[outdated] Caustic Arrow Solo Map MFer (20/300+)
" Thx Chrono for clarification, i certainly can see how timing can be tricky, but its something ill have to test in real environment to see how hard it is to hit the sweet spot. What are your thoughts on using Support Blind with Fire golem and Maloney's Nightfall quiver? As i think that quiver will be fairly cheap and easy to get early. Last edited by HoshiBoshiSan#2862 on Jul 27, 2017, 9:44:40 AM
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" Maloney's Nightfall always struck me as a defensive kind of quiver. The life, attack speed, and chaos resistance are all decent stats. The smoke cloud created from the quiver is about the same radius as the flask. If the cloud is triggered by projectiles or spells the users of those skills will likely not be blinded. Linking blind to a different skill or using the flask, could be a decent way to conditionally have 40-60% increased damage. Comparing Nightfall to the current (2.6) quiver of choice... Drillneck provides a little less life, always has the conditional 50% increased damage(assuming 100% pierce), some attack speed, and provides a lot of evasion. However looking towards 3.0, I think the best option is still Serleth's suggestion of eschewing a unique quiver for a rare life/resistance quiver. The rare quiver provides more flexibility in resistance balance. Enables the potential for jewels with life and three damage properties, and makes Carcass Jack easier to equip. The ability to use Carcass easier is the biggest boost. In beta, so subject to change, the increase area damage changed from 12% to a range between 40-50%. I know if I find a Drillneck I would still test and see how it feels in 3.0, but I think the goal will be a rare quiver. Also after writing this answer I might also give nightfall a shot too. I'm curious to see how it feels with how I normally play this build. |
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" It's okay. You need to run Frenzy in your chest with the Blind support gem, as the when-hit mechanic isn't reliable enough as an evasion build to generate the blinded status to benefit from the damage boost, and unless you're running a corrupted +1 arrow quiver you completely lose any implicit QoL. Thing is, if you're willing to invest in the build to get great gear in other slots, you can run Carcass Jack currently in 2.6 no problems with Drillneck up. You get a 120%+ resistance quiver, you should be able to remove all resistances on jewels for extra damage, to the tune of 60-72%, which outstrips Maloney's. It'd be a decent and cheap interim option for the damage boost, no question, but it takes away the 5th link slot for Decay in the Frenzy setup as well. In a finalized build, I can't recommend it. I'm just wondering if we'll get a new quiver or two in 3.0 that might prove interesting for the build =) Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Jul 27, 2017, 1:10:39 PM
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" From this post I'm noting this more to remind myself to investigate it. It doesn't say "with attacks," but rather with attack SKILLS, so it should still scale the CA cloud damage. As someone else pointed out in the thread though, the Tinkerskin trapper chest no longer makes any sense. Generate frenzy charges when a trap is triggered, AND not be able to take any advantage of it. Weird decision-making. EDIT: Confirmed, CA cloud still modified by frenzies. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Jul 28, 2017, 3:39:50 PM
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" Well, that's good news at least. Was definitely going to be trying out a CA build in 3.0 at some point but the frenzy nerf seemed like it was going to be quite a big deal. Glad to know it isn't. Now I can try to gear one up whilst running my league starter of SRS! |
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poeurl.com/bnZ3
opinions? 300% increased dmg for caustic cload / essence drain 220% life + some 1500 mana to be used by mind-over-matter |
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I'm guessing you're setting that up for HC?
Your tree: 286% damage 217% life + MoM No jewels My Shadow HC tree: 457% damage + 60% from jewels = 510% damage 172% life + 30%-35% from jewels = 202-207% life You're sacrificing an incredible amount of damage just to run over to pick up MoM and an extra 10-15% life. Raider's also the least efficient option to run from Ranger. The only applicable perks you're grabbing are some Phasing and MS. Onslaught does nothing except for a bit of ED cast speed help, the evasion rating is tolerable. I pick Trickster due to its balance of defensive mechanics and its ability to provide some extra damage as well. If you're going to insist on running MoM, Trickster's even better for you defensively due to Weave of the Arcane, which gives 8% damage reduction for 4 seconds after spending 200 mana, mana regeneration and 20% chance to recover 10% mana when using a skill, and 20% maximum mana. You're honestly going to have an incredibly hard time killing things with that tree. All those points you're spending going towards MoM would probably better served elsewhere. You can run Cloak of Defiance if you're really insistent on MoM, and rework so as to not need the tree for MoM, and instead grabbing Mana Flows down in duelist, jewel sockets (you can get damage, life and mana rolls for two points each), etc. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Aug 1, 2017, 7:19:28 PM
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Also, I didn't do much investigating of the Pantheon system given that it wasn't complete for the Beta. I'll be updating the guide with recommended Pantheon powers sometime in the first week of 3.0, probably.
Just some notes for myself:
Spoiler
* Tweak skill tree (ranger life > scion life wheel? Check numbers)
* Rapid Decay is now Swift Affliction (thesaurus lul) - also, it's been buffed by 5% * Update images, namely Stats, Drillneck & Carcass Jack Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Aug 2, 2017, 4:09:07 PM
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so you have 510% damage and 200% life.
i can get 200% life, 400% dmg and MoM. poeurl.com/boaj MoM with 1500 mana means 1500 hp, which is endgame: 6k normal-life + 1500 MoM-life. 1) do you think 100% less damage is worth 1.5k life(MoM)? 2) i didnt play this build in endgame, do you really need that extra 100%? feels like damage overload? i was planning to take raider because i want that 40% moveSpeed. Cloak of Defiance - yeah id love to get that on ssf hc, but then i have far less mana :/ |
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New CoD will have flat mana on it as well, fyi (100-150).
I would still REALLY go Trickster if you're going to MoM, it just synergizes so much better. A Quicksilver Flask of Adrenaline will compensate easily if you're fine taking up a flask slot for movement, and if not honestly it's not a slow build with 30% MS boots. 1) Yeah, that's a much more reasonable tradeoff, but remember (you may have factored this? was unclear) that Grace will eat into your mana pool so I'm not sure if your 1500 accounts for that? Otherwise you're looking at 750. 2) With CA being buffed for 3.0, I think you'll probably be able to get away with -100% damage but bosses are also getting tankier, which could present a problem. Tree looks a lot better for what your goals are, though I still have to recommend Trickster for MoM. Survivability in HC, especially if you're SSFing, is going to do you more favours than MS to get around quicker. Blink Arrow will bail you out of situations when you need it. Overall I think 400% damage should be okay, especially with Rapid Decay (Swift Affliction in 3.0) getting a slight buff as well as the CA gem itself getting roughly a 38-40% base buff, you'll probably be dealing similar damage levels to what we currently get in 2.6, which I found pretty comfortable up to T12 maps before I started to have to break out the Mad Skillz against certain bosses. =) But also, I was running at 5k life and playing SC, so. Playstyle's a lot different. Only way to know for sure whether that'll be good damage for you come 3.0 is for me to run some quick high-level tests on my build in Standard on Friday. I'll probably do Sulphur Wastes, Maze and Overgrown Ruin as test maps for that, as those are relatively tough bosses to handle. Jul 27, 2011 - Sept 30, 2018.
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