[outdated] Caustic Arrow Solo Map MFer (20/300+)

Oh THAT'S why you're so easily res capped, you're using a Ventor's.

Okay, that makes sense, I was wondering how the hell you pulled it off "easily."

Level your clarity a few more times, that'll help. Trust me, you won't be reserving too much, I have mine levelled as high as I can take it with my gear.

That'll be part of it and the other part is probably that you're using CA a bit more like a traditional bow skill instead of firing one or two arrows into a pack.

The cloud has a pretty decent duration, let it do the work for you.

I have to set off about six consecutive shots before I run out of mana.

For half a second.

Then I can fire more arrows.

So yeah, you're probably using it way too much.
Jul 27, 2011 - Sept 30, 2018.
I run without Soul Siphon (primarily because I don't care to level past 90, and I still want to keep some HP/evasion passives). I do run out of mana OCCASIONALLY but have never done so fatally. (Rips are always because of something else, anyway.)
Has anyone considered using the new Rigwald Quiver instead of Drillneck? It offers 50% increased damage instead of 55% (not counting Poacher's Aim because any 3-affix jewel is better than it anyways) from drillneck, we also lose 50 life and 350 evasion but gain a bit of resist and life gained on hit.
Big upside is freeing up 4 skill points from the Piercing Cluster that can be used for jewel sockets for example.
It might need some changes to the passive tree, haven't thought about it in-depth, just wondering if anyone has thought it through yet.
Yeah I'm saving up to see how it actually performs with the forking but as long as it doesn't operate like the gem and reduce projectile damage, then it should actually be better. It could allow us to drop AoE for another damage gem as well.

* Less life (fairly minor, fixable by a jewel slot with the freed nodes and an extra life node).
* Utility (no pierce, makes allies cannot die aura annoying. Again, minor).
* Res balance easier (-10% fire resistance but +lit res).

It would, however, need to be a max roll (or close to it) Quills. A 30% roll means we effectively lose -35% damage.

Poacher's Aim already gives us 25% damage and it's relatively expensive to get a tri-damage jewel.

A dual damage jewel in the other replacement slot would mean we get about 21% back. Even if we don't take an extra life node (dual damage + % life on that one jewel), we could invest that point into a 10% proj damage node and still be -4% damage.

This basically means for utility and damage, Drillneck imho still wins until at least a 40% Quills roll. Then it starts to compensate big time, especially if that "fork" allows us to increase our AoE spread.

It'd be a playstyle adjustment, for me anyway, as I don't really shoot AT enemies so much as shoot at the ground. But all in all, as long as it can reliably compensate for the AoE without a damage loss, then yes, I would switch my recommendation to Rigwald's Quills.
Jul 27, 2011 - Sept 30, 2018.
Welp, desktop surgery fail.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
Oh THAT'S why you're so easily res capped, you're using a Ventor's.

Okay, that makes sense, I was wondering how the hell you pulled it off "easily."

Level your clarity a few more times, that'll help. Trust me, you won't be reserving too much, I have mine levelled as high as I can take it with my gear.

That'll be part of it and the other part is probably that you're using CA a bit more like a traditional bow skill instead of firing one or two arrows into a pack.

The cloud has a pretty decent duration, let it do the work for you.

I have to set off about six consecutive shots before I run out of mana.

For half a second.

Then I can fire more arrows.

So yeah, you're probably using it way too much.


Fyi, I was res capped before Ventors. I have all res on almost every jewel.

I think the biggest part was constant firing, I'm reworking my playstyle and it is helping. My new amulet is a huge boon as well, with all the regen.
Is this build viable, for standard league??
"
magnort wrote:
Is this build viable, for standard league??


I'm running this on Standard, yes it works very nicely.

Of course... I can't sell shit on standard. So I live from "big find" to "big find" and on alteration sales. ;/
"
magnort wrote:
Is this build viable, for standard league??

Hell yes. Check out my scion. All funded from this very build.
Just a "heads up" for those pursuing Talisman league challenges...

The new 10-set divination card, Prosperity, was released in patch 2.1.1c.
Spoiler


Prosperity drops in the Shore map and has a moderate drop rate - about one-in-three or perhaps one-in-two runs will net you a card. The drop rate seems pretty streaky though. I'd get 2 in one map and then a run of 6 maps with no cards.

The reward for turning in the Prosperity set is a blue ring with pretty nice rarity
Spoiler


You can master craft the ring to add a bit more rarity if you want.

I don't see this competing with the unique magic-find rings... but perhaps they'll find temporary use for magic finders as they build up resists/funds to afford better alternatives.

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