[outdated] Caustic Arrow Solo Map MFer (20/300+)
First of all: thanks for this guide, I wanted to play a MF character for quite some time and this worked out beautifully.
I've been playing the shit out of Talisman league, hitting level 90 soon. Farming tier 7-9 maps now without caring about map mods at all, it is great. Crafted this yesterday: Still waiting for Empower to hit level 3, for now I am using CA-AoE-CE-VM-RD-IIR. Vulnerability CoH and Wither Totem boost dps amazingly. I'm planning to kill Atziri soon but I don't know what to expect since I've never killed her before. Should the fight be doable with my setup? What's the strategy against her and more importantly the trio? I'm sitting on 12k tooltip dps (+CE), capped resists and 16k evasion. |
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" I would imagine even level 2 empower would outweigh RD right now for you. |
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Question - Just making this build now and it looks amazing,
Any reason to run Carcass Jack over say Greed's Embrace Golden Plate? Does the extra resi / life from CJ outweigh the IIR/IIQ of Greed's? Thanks in advance |
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More off topic stuff. Pay no attention to the man behind the curtain.
Spoiler
" I rolled a Dual Totem, IW, Bladefall toon today... 11-1/2 hours deathless to Act 4 Merciless, including time wasted in trade chat looking for some gear upgrades. Level 61 and no Doons yet - from here on out it's going to get really silly. If GGG doesn't nerf this, I think it's going to be ideal for some of the harder challenges, e.g. twined tier 15. It seems to me that GGG does nerf some stuff mid-league though - I recall some sort of nerf to minion explosions and mirror arrow for example - but yeah, I can't recall GGG nerfing mainline skills. So perhaps this build is safe for the nonce. I've also incorporated Wither into the mix. Spell Totem-Bladefall-Conc Effect-Controlled Destruction - IW (eventually, currently using faster casting) - Poison is just killer. Bladefall instantly kills whites, poison kills blues, and wither (if necessary) then melts stubborn rares/bosses. I'm running around with very little health in a Tabula Rasa at the moment, but I survive due to huge DPS and fast potion application when necessary. But what's crazy is that I'm going to have crap-tons of armor and life coupled with this DPS once I finalize gear. I'll have 60% or so physical mitigation from armor and with perfect gear, about 7.5K to 8K life. This coupled with the fact that it's a totem build which shouldn't take hits often at all... is just crazy broken, LOL. Edit: Died at 61 in Mines Level 2 - went down almost instantly due to no health/armor at this point in the build. Kind of expected a death - it's been sketchy for quite awhile. At level 64 equipped dual Doons and IW - DPS doubled. Now have better life and armor thanks to Doons but still running around in a Tabula. Farming Dried Lake with 135K to 150K experience per hour (dual Incinerate totems last patch was about 120K just as a reference point). Last edited by hankinsohl#1231 on Dec 28, 2015, 11:51:55 AM
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Thanks so much for the build!
I have a quick question: why spec into "Master of Arena"? |
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How do you feel about leech in this build? Would it be worth grabbing the new attack leech nodes next to IR for some extra tank or is it overkill?
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" Thanks a lot for the explanations. I'll try to increase my IIR and vendor speed. My stream: https://www.twitch.tv/m_bison__
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" * Because I've tested it and noticed the difference * Because at some point (I can't track it down quickly) GGG confirmed it. " Because I haven't had a spare in case it bricks. No other reason. Not that it'd be a major impact if it dequalities, but I'm nitpicky like that. " Rechrome to use Empower 2 if you can. I think even Empower 1 would outweigh RD (it becomes Empower 2 in the +3 bow), but I'm not 100% certain on that offhand. I have a video that showcases it in my videos section, but here's the brief rundown. * Try time the double vaal kill so you kill both at once, or as close to it as you can get. The second one enrages once the first one dies, so it's important you kill them as close together (time-wise) as possible. * Tentacle boss, then dual striker, then cyclone. The most important thing is kill the tentacle first. The other two are 50/50 for this build. You'll want dispel bleed flasks for the cyclone but that's about it. * Remove curse on hit for Atziri. She reflects curses. * For the split phase, drop an arrow on the any one of the four clones as they spawn, then immediately blink arrow out once they solidify. It takes a few tries to get the timing down, but the flameblaster targets you immediately. Then it's just practice and experience. " You can drop it in 2.1 if you want but it's there mostly to help with the Blood Rage degen. I get this one a lot so I'm adding it to the FAQ. " This build is already kind of slow because of the minimal 10% IMS from Goldwyrm. Greed's makes it slower. You can run Greed's if you want but it basically necessitates two Quicksilver flasks at the minimum. " This build can't leech. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 28, 2015, 2:18:18 PM
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I checked dps differences. Rapid Decay is better than empower +1 and I think it will be better as well from +2, but can't confirm it. As 6l maybe I would add slower projectiles instead of empower (+2 to gems different than CA won't change things much).
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" Huh. That's curious. Looks like the nerf to the base damage was serious enough that even with Concentrated Effect factored in (using vmoddin's calculator), that even Empower 3 is beaten out by a 20/20 rapid decay. I mean, it's not by much (we're looking at a dps difference of 500-1000, and that's WITH Wither Stacks up...), but it would make chroming significantly easier. That's unfortunate. That said, Empower 4 still wins. Looks like it's time to edit the gems section. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 28, 2015, 2:57:41 PM
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