Emberwake, Event 31: Vaal Oversoul Kill

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

A summary of Time based events:

Time based events are designed to create a competitive environment where players compete not by character experience, but by their ability to progress through the game and complete specific objectives, such as killing bosses.

The boss required to be defeated for this race is: The Vaal Oversoul, located in The Ancient Pyramid.

  • The time recorded is based from the beginning of the race, not when your character is created.
  • Characters will not appear on the ladder until they have completed the objective.
  • Characters are not required to have completed the time based objective in order to receive points for the other objectives, such as points awarded for reaching certain levels.
  • Characters who die after completing the objective, will still be counted for receiving reward points except for the level-specific prizes.
  • Points are awarded at the end of the race, do not delete your characters until they have been moved to the permanent leagues.

Boss Kill Prizes:
The following are awarded to all players to complete them, not just the first.
  • Kill Brutus in Normal difficulty: 1 Reward Point.
  • Kill Merveil in Normal difficulty: 1 Reward Point.
  • Kill The Vaal Oversoul in Normal difficulty: 3 Reward Points.

Top Prizes:

The overall top player by time will receive 3 Reward Points.

The top 20 players of each class by time will receive:
  • #1 player of each class: Demigod's Beacon (Unique Golden Flame) and 10 Reward Points.
  • #2 player of each class: 6 Reward Points.
  • #3 player of each class: 5 Reward Points.
  • #4 player of each class: 4 Reward Points.
  • #5 player of each class: 3 Reward Points.
  • #6-10 player of each class: 2 Reward Points.
  • #11-20 player of each class: 1 Reward Point.

Prizes for reaching specific levels and staying alive:
  • Level 20: 5 Reward Points.
  • Level 16-19: 4 Reward Points.
  • Level 12-15: 3 Reward Points.
  • Level 8-11: 1 Reward Point.

Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Mercy Mission (The Tidal Island): 2 Reward Points.
  • Normal difficulty The Dweller of the Deep (The Flooded Depths): 2 Reward Points.
  • Normal difficulty The Marooned Mariner (The Ship Graveyard): 2 Reward Points.

Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty The Fetid Pool: 2 Reward Points.
  • Normal difficulty The Den: 2 Reward Points.
  • Normal difficulty The Dread Thicket: 2 Reward Points.

Random Prizes:
Reward points earned in this race grant tickets in a random draw for the following items:
  • Alternate Art Ungil's Harmony Unique Item (50 available to be won)
  • Alternate Art Two-Stone Ring Item (30 available to be won)
Gameplay & Level Design
Need help? Contact support@grindinggear.com
10 Points!
"
Strife_VII wrote:
10 Points!


That is if you don't die :p
3 hrs is more then enough time to get 10 easy points.

Dying afterwards is not a problem after the main goal is achieved( bosskills, level-xp points), you could also just log off it would be the same effect.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Jul 30, 2015, 2:54:04 PM
"
gandhar0 wrote:
3 hrs is more then enough time to get 10 easy points.

Dying afterwards is not a problem after the main goal is achieved( bosskills, leve-xp points), you could also just log off it would be the same effect.


If you die you still get the boss kill points, but you do not get the points for the level brackets.

"
Dan_GGG wrote:
Prizes for reaching specific levels and staying alive
Edit: Cross posted with Chrono.

You can die and still get points for Oversoul, Brutus and Merveil. But you have to stay alive to get the 5 points for level 20.

The top 20 in class points are based on the time to kill him. There are no tops in class points for level. So once you kill the Oversoul and reach level 20, there is no need to keep playing and risk dying.
Last edited by harddaysnight#7837 on Jul 30, 2015, 2:58:58 PM
wow my bad. I tend to over-read the important notes;)

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
no +1 no flat
Corrupted zone in Cavern of wrath, weavers (REALLY?) and vaal ruins.
No MS

Could we try these bosskills with fixed seed? Would be interesting to see reaaally underlvl'd chars trying to fight the bosses for glory of being 1st.
i always overlvl in these maybe i need more helman lessons
Last edited by janimauk#6808 on Jul 30, 2015, 4:57:45 PM

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