(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

i finally killed Uber Atziri and Shaper with that build. it was both my first kill, so i want to thanks Lighty for the build.

here is my stuff, i went pure physical Starforge with Blood Magic Keystone passives

Spoiler
I one shot Kitava with this build, first time I faced him and I wasn't even close to being worried about dying. Thanks Lighty, your build is pretty awesome and I'll use it as my go-to from now on. I'm going to re-roll it to a Marauder though, because I think it'll be better.

I need currency anyway, so I'll farm some t1/2's with the scion until the marauder catches up then switch at that point for good. Scion was fun, but I think the build would be much better as marauder.

Thanks again for this build, I really love it. This build and Sovyn's lazy paladin build are my favorite builds of all time.
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CaptWhiteBeard wrote:
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anton2k4 wrote:
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CaptWhiteBeard wrote:

I fixed it. I'd appreciate any help!


take out blood magic from your cyclone link. I see you went for the vitality void cluster and you have the hezmana, with either of the two, the blood magic gem becomes a wasted slot (hezmana blood magic affix is global and not local to the weapon if memory serves me correctly). instead, insert maim or damage on full life.

link leap slam with faster attacks and fortify

you have an immortal call but you have no way of generating endurance charges. use a self-cast enduring cry or us a leap slam>faster attacks>endurance charge on melee stun>stun setup

4L yor hezmana and slot in an ancestral warchief totem for increased single target damage AW>melee phsy>conc effect>ruthless/faster attack

why do you have a rapid expansion jewel?

take out path of the warrior node. it is not worth its value in skil points. instead, take the destroyer notable in the duelist area.

get some life on your gear ASAP. you have 7 rares equipped but only 3 of them have life rolls, 2 of which are actually good. you should be able to get at least 350 total flat life which will add close to 1k life


Hi anton2k4, I tried to do everything you said and got an immediate 4k dps increase. Thanks for that. I've screenshotted this post and will refer to it constantly to work up my gear. As for the rapid expansion jewel, what should I replace to fix that?


glad i was able to help. for jewels, you'll be looking for %life, melee damage, area damage, attack speed and phys damage mods.
Hello, guys! I started make the Juggernaut build from op-post. And i cant understand why need this passive skills three. https://prnt.sc/gjebni
We dont have skills fo use this i'm think. How this work?
I'm new player, sorry.
Amazing build, so much fun to play both versions - BM starforge pure physical and disfavour.

With Disfavour I have nearly double damage than pure phys starforge version. But with starforge I have 9k HP with BM nodes, almost impossible to die when mapping and generally easier to play.


English is not my native language.
Last edited by allahkahabah#3187 on Sep 10, 2017, 11:21:52 AM
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etozhebodqe wrote:
Hello, guys! I started make the Juggernaut build from op-post. And i cant understand why need this passive skills three. https://prnt.sc/gjebni
We dont have skills fo use this i'm think. How this work?
I'm new player, sorry.


Every character has 3 charges of each kind, to get more, you have to grab them on the skilltree.

Frenzies provide damage and attackspeed. Always nice.
Ingame, you get them via blood rage.

As a Juggernaught, endurance charges offer physical mitigation and damage.
You also use them for the skill "immortal call".
To generate them, use "enduring cry" regularly, or trust on your juggernaught passive that grants a chance for 1-all endurance charges when you are hit.

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
So I'm back. I've been playing my Starforge Juggernaut for a while now, and it's doing pretty well I think. I'm clearing maps just fine, it's kill speed is decent, but I'm beginning to think that while the build kind of naturally dumped everything into DPS and Armor, that isn't really going to help me on my way through Guardians, Shaper, etc.

That, and I just generally want to push my DPS higher, but I legitimately can't figure out where to look for upgrades right now. I suppose with some T1 Tri-Res boots & ring I could free up a ring spot for a DPS ring?

Should I dump the Brass Dome for a better Life chest? Is 70k Armor straight worthless? Feels that way sometimes.

I dunno, if you have any ideas please let me know, I've never really pushed a build this far.









Path of Building: https://pastebin.com/5ereuR5s

How do some of you keep up bleeding reliably?

Leap + Chance to bleed is one possibility but requires me to jump in mob groups first which take away a bit of time.

I couldn't find out how vengeance is applying bleed without bleed support gems. Are you relying on your bleed passives to apply bleed with vengeance? If yes, that doesn't seem reliable enough to use bloodlust.
Hello, is swapping Added Fire out for brutality, giving up on Herald of Ash and Anger and taking the blood magic keystone a bad idea without starforge?

Is the dps going to suffer alot?
Can someone help me figure this out. I was using Herald of Ash and Anger aura and still had mana left over for my main skill Cyclone. When I replace Anger with another 50% mana reserved gem like Haste or Hatred, it uses up almost all my mana so I cannot use my main skill. Why does it reserve more mana than Anger which is also 50%?

Or having two Purity auras which should be 35% + 35% = 70%. Reserves almost all my mana.
While Herald of Ash (25%) + Anger (50%) should reserve 75% but still gives mana left.


My character name is Oriath_Marauder
https://www.pathofexile.com/account/view-profile/tkensei/characters
Last edited by tkensei#3800 on Sep 10, 2017, 8:40:18 PM

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