Dual Strike
I love that you can always learn something new about skills/mechanics :D.
“Demons run when a good man goes to war"
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" Then if armor does affect both, isn't that just another reason why elemental has another advantage over physical? I mean I have been told that physical damage sucks, so why would this mechanic work like that =p I mean seems like the skill is very offensive, yet if both weapons need to pass through armor, while armor is not a flat % reduction, seems a bit weird. Thanks for replies, and fun game you got. Played d2 hc forever. |
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So if both weapons have the same crit chance, they will always both crit?
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" There are two rolls for Crits (when using Attacks). The first roll is done upon activation of the skill, and counts for the entire skill activation. Two weapons with the same Crit Chance will always either both pass or both fail this roll. The second roll is the 'Crit Confirm' roll, which is a second roll versus Evasion (ie. Chance to Hit roll). Evasion is rolled separately per weapon. If one weapon fails the Crit Confirm roll and the other passes, you will get one regular Hit and one Crit. Spells do not roll Crit Confirm, they rely only on the first roll. |
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"Yeah, I forgot about the second accuracy test. If they have the same crit chance, they'll both roll a crit or not from crit chance, but each hit must roll evasion again to confirm the crit, and that's separate per hit. | |
How do I get Qrmmour?
Also while I dislike the fact that DS will apply armour to both weapons I understand the reaosn it does so. I'd take a reduced damage effect on DS if it meant it calculated against armour with the summed damage value though. IGN - PlutoChthon, Talvathir
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if this is used with one of the weapons being a dagger and other not, which damage calc moment counts for adder's touch? just the dagger's part (pre damage merge) or the total? (post merge, still just "one hit").
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" Damn that's disappointing. Like it has been pointed out, physical damage has a hard enough time as it is for dex melee builds. I thought DS was a way to compensate. Any chance of tweaking this skill in favour of physical damage??? Tin foil hats are a lie propagated by the aluminium industry.
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Sorry for bringing back old posts, but this seems totally illogical to me.
THIS " another post confirming this " VS THIS " Why is stun different from chilled and how is stun part of the damage calculation? Stun and chilled are EFFECTS of an entity TAKING damage (all damage in case of stun, cold damage in case of chilled). Why is total cold damage taken into account when calculating chilled, but only damage each weapon does seperately, when calculating stun? From the mechanics thread: " Since, like you said, dual strike only deals damage once, then stun should be calculated using total damage dealt. I would really love a dev to answer this. Last edited by Endrju82#2201 on May 4, 2013, 6:50:13 PM
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I'm eating my words (compared to an earlier post made by me in this thread), but hear me out.
Dual Strike is one of the few single-target melee skills that doesn't have a damage effectiveness%. None meaning it does 100% of your damage, so no gain or reduction. Compare that to Lightning Strike, Heavy Strike, Infernal Blow, Glacial Hammer - skills that are meant for DPH that all have 120%+ DE. Other single target skills like Dominating Blow, Shield Charge, and Double Strike have a more unique role and as such I don't think the DE argument applies to these skills. (Double Strike is arguable, but you get 2 attacks in and the 70% DE makes it more suitable for ele/crit builds.) Dual Strike is the odd one out in the single-target melee family. While I don't think Dual Strike is underpowered by any stretch of the imagination, a 100% DE is a bit boring. Bumping its DE to 120% (or a range between 110-120%) would at least bring it on par with some of the other single-target skills. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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