[outdated] Caustic Arrow Solo Map MFer (20/300+)

I'll probably have to knuckle down at some point and just start boss-rushing with next to no regard for drops to hit 10k tiers... I still have 7500 to go... I'll be the first to admit I am not the best at maintaining 12 maps/hr for long stretches... and I tend to try to kill everything including Essences that I dont really sell or anything... should probably skip everything but Remnants and their targets for Insanity/Delirium/etc... especially since a lot of multi-Essence-holders are harder than the bosses...

Luckily... even if I fail at 10k tiers because I waited too long, I can still finish the totem at 39/40 with Endless Grind, and screwing up my Atlas to finish red map objectives and t12 twinned (I know this is fixable, but that's probably 250c worth of Seals I need to make)
"
Piros wrote:
I'll probably have to knuckle down at some point and just start boss-rushing with next to no regard for drops to hit 10k tiers... I still have 7500 to go... I'll be the first to admit I am not the best at maintaining 12 maps/hr for long stretches... and I tend to try to kill everything including Essences that I dont really sell or anything... should probably skip everything but Remnants and their targets for Insanity/Delirium/etc... especially since a lot of multi-Essence-holders are harder than the bosses...

Luckily... even if I fail at 10k tiers because I waited too long, I can still finish the totem at 39/40 with Endless Grind, and screwing up my Atlas to finish red map objectives and t12 twinned (I know this is fixable, but that's probably 250c worth of Seals I need to make)

Welcome to the 40/40 grind :-)

Rest of response spoilered.
Spoiler

Though 10K map tiers takes way too long (see rants above, LOL) IMO, it is much more doable than I thought a few weeks ago, now that I'm using speed mapping techniques.

In order to generate maps though, you'll need to kill all the mobs that spawn (but I skip essence mobs since this takes more time than it's worth for me). Unless you can afford to purchase a bunch of maps, boss rushing isn't a sustainable strategy.

If you do pursue 10K map levels, it's not necessary to rework your entire Atlas. I've removed all T10s (except Shaped Mesa), Tier 11s (except Shaped Strands) and T12s. I chisel my Strands, alch and go if I get any packsize at all - I'll reroll if I don't get packsize. I put "no leech" and "elemental reflect" maps off to the side and run those with another toon.

I'm almost able to maintain T11s using this approach - but not quite. When I run out of Strands, I'll have quite a few Mesas saved up. For Mesas, I don't chisel - I just alch and go, running all maps other than "no leech" and "elemental reflect." The Mesas last quite awhile as well and when I'm out of these, I find that I've restocked my Strands once more.

Ping-ponging back and forth between Strands/Mesa is possibly sustainable. I haven't run out of maps yet.
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If you plan to kill 40 Guardians, you'll possibly want to do some further Atlas pruning. I intend to switch to farming a Shaped T14 map (not sure which one yet) and will remove all other T14s and all T15s except Shaped Courtyard. This way I can farm for T16 maps.
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Last edited by hankinsohl#1231 on Jan 26, 2017, 3:38:16 AM
I never filled in my atlas... that's why I still need 17 objectives and the last 4 twinned boss kills...

I haven't done any maps about T11 except uniques and the ones for shaping t13/14/15 (mostly them uniques)

I can't seem to run Breach rotations right now with all the lag 2.5.2 introduced, so I'm mostly working on the tiers... I haven't had to buy any strands yet doing the same mesa/strang ping-ponging... still using white sextants (no re-rolls) and Perandus sometimes... if i stopped with that affording extra strands shouldnt be too bad... I can afford about 300-400 strands right now

I wouldn't be forsaking mobs completely... just being even more efficient... probably only keep sound for alch/chisel/chaos/etc currency and the same t10+ maps... not backtrack for loot outside of those listed that are used to rush and find more maps
For farming Guardians, having the max Atlas bonus you can takes priority, at least if you want to try farm your own T16s.

In Essence, with 125/126, I was running twinned (magic) T15s and I was somehow sustaining T15s for a while (eventually ran out) purely due to the Atlas bonus, but dropped a metric fuckload (actual unit of measurement) of T16s.

I ended up selling something like 4 Shaper sets worth of T16 maps off just 30 T15 maps.

Crafted Atlas is for 10k / xp farming only. Farming for T16s, whether selling them for wealth or for your own farming, you should keep a high Atlas bonus.

Also, you don't need to full clear, imho. My T13+ sustain's always been pretty good as long as I get <30 remaining. If you kill the boss with < 30 remaining, just back out imho. Not worth the time to go back and get it lower than that unless you're in T14+, to try snag those extra T15/16 maps.


