[outdated] Caustic Arrow Solo Map MFer (20/300+)

ok, so what now ?

i was going to try this build in the new league, but everybody says "big nerf".

which MF build (cheap if possible) should i aim for ?

thank you
regards,
I've been using your build in standard for a while (ty), and since the new update I started one in Talisman. So far (act 3 Cruel) I've had no trouble, though I do feel the damage is a bit less than optimal.

I just added wither on spell totem (not enough links to get more at the moment), and that seems to be helping quite a bit. Frenzy/ gmp /curse on hit / vulnerablity is my next goal.

I do think though that your skill tree is a bit lacking... especially for someone with minimal jewels (like in this new league so far).

Maybe you answered this earlier in the thread, but why do you take Soul Siphon instead of Primal Spirit? It seems like you end up putting in a 30 int node in later, maybe primal spirit would cover your needs instead (20 int, 20 str).

Also, how necessary is Piercing Shots without Drillneck? My build has that as one of the last places to add points.

I do also think the shadow route would be better, but started ranger without investigating... at first glance it looks +12 base health in exchange for 4% attack speed.

That Jewel in the shadow area seems really expensive too, and in my opinion should be the last jewel slot to get. Not only does it cost the 2 dex to get it, but it also costs coldhearted calculation and the near-by evasion/energy shield node. It seems best to get the one by method of madness first, or even the one by golumn's blood.

Which brings up my last question - why run blood rage at all? Yeah, more AS, but this build is a dot build, isn't AS pretty much the least effective stat... and at the very heavy cost of building around that -4% life degen. I guess I don't understand that choice on a build that puts out dot's, frenzies out a curse and a totem, then stands around and waits for them to die.

Anyway, this is what I'm aiming for, feel free to critique.
https://www.pathofexile.com/passive-skill-tree/AAAAAwIAAO4B0QMeBS0HHg5ID6sRLxGWE20UCRUgFr8Y2xmKGbQfQSFgI_YkiyaIJpUppSpNKlsrCiyFLOktgy4jNZI2PT8nQzFDNkd-SRNJUUrITZJS7FT-VUtVhVoaXEBd8mHiYlpirGVNbIxuqnTtdPF1nnXLdoJ59nrvfXWGs4fLieCNfo_6kx-TmZUulwadqqEiokCjiqXLp5uv67TFtNG1SLXytzC3trueu-O9Nr3mvqfC7MMzwzrEosgMzxXTfti92sHfmOZY6mLrY-4O73rw1fT49qP5Y_66
@Serleth Is it possible for you to unhide your characters on your profile? if not I understand.

Edit: I'm also having trouble sustaining blood rage at level 58.
Last edited by Skaithakk#6520 on Dec 13, 2015, 5:40:09 PM
"
SoSkrood wrote:
I do think though that your skill tree is a bit lacking... especially for someone with minimal jewels (like in this new league so far).

Maybe you answered this earlier in the thread, but why do you take Soul Siphon instead of Primal Spirit?

Also, how necessary is Piercing Shots without Drillneck? My build has that as one of the last places to add points.

That Jewel in the shadow area seems really expensive too, and in my opinion should be the last jewel slot to get. Not only does it cost the 2 dex to get it, but it also costs coldhearted calculation and the near-by evasion/energy shield node. It seems best to get the one by method of madness first, or even the one by golumn's blood.

Which brings up my last question - why run blood rage at all? Yeah, more AS, but this build is a dot build, isn't AS pretty much the least effective stat... and at the very heavy cost of building around that -4% life degen. I guess I don't understand that choice on a build that puts out dot's, frenzies out a curse and a totem, then stands around and waits for them to die.


In order:

a) I didn't have time to put together a non-jewel tree. Basically, you just pick up shadow chaos damage nodes in the interim..
b) Mgok. Completely eliminates the need for a mana flask. As it stand with the change to +mana per level, I may end up keeping Primal Spirit in the final build. We'll see. But mgok is op as fuck, especially for reduced recovery maps.
c) Nope. It's Drillneck-only.
d) It's two points. We don't get coldhearted calculation. We go up, get Nullification, cut across into Blood Drinker, then deliberately path up beside the jewel socket on the way to Growth and Decay, specifically to save the travel point.

If you go up through Coldhearted Calculation instead, you're actually spending an extra point at that juncture.

e) Frenzy charges add 4% more (multiplicative) damage per charge. We aren't getting it for the attack speed, we're getting it for the damage, which impacts the cloud. As such, Blood rage is easy charge generation.

