Chance to Ignite
| This could be changed to a 'more' modifier, and it still wouldn't be worth using. It's worth noting that +2 maps are a dangerous thing. They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |   | 
| Increase % chance to Ignite, ignite and DD nerfed so its time to make %% chance to Ignite higher or 100% Mercenaries master craft service Mercenaries My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |   | 
| I'm using this on a build that uses ele focus right now & it gives so much damage that its BiS after controlled destruction/ele focus/fire pen... the whole reason for this gem to exist is "ignite" & if it does better than other support gems even in a build that can't ignite then the balance is broken. Please stop slapping %more damage on every support gem instead of making them interesting mechanics. |   | 
| " I totally agree. Yes I will use this if i ever level with a pure fire skill from 1-30 at least if i have the links because it's fire damage support but it's lame that chance to ignite = generic more damage support. |   | 
| Im guessing this got nerfed into the ground, literally just figured out a build lastnight that was rather fun with this and now im burning 60 spirit for a spell that gets used maybe once a minute? would love to see a more reasonable nerf for this. |   | 




























 
                        