@Hank
Spoiler
Probably reply to your other challenge post tomorrow.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
For farming Guardians, having the max Atlas bonus you can takes priority, at least if you want to try farm your own T16s.

In Essence, with 125/126, I was running twinned (magic) T15s and I was somehow sustaining T15s for a while (eventually ran out) purely due to the Atlas bonus, but dropped a metric fuckload (actual unit of measurement) of T16s.

I ended up selling something like 4 Shaper sets worth of T16 maps off just 30 T15 maps.

Crafted Atlas is for 10k / xp farming only. Farming for T16s, whether selling them for wealth or for your own farming, you should keep a high Atlas bonus.

Good point about missing out on T16's with a reworked atlas.

But I'll also be working on 10K map levels and splinters when I make the switch from T11 Strands to T14/T15 so speed mapping will still be important - I'm running T10/T11 mainly to level up to 95 since it's much safer than T14/T15. I may backfill T10 to up my completion bonus if it seems necessary. If I backfill T10, my completion bonus once T14/T15 are reworked will be 97 or 98.

While running T14's I'll be missing some T16's
* From T14 maps dropped from rare/unique mobs which would have gotten the 25% chance or so for +2
* I'll have about a 3% chance that a T15 map dropped from a rare/unique mob won't get the +1 bonus

I'll also miss out on T15 maps with more opportunities for loss.

While running T15's I'll be missing out on some T16's in many more cases and even from maps dropped by blue packs.
=======
If T14/T15 rework doesn't generate the volume of T16s I want I'll scrap it and fill in T14/T15 once more.
Last edited by hankinsohl#1231 on Jan 26, 2017, 6:33:11 AM
Chaos Orbs and Number of Affixes Distribution
Spoiler

Note - I'm copying this question I posed in the Gameplay Help and Discussion Session. Not much response over there - maybe one of you knows about this.
=========
After using a chaos orb on an item, the item is rerolled. Sometimes the resultant item has 4 affixes, sometimes 5 but usually 6.

Has GGG released any information about how likely each of the possible outcomes are?

On a related note, is it possible to chaos an item and end up with fewer than 4 affixes?

In the case of 4 affixes, is it possible to end up with 3 prefixes and 1 suffix or vice versa? Or do 4 affix items always roll with 2 prefixes and 2 suffixes?

If 3-1, 2-2, and 1-3 prefix-suffix distributions for 4 affix items are all possible, is each outcome equally likely?
==========
I've decided to write a monte-carlo chaos orb spam outcome analyzer in order to figure out how hard it is to chaos spam gear with certain attribute requirements.

For example, if you chaos spam an iLevel 84 Vaal Regalia and want 800 ES and say 60 total elemental resist, just how much chaos can you expect to use? And what about if you want that same chest, but this time with 40+ int as well?

The above information on affix distribution is certainly necessary to make the program accurate - but I'll guesstimate if needs must.

The trouble with a rigorous mathematical calculation for figuring out chaos spam odds is that there's so many combinations of affixes which might yield satisfactory results that it quickly becomes pretty intractable.

Last edited by hankinsohl#1231 on Jan 26, 2017, 6:45:30 AM
"
hankinsohl wrote:
Has GGG released any information about how likely each of the possible outcomes are?


No, but, you can find some info about this on poedb.tw/us. How reliable it is, I don't know.

"
On a related note, is it possible to chaos an item and end up with fewer than 4 affixes?


No. The only way to obtain a non meta-modded 3-stat is from regalling.

"
In the case of 4 affixes, is it possible to end up with 3 prefixes and 1 suffix or vice versa? Or do 4 affix items always roll with 2 prefixes and 2 suffixes?


Yes, any combination of 4 is possible. 3/1, 1/3, 2/2.

"
If 3-1, 2-2, and 1-3 prefix-suffix distributions for 4 affix items are all possible, is each outcome equally likely?


Don't quote me on this, but I believe the answer here is "no."

I believe this based off the presumption that a chaos will first roll AMOUNT of mods, then TYPE, then TIER.

Because there are more suffixes than prefixes, I believe there's a greater chance of 1/3 than 2/2 or 3/1.

I could be wrong on this one.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
"
hankinsohl wrote:
Has GGG released any information about how likely each of the possible outcomes are?


No, but, you can find some info about this on poedb.tw/us. How reliable it is, I don't know.

Spoiler

POE.DB does have a bunch of likelihood tables which indicate the probability that a particular affix will roll.

But I'm not aware of any information regarding the distribution of the number of affixes that will roll. Is there some information about this on the site?
==============
Based on the way the affix weightings are presented on poe.db, it would seem that when an affix is rolled it's first assigned to be a "suffix" or a "prefix" by some undocumented procedure.