The manual frenzy is for prolonged fights when you won't be killing anything, but since 90% of your map time is spent killing stuff, Blood Rage just makes life easier. It's guaranteed uptime on frenzy charges with minimal time investment. Just min-max stuff to run both.


"
@Serleth Is it possible for you to unhide your characters on your profile? if not I understand


I found keeping my characters public just caused problems, because I would be changing a bunch of things as I test out options for the build and people are like "Wtf this isn't the tree you posted..."

So yeah, characters are private to avoid confusion.

"
which MF build (cheap if possible) should i aim for ?


This one's still fine but... I don't exactly keep tabs of all the builds out there so I can't tell you where else to look.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 13, 2015, 7:51:47 PM
"
Serleth wrote:
The manual frenzy is for prolonged fights when you won't be killing anything, but since 90% of your map time is spent killing stuff, Blood Rage just makes life easier. It's guaranteed uptime on frenzy charges with minimal time investment. Just min-max stuff to run both.


Not to mention, a Frenzy - GMP - Curse on hit - Vulnerability setup is really convenient. It breaks barrels. It keeps Frenzy up on bosses. It can pierce enough to apply a quick Vuln to a big pack to help you take it down faster (I tend to save wither for bosses, really). It juices. It dices. It slices. :)
Last edited by SpidaFly#4619 on Dec 13, 2015, 8:26:50 PM
running shadow IR
sigh, colouring 3 blue is so meh, 4k dps is also a bit meh, enough for merc DL tho.
i decided to run like that


switch aoe for irr for bosses only. playing safe way tho, so im just starting maps at 72 with 4k hp and 50% phys reductiod

wither rocks hard, using this setup atm


was lucky to get lvl2 enlighten from box, and that made running clarity+grace a lot easier.
No rest for the wicked
Last edited by mezmery#2042 on Dec 14, 2015, 4:35:36 AM
"

That Jewel in the shadow area seems really expensive too, and in my opinion should be the last jewel slot to get. Not only does it cost the 2 dex to get it, but it also costs coldhearted calculation and the near-by evasion/energy shield node. It seems best to get the one by method of madness first, or even the one by golumn's blood.

"
d) It's two points. We don't get coldhearted calculation. We go up, get Nullification, cut across into Blood Drinker, then deliberately path up beside the jewel socket on the way to Growth and Decay, specifically to save the travel point.



If we look at the image below, we are at the 'standard' position before working our way up to Growth and Decay (point A). Which path to take? The path on the left gives us 10% evasion, 5% energy shield, 12% AS, 20% mana regen and 12% spell dmg (inconsequential). The path on the right gives us 10 dex. Do you have a jewel? If no, take left path. If yes, read on.

So if you have a jewel, then the path on the right makes more sense (puts you close to jewel location). But that jewel had better be worth the extra 2 points + all that stuff I just listed out - because that is the 'true cost' of taking the right hand path. That's why I said it is an expensive jewel slot (compared to the other ones). It only saves a travel point IF your jewel is worth those other downsides. Otherwise it is a worse path to take.

In conclusion, take every other jewel slot first before taking that one - it's expensive.

http://imgur.com/cSJc0IZ
Last edited by SoSkrood#2049 on Dec 14, 2015, 8:09:08 AM
Demonstration tree only.

Initial segment (from Shadow): 10 points.

Now you take Blood Drinker, you want Sniper, which means Nullification is fine for the 1 point investment.

17 points This is the fork point.

Your suggested left path through Coldhearted Calculation in order to grab that jewel, and growth and decay:

27 points

Conversely, pathing right:

26 points

Remember: you'll already have pathed up to Growth and Decay along that right hand side before you take any jewel slots, anywhere on the tree, because you need the base increase in damage from Growth and Decay.

Why the right hand side regardless? Because:

Even if you remove the jewel from the equation entirely, the Coldhearted Calculation path is 24 points, meanwhile so is the right hand path.

Therefore this:

"
Do you have a jewel? If no, take left path.


Makes no sense. You take the right hand path REGARDLESS of whether or not you have a jewel, because you're wasting a point, or regrets, going through Coldhearted Calculation by the time you want to path into the jewel anyway. So, you path right.

Sorry buddy, but you're wrong. There's only one jewel in the tree that's less expensive, and that's between Duelist and Ranger on the way to Scion.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Dec 14, 2015, 3:20:09 PM
@ Serleth- what are your current DPS numbers?
POE is life. POE is ♥.
Check OP for Standard dps, though it doesn't have the switch from SP to VM.

Currently 4.240k in Talisman, level 71, no charges, no golem.
Jul 27, 2011 - Sept 30, 2018.

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