Sweep
" Sure it's working that way? Tried putting on IAS gloves and my attack speed under my character screen didn't change (also didn't really notice a difference but 10% is kind of hard to tell). Few also said in-game that it was cast speed... Also the AoE increase doesn't seem to increase the graphic at all (although I do think it is growing in size, albeit not by much). Last edited by sanddemon on Jan 6, 2012, 4:47:02 AM
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"The graphic can't currently be scaled - curses are pretty much the only things which visually show the AoE increase at the moment. Last edited by Mark_GGG on Jan 8, 2012, 7:37:19 PM
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This skill gets blown out of the damn water by the other melee aoes - cleave and ground slam
I dropped it before, tried it again, and it's just plain bad man. I can't find anyone using this for any reason. Not even the knockback. Skill needs a lot of work. First of all, I would ditch the damage penalty completely. Second, I would give it a larger AOE by a bit, because the desyncing in the game causes the move to miss a lot. If you think that would make it too OP, then I suggest you look at cleave for 2hers or ground slam. AMD Ryzen 7 5800X
MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z | |
I gotta say, I think it is broken though. Comparison of what is better or not aside, attack speed doesnt seem to speed it up and for some reason I *never* hit all around me perfectly. I know it has to calculate hit for each, but I'm talking I spam it 8-9 times and the guy right behind me never gets hit once.
I swear it's buggy... | |
"Sweep is a semi-circle attack, not a full 360 swing. Working as intended in that respect. | |
" You're right, I never noticed the word "partial" next to circle...then wait, what's the purpose of this over ground slam or cleave then? :) Also the quality on this gem seems to only increase knockback distance - kinda bad upgrade if that's the only addition. | |
It'a bout 75% of a circle.
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Working with this knowledge that it isn't a full circle, it's not as bad (granted, all you do is spam and move your mouse around in a circle to aim better).
Still, quality only adding knockback distance (which I swear isn't working either, most mobs never move) and general concerns of performance in comparison with ground slam and cleave still exists. | |
actually, increasing the knockback distance on quality is insanely good.
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" I'd much rather get damage, attack speed, or something more useful considering the knockback doesn't seem to do anything. 99% of the time I run in and spam it on a group and no one even moves. Knockback is clearly not working right.. |