Item Affix Changes

With the higher level content we're introducing in The Awakening, players will be able to obtain items with higher levels. This leaves room for higher tiers of some of the most useful mods in the game. These end-game mods serve as lofty goals for the greatest of exiles. We're also taking this as an opportunity to smooth out some of the curves in itemization.

The new mod tiers and their associated levels and values are:
  • of the Gods - 51 to 55 Strength (item level 82)
  • of the Wind - 51 to 55 Dexterity (82)
  • of the Genius - 51 to 55 Intelligence (82)
  • Rapturous - 110 to 119 Life (81) (Also Shields and Amulet increased in maximum tier)
  • Zaffre - 67 to 73 Mana (81)
  • Dictator's - 75 to 79% Physical Damage , Accuracy 135 to 169 (83) (Note, this sequence has been reduced in value, not an increase of the old Emperor's)
  • Merciless - 170 to 179% Physical Damage (83)
  • Impregnable - 121 to 132% Energy Shield (84)
  • Unassailable - 121 to 132% Armour (84)
  • Mirage's - 121 to 132% Evasion (84)
  • Legends - 121 to 132% Armour and Evasion (84)
  • Inspired - 121 to 132% Armour and Energy Shield (84)
  • Illusory - 121 to 132% Evasion and Energy Shield (84)
  • Vaporous - 151 to 170 Evasion (84) - for Rings
  • Encased - 401 to 460 Armour (83) - for Belts
  • Dazzling - 48 to 51 Energy Shield (80) (Amulet and Belt only)
  • Runic - 75 to 79% (one handed), 111 to 115% (staff) Spell Damage (84)
  • Lich's - 35 to 39% (one handed), 51 to 55% (staff) Spell Damage % and 26 to 28 Mana (80)
  • Overpowering - 37 to 42% Weapon Elemental Damage (81)
  • Perandus' - 25 to 28% Item Rarity (84) (Ring and Amulet only)
  • of Finesse - 23 to 25% Cast Speed (83) (Weapon only)
  • of Tzteosh - 46 to 48% Fire Resist (84)
  • of Haast - 46 to 48% Cold Resist (84)
  • of Ephij - 46 to 48% Lightning Resist (84)
  • of Bameth - 31 to 35% Chaos Resist (81)
  • of the Gale - 42 to 46% Projectile Speed (82)
  • of the Assassin - 321 to 360 Accuracy (80) (Bow and Wand)
  • of Renown - 14 to 16% Attack Speed (30) (Extended to Bow and Wand)

Here's a detailed look at the sequences have had broader changes:

Local Increased Physical Damage mods:

The bottom end of the Heavy mod has been increased so it has a higher impact on very early weapons. We've adjusted the curve of the differences between tiers of mods so that it starts and ends with smaller ranges, and has wider ranges at the middle tiers.
  • Heavy - 40 to 49% increased Physical Damage
  • Serrated - 50 to 64% increased Physical Damage
  • Wicked - 65 to 84% increased Physical Damage
  • Vicious - 85 to 109% increased Physical Damage
  • Bloodthirsty - 110 to 134% increased Physical Damage
  • Cruel - 135 to 154% increased Physical Damage
  • Tyrannical - 155 to 169% increased Physical Damage
  • Merciless - 170 to 179% increased Physical Damage

Local Increased Physical Damage & Local Accuracy mods:

Looking at these mods, this is the one sequence we have decided to reduce the available bonuses on. The accuracy given on these mods in unchanged, however the physical damage is reduced:
  • Squire's - 15 to 19% increased Physical Damage
  • Journeyman's - 20 to 24% increased Physical Damage
  • Reaver's - 25 to 34% increased Physical Damage
  • Mercenary's - 35 to 44% increased Physical Damage
  • Champion's - 45 to 54% increased Physical Damage
  • Conqueror's - 55 to 64% increased Physical Damage
  • Emperor's - 65 to 74% increased Physical Damage
  • Dictator's - 75 to 79% increased Physical Damage

Life mods have had their sequence extended at both ends. The old level 1 mod has been moved to level 5, as 10 to 19 life is too much to get so early.
  • Hale - 3 to 9 Life (Item Level 1)
  • Healthy - 10 to 19 Life (5)
  • Sanguine - 20 to 29 Life (11)
  • Stalwart - 30 to 39 Life (18)
  • Stout - 40 to 49 Life (24)
  • Robust - 50 to 59 Life (30)
  • Rotund - 60 to 69 Life (36)
  • Virile - 70 to 79 Life (44)
  • Athlete's - 80 to 89 Life (54) (Amulets can now receive this tier)
  • Fecund - 90 to 99 Life (64)
  • Vigorous - 100 to 109 Life (73) (Shields now also can receive this tier)
  • Rapturous - 110 to 119 Life (81) (Body Armour only)

Last edited by Qarl#1370 on Jun 11, 2015, 9:47:08 PM
are there ilevel's for the cast and attack speed mods?
"
fsemilia wrote:
are there ilevel's for the cast and attack speed mods?


Fixed!

sweet. didn't expect new top tier on every mod.
"What's do you what?" - Kira of the Maraketh
Will values of master crafts be changed? Seems the master craft version of wicked is now possibly better than the rolled version. E: wait no, wrong about that. Meant that it's now closer to wicked than before.

Also if phys+accuracy is now lowered, will we be able to go back to master crafting it?
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Last edited by Wooser69#4318 on Jun 11, 2015, 9:56:38 PM
Rip 6t1
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Looks interesting. In particular some of these, i.e better attack speed for wands and bow :P

(Also, more cry threads incoming :P )
Last edited by Omega_k2#2900 on Jun 11, 2015, 9:54:20 PM
Very nice!
Sp00ky scary skeltal
Please find a way to give us a complete list of these affixes via the official page templates (http://www.pathofexile.com/item-data/), and if at all possible give some sort of shop forums for beta before release. Those of us that run indexers will be unable to Day 1 support most of this stuff otherwise.
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"
Athlete's - 80 to 89 Life (54) (Amulets can now receive this tier)

The joke is amulets and rings could get 100 life in CB.....

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