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I'll probably change it to "more" for now since that'll be more intuitive to some players
still "increased" :D , ur comment on Vulnability damage over time mechanics
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Posted byHiobson Jul 13, 2014, 4:09:50 AM
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I'll probably change it to "more" for now since that'll be more intuitive to some players
still "increased" :D , ur comment on Vulnability damage over time mechanics
From the same paragraph:
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[..]but if we eventually do have other increases to damage taken from degen, it will stack additively with them, not multiplicatively, and will need to be changed back [to Increased].
Vuln is Increased Damage Taken, not More Damage Taken, and thus stacks additively with Shock. If they did change the description to list More Damage Taken, it would be inaccurate.
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Posted byVipermagion Jul 13, 2014, 11:25:53 AMValued Poster
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[...]the common tropes people think of are the barbarian with a system of honour, who actively seeks out strong opponents to fight, and would never use magic to weaken them and remove the challenge. The primary strength curse, Warlord's Mark, is thus the one which doesn't weaken the enemy, but rewards you for defeating them at their full strength.
But stunning your enemy renders them helpless and is not fighting them at their full strength.
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Posted byMeridinon Apr 19, 2016, 12:28:26 PM
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[...]the common tropes people think of are the barbarian with a system of honour, who actively seeks out strong opponents to fight, and would never use magic to weaken them and remove the challenge. The primary strength curse, Warlord's Mark, is thus the one which doesn't weaken the enemy, but rewards you for defeating them at their full strength.
But stunning your enemy renders them helpless and is not fighting them at their full strength.
Stunning your enemy is a) you overpowering them with sheer force, which is entirely on-theme with the above, and b) something the skill did not do at the time that quote was made.
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Posted byMark_GGGon Apr 19, 2016, 7:36:13 PMGrinding Gear Games
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[...]the common tropes people think of are the barbarian with a system of honour, who actively seeks out strong opponents to fight, and would never use magic to weaken them and remove the challenge. The primary strength curse, Warlord's Mark, is thus the one which doesn't weaken the enemy, but rewards you for defeating them at their full strength.
But stunning your enemy renders them helpless and is not fighting them at their full strength.
Stunning your enemy is a) you overpowering them with sheer force, which is entirely on-theme with the above, and b) something the skill did not do at the time that quote was made.
Ok, it didn't always add stun, but believe it was more thematically fitting back when it didn't. Unless the whole honorable fighting part is abandoned.
I agree stun is associated with strength and fighting, but just not with honorable fighting. Stun is a way to weaken/prevent your opponent's ability to fight, just like knocking them down, disarming them, or blinding them are. Honorable fighters would not do these things, and wouldn't rationalize them by saying, "I overpowered my opponent." or, "I tricked my opponent."
Last edited by Meridin on Jun 22, 2016, 12:28:09 PM
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Posted byMeridinon Apr 20, 2016, 10:10:48 PM
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3) I agree stun is associated with strength and fighting, but just not with honorable fighting. Stun is a way to weaken/prevent your opponent's ability to fight, just like knocking them down, disarming them, or blinding them are.
There is nothing dishonorable about stun. Stun is just a factor of you hitting really hard. It's not some underhanded trick, it's part of hitting hard, and hitting well.
If two honorable gentlemen (or ladies) decide to engage in the noble art of fisticuffs, all fair and honourable-like, no tricksy business, and one lands a solid blow to the other's noggin - that guy (or girl) is likely gonna be reeling for a second or two. That's stun.
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Posted byMark_GGGon Apr 20, 2016, 10:37:12 PMGrinding Gear Games
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Now that you put it that way, perhaps there's nothing inherently dishonorable about knocking your opponent senseless, or even disarming them. It's whether you let them pick up the weapon again and regain their senses before attacking them again that determines it. I can agree with that.
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Posted byMeridinon Apr 20, 2016, 11:23:37 PM
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With the recent change to vulnerability, the line that reads "Ailments inflicted on cursed enemies deals damage 20% faster" applies to ignite?
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Posted byKickfizon Sep 24, 2020, 6:32:35 AM
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