Chance to Ignite
This could be changed to a 'more' modifier, and it still wouldn't be worth using.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth - playing maps that are too hard for the items they currently have. Herp Derp. |
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Increase % chance to Ignite, ignite and DD nerfed so its time to make %% chance to Ignite higher or 100%
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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I'm using this on a build that uses ele focus right now & it gives so much damage that its BiS after controlled destruction/ele focus/fire pen... the whole reason for this gem to exist is "ignite" & if it does better than other support gems even in a build that can't ignite then the balance is broken.
Please stop slapping %more damage on every support gem instead of making them interesting mechanics. | |
" I totally agree. Yes I will use this if i ever level with a pure fire skill from 1-30 at least if i have the links because it's fire damage support but it's lame that chance to ignite = generic more damage support. |