Vigilant Strike
" This is brilliant and I'm going to try it out on my Vigilant Strike build - a very clever way to bypass Vigilant Strike's cooldown. | |
The Vigil is the only reason the skill does exist, I suppose.
- Sound effect should have higher priority than other effects. - Ancestral Call Support should trigger the skill sound effect. User side the skill sound effect associated with 'the buff has been successfully applied' trigger, currently, even if Ancestral Call Support hit grants fortify sound feedback is missed. Problem: impostor syndrome
Solution: nerf everything Result: depressing mess | |
I don't understand why the targeting/use of this skill is the way that it is.
Its too clunky because it can fire off even when you click at ground making you miss the enemy many times, and then it enters on cooldown. Please make its targeting be the same as many other melee skills like glacial hammer, double/dual strike and etc. Thanks for listening :) | |
"Can't be Evaded"
monster: moves 2 steps to the side me: so it was all a lie | |
Hello everybody,
Long time lurker but first time poster. I just recently did a random challenge. random character, random skill, random armor type etc. and you try to make it good. It was fun and I rolled one handed mace and shield, vigilant strike, duelist, and with armor ES gear. Over all I had a good time. Now we can get enduring cry pretty early and an alternative to ancestral call in the ancestral cry skill I feel that the build is more viable now than ever. that being said there are a few issues I noticed. They mostly (but not all) fixed themselves with endurance charges, attack speed, melee strike range, ancestral cry, etc. so this is mostly early game issues like <LV20 1. Early game the skill feels... BAD -Mostly I enjoy melee since the big animation changes about a year ago but not here. Early when you have no attack speed while your character winds up enemies just lean slightly to the left and you miss. Whoops! too bad, cool down time. 2. Animation Canceling -Accidently click away from your character during that long wind up and animation cancel the attack. Whoops! too bad, cooldown time. 3. Eating endurance charges -similar to no.2. bypassing the cooldown by using endurance charges and click away during the animation canceling window now your out an endurance charge. Whoops! too bad, cooldown time. It seems that a few simple checks could make this skill feel so much better 1. Simple, if you miss, no cool down. After all the skill cant be evaded 2. attacking with a charge? a check should be made to see if you have an endurance charge if Yes then swing, If it hits than take 1 charge. if no then you keep your charge 3.no cost on animation canceling Over all I still had fun just some minor frustrations in early game and in edge cases Thank you for reading, EDIT: A Word Last edited by Violent_Red on Sep 18, 2020, 11:55:09 PM
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Hopefully get some help here.
I am told in a guide to use Vigilant Strike to get Fortify. It also says to use General's Cry in the same linked setup. Thing is when i put General's Cry in Vigilant Cry comes up with "cannot be use" Any help appreciated. You can look at my untimatum char. | |
After the 3.16 rework, I feel the skill is in an awkward place now and I'm not sure that it works as intended.
From the post about new and changed skill gems: Added
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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does anyone know why the skill have not the "can't be evaded" anymore ?
i have to take "resolute technique" in my build now, and i loose many DPS :( | |
Can I get a transfigured gem of vigilant strike.
that gives threshold jewel "the vigil" on the next season please. Vigilant Strike of The Vigil. Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds |
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