Final 0.9.4 Patch Notes

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Wisdom wrote:
I don't remember ever being upset about not being able to use multiple curses simultaneously in Diablo II. This may be one of those situations where no one would be upset had it not been possible in the first place. People simply don't like losing power. Though, to be fair, in D2 you could stack debuffs on monsters through the use of multiple auras and a single curse.

Great analyze Wisdom ! And then 'greed' and 'fury' comes along right after this, which most people can not accept/agree on.
"This is too good for you, very powerful ! You want - You take"
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I don't remember ever being upset about not being able to use multiple curses simultaneously in Diablo II. This may be one of those situations where no one would be upset had it not been possible in the first place. People simply don't like losing power. Though, to be fair, in D2 you could stack debuffs on monsters through the use of multiple auras and a single curse.


i got upset about this a year ago, before they had any official alphas running. The point is we have no spell system, we have gems, and with those come supportgems like entrap and enaura.
Not loosing powers was exactly the reason why necromancers never enjoyed to party with my druid.
Necros have been designed to curse and somehow lost their complete skilltree-battle against me.
You can imagine a driud with +200%ias and gloves that grant a 10%chance to cast lifetap-curse on enemies.

The easiest? solution would be saberthooths explanation.
The worst would be an uniqe ring with +1 possible curse.
The complex one would be a Timesharing one.
Basically a 20second frame shared globally on every mob, that is divided into #curses +1 empty timeframe.
4 curses mean 5timeframes equals a 5second curse duration. Isnt worked out yet. Atleast it would allow all to curse and dont care how this curse is casted.
I personally prefer the easy one.
https://www.youtube.com/watch?v=JcKqhDFhNHI
Selling +75% crit damage armors and jewelry! :D

This is screwed. Should have wiped.
Do you want an arm, a leg, or a kidney?
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konfeta wrote:
Do you want an arm, a leg, or a kidney?


Man am I glad I traded for some +78% crit boots, hat and belt before this patch.

My only regret is trading away 77% caster gloves to a buddy
Last edited by Derpfoot#2831 on Dec 4, 2011, 6:44:58 PM
ok some questions :

If you go for "all evasion to armour" will this benefit from passives like "+10% evasion"?

And related to this .. if you go for "+10% armour" would this apply to the converted evasion"armour" too ?
cya Deathtiny
level fast, die young and leave a nice looking corpse!
Tinyshideouts: https://www.pathofexile.com/forum/view-thread/3260135
Oozeback! Yesss

Also, very nice job again guys
GORLAK SMASH WORDS!!
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The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910
So store. so item. http://www.pathofexile.com/forum/view-thread/136100
Last edited by enshin#5051 on Dec 4, 2011, 7:11:50 PM
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Widened the "safe zone" in the experience penalty at higher levels, but made the falloff harsher.


Could we get a formula for this? :)
And as it is such so also as such is it unto you
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Deathtiny2266 wrote:
ok some questions :

If you go for "all evasion to armour" will this benefit from passives like "+10% evasion"?

And related to this .. if you go for "+10% armour" would this apply to the converted evasion"armour" too ?
Just answered this in another thread - short version is yes and yes.
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IMDisappoint wrote:
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Widened the "safe zone" in the experience penalty at higher levels, but made the falloff harsher.


Could we get a formula for this? :)


^^ yep would be nice to see the new formula/graph
cya Deathtiny
level fast, die young and leave a nice looking corpse!
Tinyshideouts: https://www.pathofexile.com/forum/view-thread/3260135

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