From there, an affix of the correct type is chosen at random but using the weights disclosed by poe.db.

The reason that this seems to be the case is that if you separately add up all the suffix wieghts you get to 100% (or nearly so).

The same is true for prefix weights - add them all up and you come to 100%.

If the random draw was made from the entire set of affixes without first determining weather a prefix or a suffix is to be rolled, the weightings would most naturally be presented such that you need to add all of the suffix and prefix weightings together to arrive at 100%. Instead, suffixes come to 100% on their own, prefixes likewise.

I came to this tentative conclusion looking only at the weightings for int-based armor.

The data presentation argument above is of course tenuous - you could present the data either way - but it's more natural to present the data in the way that the game is actually using the weights (the poe.db data is supposedly data-mined from the game files and thus supposedly represents what's actually in the binaries).
==============
Some affix speculation...

Let's assume that each time an affix is to be rolled the game simply flips a coin so to speak - heads, it's a prefix, tails it's a suffix. However, if all of the prefix or suffix slots have been used then of course the coin flip is skipped an the affix is forced to use the appropriate flavor.

Assuming 50-50 chance for prefix versus suffix, what are the 2^4 = 16 different possible sequences of rolls to select affixes?

Well, they are as follows:
PPPP ==> PPPS
PPPS
PPSP
PPSS
PSPP
PSPS
PSSP
PSSS
SPPP
SPPS
SPSP
SPSS
SSPP
SSPS
SSSP
SSSS ==> SSSP

So from the above table let's count:
3 Prefixes and 1 Suffix - 5
2 Prefixes and 2 Suffixes - 6
1 Prefix and 3 Suffixes - 5
==========
So, if the 50-50 coin flip theory is correct, we'd expect roughly equal numbers of the 3 possible 4-affix outcomes with slightly more 2-prefix, 2-suffix items.

Last edited by hankinsohl#1231 on Jan 26, 2017, 8:50:58 AM
"
hankinsohl wrote:
Previously you could roll CA/magic-find and leisurely progress towards 40/40 without a huge time commitment - fairly confident of success.

Now... it takes so much time to get to 40/40 that you need to rapidly clear maps with extremely high DPS - not just for maps, but for killing bosses.

Which makes a ton of builds completely unsuitable - unless you group or unless you're willing to play 8 hours/day for the entire league - this includes CA/magic find.
90x8 hours is multiple level 100 chars. 10k tiers is early to mid 90s on one char if you start T ~10 early and stay there.

You can still do 40 as CA, just need to buy Shaper and Chayula cheap as hell, and that's no different from buying some of the CA-unfriendly clears in prior leagues.

Then there's always the option of using a secondary single target skill or bringing a friend.

As for MF, this is a great time to be MFing low maps for chaos recipes because of breach loot and the exalt/chaos price shenanigans (interesting POELAB video discussion and reddit thread there), and CA has a lot of hidden potential. At least for super fast T10-12 clearing, breaches included, I wouldn't dare say it's worse than EA, LA or TS.

"
Hankinsohl wrote:

Once more... I think GGG will be better served by trying to make the game fresh/new/technically challenging - as opposed to making it time-consuming/tedious.
40 is not the game. Almost no one cares about it.

People are enjoying the suspense of not knowing whether they are about to be racing for more rewards hunting bunnies or be forced to struggle for survival as they are overwhelmed by zerglings. Breachlords appearing have elements of both, adding paranoia about having noticed those badass wings in the crowd just a half second too late.

This is fresh/new and unless you're either a good player or you're using a meta build properly, it's technically challenging. Maybe my experience is the exception, but my guild and Flist have many people who are getting destroyed by some of the content despite watching Mathil and playing meta and despite some of these veterans who have been around for years giving them gear and tuning up their chars. Also, we are 2 months into a league and I noticed only one single person "missing".

You're just being a Grinch because you're in the tiny minority not loving the new system. It's a matter of taste.

As for shaping maps, I'm not sure tier 10 is the right place to not be clearing things. Seems to me like the best maps in the game are concentrated there and it was not bad exp compared to Strand cheese. Quay, River and Colonnade are perfect linear maps, Courtyard and Arsenal can be just as good if you mess around and figure out a system that works for you. Only Malformation flat out sucks shit and Terrace makes you backtrack a lot. I just shaped them to get them out of my easy exping pool without sacrificing clears, and I guess not clearing them is an option.

