Explosive Arrow
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Sep 23, 2021, 12:15:39 AM
Some items in this post are currently unavailable.
| |
Yes, fire and elemental damage increases will apply (as well as weapon fire damage and weapon elemental damage).
The reason it doesn't show on the tooltip is that damage isn't in the skill, where it would be being increased, until it occurs and gets added based on the number of charges. There is a solution to this which can be implemented, but once it's done it creates extra work every time we make a new things which can affect damage by effectively creating a new place we have to modify, so we haven't done that yet as we're frequently adding more damage stuff, and don't want all that extra hassle. Elemental hit is the same. Basically, the tooltip is showing the base damage which will be added. When it's added and is in the skill, it's affected by it, but the tooltip can't show that because it isn't in the skill when you're looking at the tooltip. | |
All feedback after this point is for 0.9.6.
Balance & Design
| |
"There is no spell whatsoever involved in this skill. It is not affected in any way by any spell-specific bonuses. There is an attack (the arrow), and there is secondary damage (the explosion). The explosion is not spell damage or weapon damage, and is not affected by increases specific to either. Never mind, turns out it actually rerolls the crit roll for the explosion. Missed that before. "Yes. "All the fuses make a single explosion, which is affected once by any relevant added damage "The fuses add to the base area, which is then increased/reduced by any relevant % modifiers. "No, how a stat affects a calculation has absolutely nothing whatsoever to do with whether it's a support and everything to do with what the actual stat in question is. "The entire attack uses the same one crit roll. "If you use multiple projectiles, there will be multiple explosions (at only very slightly different times due to differences in the distance the arrows travel to each target). If they all crit, each will inflict burning separately. Multiple instances of burning on the same target do not stack, but are not ignored either - extra instances of burning will stay disabled until the initial one runs out then burn for whatever time they have left. In this case, you will in practice get very little extra burn time from this because they're all put on so close together, and so run out at very close to the same time. "I believe that is the case for this skill. Last edited by Mark_GGG on Feb 22, 2012, 6:26:10 PM
| |
"Turns out I was wrong, the explosion does in fact make a another crit roll, after the initial hit has been calculated. "There is a crit roll, and a crit chance. If, at the point the damage is calculated, the crit chance is greater than the roll, then it's a crit. The flask overrides the chance to 100%, meaning it's always grater than the roll. But only while the flask is in effect. It has no effect on the roll. The roll stays the same from when it was made. Last edited by Mark_GGG on Feb 22, 2012, 6:29:12 PM
| |
"The explosion is not weapon damage. Increases to elemental damage on weapons do work with explosive arrow, but only on the initial hit with the weapon, not the explosion. | |
"Oh, if that's changed, then yeah, you'd need to add elemental damage from some other source. | |
"The post I was responding to in the quote was ambiguous as to which part it was referring to, and I appear to have interpreted it wrong, which has lead to misunderstandings. Weapon elemental damage increases - and for that matter any bonus specific to weapons - will have no effect on the explosion, because that isn't weapon damage. The arrow hit IS weapon damage, and is affected, but this skill no longer inherently does elemental damage on the hit (it used to). | |
Feedback after this point is for 0.9.7
Balance & Design
| |
"Five is correct. "Yes "Both |