Skill rework: Tempest Shield
"Tempest Shield was intended to enable a defensive shield-using spellcaster build"
And yet, the amount of useful shield passives (particularly block) near the Witch is pitiful, relative to the Duelist all the way on the opposite side of the tree. I'm fine with it, it is what it is, but it doesn't seem to be in the spirit of your main intent. Last edited by Tindraa#7630 on Jun 16, 2015, 5:30:47 PM
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Not crazy about what is essentially another duration skill that has to be constantly refreshed.
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I really haven't followed a lot of this stuff closely as I haven't been able to get a look-in on the beta, but it seems this could really work nicely in so far as freeing up some mana for other uses. I currently run two auras plus TS, so unless they're doing something similar to the herald gems I can see myself redirecting that 25% of mana to H of A on my molten strike build.
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Is there any way we would get a similar QoL fix for Molten Shell so it refreshes when it explodes? It's so annoying trying to use that skill as an armor buff that it's just not even worth it.
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For me the cooldown on lighting beam seems still too long.
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" Now we have LESS block chance and INSANE high CD... just WOW! How about delay BETA for more test and better balance? Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Tempest shield as a skill means a lot to me. It was one of the skills I found very awesome, but which I always thought needed a revamp.
Came back for awakening... and now you fixed tempest shield as well. GOD DAMN IN RORY I WANT TO HUG YOU! |
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Finally not convinced by the change...
IGN TylordRampage
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" Back at this topic after gaming on and using the new type of "Tempest Shield". Plus side: Skill doesn't cost reserved mana anymore. Damage raised. Minus side: Block chance added down from 4% to 3%, therefore in itself less attractive then before if one was solely after this part. Damage raised, without reliable blocking 60%+ not very attractive. (To get this damage working one needs quite a few nodes concerning this type of damage.) Game play factors which finally decided me. The 12 second duration looked viable to me at first, my build isn't the fastest moving around. Soloing the frequency of recasting was annoying at times, endurable tough for the benefit. Party games? Not so much, especially when teamed to ranged and/or fast moving builds. Recast means, run, recast-makes-you-stop, run. This didn't look so bad at first until i noticed: a) Loosing contact to the others happened now with a regular frequency. b) Recasting became more and more often, since most times the monsters weren't alive long enough to hit and trigger another block (78% here). So there went the 12 seconds, "Increased Duration" didn't really help that problem. This was what finally decided me to abscond "Tempest Shield" for good, it was nice while it lasted. Conclusion: For other builds this might still be viable, hoping to see one of those crossing my path sometime. For a melee build based on Duelist, Marauder, Scion start area, when going for a high total of block %, Tempest Shield just doesn't cut it for me anymore. Luckily, other options are available now, so the (my) build is changed, quite a bit, but still working. Gray Edit: Besides the new form of "Tempest Shield", i would like to see another skill gem. "Stone Wall", let it be called. Game mechanics: - Gem color: Red. - Cost: An amount of reserved mana, maybe 25%? - A fixed amount of block chance % or scaling with gem level. - Quality %, a certain amount of block recovery. This way melee builds "depending" on the old form of "Tempest Shield" would still have this option. The new form would still be available for other builds. Gray (Bestiary SC Challenge / Craft Service: 1857948)(Standard SC Crafting: 1108414). IGN: TinGray. Last edited by GrayScar#4785 on Jun 24, 2015, 10:50:18 PM
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Still garbage...
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