How much of your atlas is cleared? I'm puzzled by how many stories I hear of people not being able to maintain t10 since 11 was not a big problem for me even before I had the highest tiers and uniques cleared, and I'm an alc-and-go cheapskate. Maybe I am just lucky all the time or GGG are giving me free shit because of all the suckup fanboy white knighting I do.
After I spent an hour last night rushing through a dozen Shaped Strand maps with minimal setup to try and start pushing the 10k challenge... it didn't go too well... my pool of t11s dwindled when I changed my strat to basically sacrifice loot/profit for speed... and then I had a breakthrough: Shaped Mesa

Spoiler
I realized Shaped Mesa has the perfect layout for boss rushing... and costs much less, making me willing to skip the outer perimeter and only do the inner circle if the boss entrance is opposite of the start...

I tested this out first with 18 Mesas I bought from my guildies for 18c... just alt/aug and go... got 3 Mesas and 4 Strands back including 2 from a Twinned map... didnt track other loot but I guesstimated some of it later on from my dump tab (some currency will be missing from my numbers at the end)

This is basically a 100 half-finished Shaped Mesas summary, like all them Reddit threads:

I bought 87 more Shaped Mesas for about 87c from poe.trade... some were 2 chisel, some 3 chisel or fuse, a lot for 1c, and a slight discount from a guy with 50 listed at 4 chisel because we were having math problems converting to chaos...

Maps - 105c + rolling 40c (1c trans/aug + 39c alt/aug trying to force twinned... gave up with 35 Twinned maps... think this was a waste of currency... didn't help 10k, and was about the same cost as buying 35 more maps, but with the added cost of an hour doing all that rolling)

When I was just rushing in a straight line to the boss, sometimes I could do it in as little as 15 seconds... but I started worrying this would cost me out of pocket, so I started clearing the initial circle and the chunk of middle I passed heading to the boss to try and at least cut even on the whole thing, so 105 maps took me 3hrs instead of 90 minutes or so.

I looted currency, t9-11 maps, splinters, div cards, white leather belts, RGB and 6s recipes, uniques, rare jewelry, magic/rare jewels, and fought essences of spite (since theyre worth 1-3c depending on wailing/screaming)... I skipped about a dozen Trials and Zana mission each for time...

Results:

50 chaos currency according to poe.ninja (116 jew, 108 chrome, 21 alch, 15 chisel, 5 chaos, 29 chance, 6 scour, 3 vaal, 3 regret, 39 alt, 8 fuse, 1 journeyman sextant, 2gcp, and 7 silver coins)

1 chaos div cards: (2 mask sets and 1 gambler... just basing on cheapness of frags and maybe getting a Midnight)

5c leather belts (6:1c)

4c Essences (1 wailing, 1 screaming)

20c splinters (55 esh, 27 xoph, 9 tul, 18 uul netol, and 8 chayula from 3 breaches)

92c maps (25 Strand x 3c, 15 Mesa x 1c, 7 T9 = 2c)


This totals 172c (50c + 1c + 5c + 4c + 20c + 92c)


Not included in this total are the 100 rare/magic items I picked up (avg 1/map): 30 belts, 10 amulets, 30 unID rings, 20 breach rings, and 18 jewels.

Also not included were the lucky uniques I didn't just vendor: Maelstrom of Chaos (1c), Energy From Within (3c) and Putrid Cloister (43c).


All-in-all, I considered this a success... 1050 map tiers completed in 3hrs (plus too much prep time I plan to cut out next time), for about the same price as what it would have cost me to buy 35 strand maps, and I gained most of those Strand maps in drops doing it... and would have spent more rolling Strands (discluding my twinned fiasco)... and I made my money back in the pure currency, belts, splinters, and essences and unique maps I am/will sell... and could possibly make more on the rares and if I ever start selling t10/11 maps once done with this...

Thought I'd share this for anyone else here struggling with 10k tiers, but not somewhere as popular as reddit where I would probably be shooting myself in the foot... I already have my next 100 Mesas lined up... only 6400 tiers left to do... much better than 7600 yesterday and 8800 last week...

Side note: I ran a couple unID rare maps while doing this and 2 of them had ele reflect (this is HoWA talk if anyone reads this out of context)... I just skipped EVERY mob and reached the boss alive... waited on regen... did my usualy piano-fingers... Ancestral Protector, Onslaught, Atziri Promise, Rumi Concoction, Vinktar Penetration, Vaal Haste (and my mana flask I still use especially on bosses like this)... killed the boss in seconds and between the chaos conversion and leech I outhealed the reflect and got credit and left the reflect map... I coulda been using Vaal Discipline too, but I rarely need it and so never remember...

Last edited by Piros#7740 on Jan 26, 2017, 12:49:51 PM

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