[outdated] Caustic Arrow Solo Map MFer (20/300+)
@k0p re: your tree, at work right now, will check it later.
@Moksu: For now, gems are the same, until we figure out how Void Manipulation scales, and whether we can tolerate removing +AoE to compensate for the damage nerf (or if we even feel we need to). Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 10, 2015, 4:59:38 PM
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" Pathing through Scion attack speed is a mistake. It's a waste of 5 points just to get a jewel socket. This simple change has 1% less life than your tree, retains the jewel socket, and gains projectile damage and life regeneration, for the same points. You have a fundamental issue of getting 0 mana regeneration or soul siphon though. Written in Blood is inefficient unless you're going to pick up Atrophy. It's 5 points for 20% life, when you could spend 4 points to finish the scion life wheel for the same 20%, and gain an extra point to be able to grab Soul Siphon, which is pretty much critical to maintaining your mana pool for this build. This is what the adjusted tree looks like Damage-wise, this gets 392% damage and 164% life with 7 jewel sockets, at the cost of a frenzy charge, life regeneration, and mana regeneration. All told, not bad. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 10, 2015, 6:15:40 PM
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I've come up with an Iron Reflexes variant of the tree that's a little bit less efficient in terms of grabbing the intelligence requirements, and it sacrifices 1% life regeneration and 40% mana regeneration to pull off, but I figured because we'll be running Goldwyrm and getting an extra 160-190 mana from levels, which is basically 4-5 free levels of Clarity, we might be able to drop that mana regeneration.
For comparison purposes, the current Acro sketch: Sketch #4 Stats 147% life 40% mana regeneration 5% life regeneration 191% proj damage 169% dot 20% chaos damage 7 jewel sockets 18% all res Total damage: 380% Iron Reflexes Sketch 147% life 0% mana regeneration 4% life regeneration 113% projectile damage 169% DoT 74% chaos damgae 7 jewel sockets 18% all res Total Damage: 394% It's not a significant damage increase, but for those interested in taking IR it's an option. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Dec 10, 2015, 6:37:33 PM
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Awesome! Tyvm for the advice. I'm going to give this build a shot at the start of Talisman to build up currency. One last question. I hadn't picked either Acro or IR yet because I wasn't sure which would be better to take. What's your opinion between the two?
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Disclaimers are added to not use any tree but those in the first three spoilers in the OP and that the leveling guides will be out of date.
I have a lot of work to get done (actual IRL work) between now and league start tomorrow so I won't be able to update the leveling guides on time. Sorry folks. Life happens. Jul 27, 2011 - Sept 30, 2018.
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" Acro. Jul 27, 2011 - Sept 30, 2018.
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I dont think i will be playing CA in upcoming patch. Just wanted to check what's the news and etc...
What is the purpose of getting Wisdom of Glade (+30 Int Node up to Dirty Tecniques) ? If it's not a miss clicked or something and needed for int requirement, i think this optimization is better w/o it however with same int gain from build. poeurl.com/tKY Last edited by Belanir#1332 on Dec 10, 2015, 10:25:22 PM
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Soul Siphon is better (MgOK rules and allows you to drop flasks in more map mods, including reduced recovery maps. It's seriously OP).
Primal Spirit is therefore a waste of two nodes. Growth and Decay allows us to out-regenerate Blood Rage. Means we're a hairball intelligence-shy (which wouldn't be a problem in a non-MF build), so we grab that intelligence node. All told, my tree is only -2% damage compared to yours but my utility is better. Not trying to bash your work or anything, just explaining why I made those decisions. Jul 27, 2011 - Sept 30, 2018.
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Well before the 2.1 Master of The Arena along with other small reg nodes was more than enough to get rid of the Blood Rage UnRegen. And about mana, we will have more mana per level and less mana required for leveled skills i assume, and Primal Spirit is not waste since it gives 20 Str and 20 Int, more Flask Charges besides than just mana regeneration.
And your tree not only - %2 damage but also has -%5 inc life, -12 Chaos Resistance, and lack some evasion rating relatively. I dont think it's a good exchange for upgrading %5 life reg per second to %6. I dont feel anything about bashing my build or so, it wont be the build i will be playing either. Decisions make differences of course. I want to try something new that's why i wont go for CA in new league even i find it really effective and funny build, but that would be my decion for 115 skill points to spend. Even if you find all my decisions are not ideal, you could at least take evasion + life node at the start area of Ranger instead of just %5 life but additional %14 evasion rating as well. Last edited by Belanir#1332 on Dec 11, 2015, 12:08:56 AM
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I think u should grab +14 % evasion +5% life nod instead of taking +5% life nod just like this
https://www.pathofexile.com/passive-skill-tree/AAAAAwIAr-sB0aJA9PihIsSiu-P-un11037vegBe7g72oxmOo4oVIO2DI_Ytg90NLOlNko19GbRbr4azAO4wfL6nkAoUdSpNUUd1y25pZU0Y2z8nPs831I2_t7bqYtX4vTYuI0rIvebtPwW11CONfkd-k5luqlpSwuwajUMxhNm7nrXyqJq0xSpbWybawcMzNZJ4DXvDDPJirHn2f_t07S5TWhrYvcAapctsjEM2BS3Tb_4KbzudqlLsNj0byOtjz93jhLVIES8DHvGKDkh2gh9BtzDIDBQJtNETbRa_JojmgSaVy71h4lVLCC4= Last edited by allanon12#7583 on Dec 11, 2015, 12:35:44 AM
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