Flicker Strike
My idea for this is to keep the screen still and limit the character to the screen until button is released. This would help with risk and motion sickness.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 |
![]() |
" So an update 1 year later and not only have there been no mechanical changes but flicker strike got nerfed with the removal of frenzy charges on necks and the swap to frenzy charges going onto gloves, instead of boots. Not only that but it's now been 5 years since an admin has provided a update for flicker strike. |
![]() |
Hello, i have a suggestion to make flicker Strike playable in Delve.
Flicker Strike should focus on the nearest target of the slider. Feelings ? Thx |
![]() |
I would like to see some form of passive Frenzy generation for on hit/crit effects to bring Flicker Strike up a tier. There are a few very good flicker builds that can clear most all content but I feel the like current flicker meta is somewhat busted. You either go Terminus built in and lose a heap of damage mods that could be utilized from a rare weapon or you do the golden rule route and are stuck using half of your gear/gem slots just to make the bleed reflect trigger.
Flicker Strike has far too many requirements to make the skill work. The general setup requires the frenzy generation + melee splash + multistrike + very high DPS weapon. So in order to get a basic physical flicker to work you are already losing almost 100% more multipliers from gem slots just for the mechanics to even interact for smooth flickering on top of the gear slots needed to gain the charges continually. The cost to enable this skill is just too high and overly complex. Flicker either needs a built in melee splash or the removal of requiring frenzy charges to burst . . . or BOTH. |
![]() |
too hard to fight with immune phase boss. (Uber Elder, Twin core boss)
best way to die. -not controll Miss- |
![]() |
With how many downsides this skill has, it could for certain use some love in next (or whatever it will be) expansion where melee skills will be addressed. I insist on necessity of giving to this skill a mechanical change as numerical won't solve its issues.
Let's break down what this skill does by noting its pros and cons. Pros: Very fast clear speed Cons: Necessity of having single target skill, as it itself is quite lackluster at doing single target damage Having to invest into Melee Slpash gem Having very little control of your character Having to stay in melee range in tough encounters while having little control of your character (it isn't fun but I can see it as part of gameplay, where you tradeoff your safety for your speed) Not able to delve at all (and I mean it, and you know it) Having to do special setups to use it skill beside having required weapon type There's Concecrated Path and Charged Dash which do kinda the same job (especially Charged Dash) and do it much better and safer Not all people able to play flicker strike due to how, uh, flickery? it is. (I'm not one of them, thankfully, and I am absolutely in love with this skill, having done quite a few of characters with it since I started playing in 1.3) That's quite a big list of downsides if you ask me and I think some of them could be worked on. I suggest giving this skill some more damage effectivness, as well as mechanical change of how it uses Frenzy Charges. Tectonic Slam is a good example how charge-consuming could be implemented into usage of skill while not making it too bothersome for the player. Making Flicker Strike having same mechanic and getting rid of attack cooldown would make playing this skill much more pleasurable! Hoping to see the result of someone noticing my post :) Cheers! |
![]() |
have about 10 attacks per second without frenzy charges atm in synthesis league.
clear speed seems great on anything but bosses, damage toward bosses is way worse then compared to molten strike on same links / attacks per second. synthesis teleport wall of despair as i have come to name it... mobs inside this are targetable to this skill... please remove / fix :) (youtube link to build i am basing my build from : https://www.youtube.com/watch?v=E_d1Iavatqw) my tree is not exactly same but the gear is. problem of this skill is to get this amazing clear speed a lot of attack speed is needed... which i don't mind... but at these speeds once you add on frenzy charge cooldown mechanic the game does not like attack speed... i have max 6 charges... sometimes i am attacking so fast the game shows me with over 15 charges... which is just a visual bug.... but still funny, as well on the other end if attacking with the skill at start it can show i have zero charges with a timer of the duration .... funny yet again. if the skill didn't need as much attack speed to do the damage per second that it does the game might like the calculations of skill more but then people my not like the skill as much so caution on trying to fix that. lack of control is the big factor on this skill... and if you were to be able to have phasing while using the skill / more dodge (or evasion) as most flicker strike builds go for either or both while using this skill would lend a helping hand in surviving without control of your character. (prays for life buffs to equal ES builds) would help as well *wink *wink *nudge *nudge *to more life values phase bosses are not extremely nice with this skill but that's probably has to do with surviving the non control of your character if you don't deal enough damage to a boss to effectively control a fight. |
![]() |
Does weapon range provide any benefit to flicket strike attack?
seems like it's absolute no benefit compare to other *single target* attacks like doubel strike and others similar - where you can clearly see increse of range of the telegraph , while flicker strike keeps swinging literally in point blank promixity regarless of weapon range. Was testing with literally more than double weapon range invesments (default weapon was 13 and investing for +7 for total 20). Trying to save skill gem, because after changing Slayer impact ascendancy ( which is no longer provide melee splash) - clearing packs without splash gem is a pain - because you literally hitting every single mob one by one..., unless they are very very close, then you can hit them both if you luckily flickerred from the right direction with is also random... Last edited by Cran1um#3247 on Jun 12, 2019, 2:02:24 PM
|
![]() |
I'm having crashes after landing a few hits from this skill. It's very frustrating.
|
![]() |
Crashing like hell
|
![]() |