Wild Strike
" Damage multipliers are calculated after Conversion. Converted Damage benefits from the source-type's multipliers. What this means is, Physical Damage bonuses will improve the Physical and Elemental Damage dealt by the Melee Hit and by the additional effects. | |
Please ignore all sort of defences in this theoretical scenario
>Your weapon has 100-100 phys damage, lvl 1 Wild Stirke unlinked. >100 * 1,1 = 110 >You hit monster for 44 phys and depending on the element chosen you release wave, projectile or chain that deals 66 damage of its element. If it is how the skill works, Melee Physical Damage would make it: >Your weapon has 100-100 phys damage, lvl 1 Wild Stirke with lvl 1 MPD >100 * 1,1 * 1,3 = 143 >You hit monster for 57,2 phys and depending on the element chosen you release wave, projectile or chain that deals 85,8 damage of its element. With WED >Your weapon has 100-100 phys damage, lvl 1 Wild Stirke with lvl 1 WED >100 * 1,1 = 110 >You hit monster for 44 phys and depending on the element chosen you release wave, projectile or chain that deals 66 * 1,4 = 92,4 damage of its element. 136,4 total for single monster. Which would make Melee physical damage better for single target and Weapon Elemental Damage better for clearing multiple mobs IF your weapon is pure phys. I don't know if any flat elemental damage adds up to elemental part of the skill. Is my understanding of the skill right? | |
Wild Strike works the same as any other Skill with some sort of extra effect on top of its Melee strike. The Elemental effect is an entirely separate Attack, calculated from the ground up.
With MPD, the Melee strike will deal 143 Damage, the Elemental effect will deal 110 Damage. With WED, both the Melee strike and the Elemental effect deal 132.4 Damage. Last edited by Vipermagi on Jul 15, 2015, 7:57:47 PM
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" how would the damage with WED be 132.4~ on both melee and elemental? wouldnt it be 110 for melee and 132.4~ on elemental side? also since i'm using a claw build i can't keep up my leeches with WED but with MPD just fine. e: i've also figured that the explosion seems to have melee damage as base and that's why it clears faster for me being specialized in MPD Last edited by yn3 on Jul 15, 2015, 11:52:45 PM
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" Melee attack also got elemental part and range effect also got physical part. It's like Lightning Strike. Don't use claw with LL. Use with LGoH. Last edited by pijanapanda on Jul 16, 2015, 5:31:58 AM
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" Dual-wield Gemini Claws. Problem with mana - SOLVED! However, for Molten Strike (for example), just one Gemini Claw could be enough.... Here are supports i find useful for this gem: Multistrike (+more DPS, +more stable secondary effects +more LGoH, +less manacost/hit, -hard to apply secondary effects to tough enemies) Hypothermia (+more DPS, we chill anyway with Hatred) WED (+more DPS) Added Fire damage (+more DPS) LGoH/Life leech (+hp recovery) Physical to Lightning (+more DPS, +much better shocks, +full usage of WED, -no physical leech) Faster Attacks (good only if you have small +AS bonus) ICD (for crit builds) CoC/LGoH for it is not so good, because AoE effect dont hit the same target you hit with melee (unlike Static/Molten strike) And you're right, damage is quite underwhelming (as it dont hit main target twice), and manacost is quite high too. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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thought about doing a wildstrike shadow myself...
would some1 of ggg would be so kind to explain the mechanics behind this skill? | |
" This is incorrect. You deal 44 Phys + 66 Elemental to the initial target, then fires off an Explosion, an Icy Wave, or a Chain Lightning that deals 44 Phys + 66 Elemental. Also, from what people have said, the secondary effect does not hit the initial target. Last edited by darkwolf7786 on Jul 16, 2015, 8:19:01 PM
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" Are you positive the chain or explosion or wave won't hit the main target as well? I mean that would mean that your single target dps is just the straight dps on tooltip, and the arcs never come back to initial target? doesn't make much sense. Last edited by SEOINAGE on Jul 16, 2015, 11:51:03 PM
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Hi
As mentioned before many, many times, could someone officially clarify all aspects of this skill? Pretty please? What I am particulary interested is if all the secondary effects of this skill count as projectiles and can be scaled with projectile damage and speed? Thanks in advance Cheers |
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