fix that by making maps more common and limiting their drop level to not only max. 2 levels higher than the current, but also max -2 levels below current maplevel. In addition to that, remember: High level maps should be hard to run, not hard to sustain. Warbands is the first league i find where there are absolutely ZERO "Free XY maps" parties. I remember other temp leagues beeing full of mapping groups available, just hop into one of the groups, have fun, run maps with some random guys and enjoy leveling. Right now, it seems everyone is only trading since sustaining maps is too anoying. Last edited by RedStreakyCat on Aug 12, 2015, 4:14:30 AM
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" So? If a player can run 82s whats the problem of him sustaining them? He worked hard to be able to do that content, let him. You think its cool to have players doing content too easy for them? I don't thats that why no other game does it. Like game making 101 steady progression to the next hardest level... doh? Like when you boot tetris and beat a 34 map they dont buck you back to 30. Naw you go to 35. This is the only game in I've ever seen in my life that does that. Hence I think it has worst end game ever. Git R Dun! Last edited by Aim_Deep on Aug 12, 2015, 4:22:28 AM
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I Just imagine a lvl 78+ Zana Daily in Dried Lake --> Kill the corrupted boss...
I hate this shitty boss so much i wouldnt even start attacking him... | |
" I suppose because map level alone says little about the difficulty of a map. That's already true when you look at late Normal vs. early Cruel and is magnified at high levels when players (usually) have well-rounded builds. A gray 82 map is only marginally harder than a gray 79, the difficulty comes from the mods you roll and so GGG try to force you to roll hard mods by tying map drops to map IIQ. That would be fair enough except a) map crashes being increasingly likely the more mods you roll (fracture, beyond, packsize, sea witches) b) the RNG factor doesn't guarantee useful map drops no matter how high the IIQ. Now they can, hopefully, fix A but I'm not sure what they can do about B barring a whole redesign of the system. Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus |
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make high level maps hard, not hard to find..
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" Exactly I do uber. OFC I had to buy every single mortal set due to shit RNG gating. But the fun is the challenge sometimes I used all 6 portals and got nothing because I'm yolo as hell - 4400 life 46% spell dodge and 40% dodge. Hope to kill them before they kill me with half million DPS. Even blue one shot me with one wrong move. Thats fun as hell. Steamrolling 78s is not let alone 76s. Until they fix maps game sucks. Some of latest runs Git R Dun! Last edited by Aim_Deep on Aug 12, 2015, 4:43:29 AM
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Dangerous... there's that word again.
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" Wether I think maps should be sustainable at 82, 79, 75 or not at all is irrelevant : I'm not a game designer of Path of Exile. What matters is that I have a profound respect for GGG because of one thing : they are one of the last game companies who usually doesn't compromise with their visions of the game because of whiny feedbacks and/or players satisfaction level. They do the game that they want, the game that they like, and if a lot of people are liking it also, it's nice, if not, it's not the end of the world, other games exist. And this is great. So many of the games I liked have been ruined because their designers listened to the players (and when I say players, I should say consumers instead) who want everything, everytime, immediately and without any efforts whatsoever. So I'm always sad when GGG does give up on their design. They always intended to have maps not sustainable, or hardly sustainable, after a certain level. They had the guts to recognize that this design goal was a bit lost during 1.3 because of a lot of things (specifically because of the addition of boxes + exiles + beyond mobs + shrines + ...), and to fix it. Now players are not happy, and they will fold. But maybe I'm wrong, and they'll just minor adjustements to improve a bit the players life while not giving up on the idea of hard to sustain end game, we'll see how it goes. Last edited by Dawmz on Aug 12, 2015, 4:57:30 AM
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I can respect that if they gave a reason. I learned like when I was 15 you cant please everyone and when you try you piss off everyone. But I'd like to knwo reason is all
Git R Dun!
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I really want to buy more suporter pack (i already think about this before act4 release),please make it hapend,give us "game" to play.
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