Map Drops in The Awakening
" This. Closed Beta so far is definitely "Awakening". I'm sure players will not leave initially as the new content is a blast. However medium and long term ( 3 months + ) this MASSIVE map nerf could be the nail in the coffin for PoE. echo "The world is full of smart people" |sed -e 's/smart people/sheep/'
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" Chris, one of the key design philosophies that makes your game so great is that historically you have allowed us (the players) to make our own decisions, and then face the consequences of those decisions. I think if you applied the same philosophy that are you articulating about players getting maps that they aren't ready for to the passive skill tree you would need to force players to start taking defensive passive points when they had what you felt were too many offensive points, relative to their defensive stats.... "Sorry, you cannot select any more +Physical Damage nodes until you have at least +150% increased life and +150% increased Armour. Playing maps with certain mods will be too hard for the skill tree that you currently have." Silly example, I know. I want to make an important point: we the players should decide what is dangerous for us, not you guys. If we can clear a map, we should be able to progress to the next level of maps, and maintain our map pool at or very close to the level of map that we can clear. If we overextend ourselves, we'll die. We get this and we like it like that. We don't like running L68 maps when L76 maps are what we should be running based on the items and currency that WE FEEL WE HAVE. Last edited by Eggar on Jun 9, 2015, 7:58:55 AM
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i'm wondering if GGG has tossed around the idea of making map bosses more like MMO raid style bosses. give them different "stages" that require different tactics, and maybe even an "enrage" that will annihilate everyone if they don't kill it within a certain time period. i think this could work really well if bosses were more challenging and fun. of course this would require thorough balancing which i imagine is extremely difficult
i'm also worried about players making builds with the specific purpose of killing these high level map bosses, and then skipping everything and going straight to the boss. this could be a potentially exploitative way of getting a huge high level map pool extremely quickly(assuming more than one map can drop). they could then sell the maps or run them with their friends. edit: and please make alterations drop more often, or give a vendor recipe for them or something. i'm constantly out of alts trying to roll maps Last edited by omnibean on Jun 9, 2015, 8:43:07 AM
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Awesome idea GGG!!!
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" In HC I usually skip: jungle valley, torture chamber, necropolis merveil and palace dominus. More or less that, depending on build weaknesses/strengths maybe one or two others (like labyrinth/colonnade early on) Notice though that map bosses will supposedly become more challenging, the only way to find out how much more challenging will be to try them (and rip lol). Hopefully at least exiles and other uniques will still drop +2, but overall despite the seeming slight nerf, we have had things that have helped like zana missions and the device, so I hope things will not get out of hand. | |
"For players to find the highest tiers of maps challenging to complete and to sustain"
"and to sustain" most frustrating part of the whole game. gating lvlng content behind rng. lower the exp gain or change the penalty system - but dont make us run boring non rewarding low maps even more than we have to currently. but i do agree that bosses need to be more rewarding - skipping bosses isnt fun either Last edited by Shareware on Jun 9, 2015, 8:06:08 AM
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" Agree 100% - exiles and invasion bosses should at least have a chance as well (maybe not as good as the boss, but still). From the OP "+2 maps might result in players getting maps that are too hard for their items" (paraphrased). wth? I thought this game was hardcore and anti-hand-holding lol. Come on Chris! If I try a map or suffix combo that's too hard to do, I learn the lesson. |
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Can't kill the boss guys, Too bad, try next time :)
Considering doing bosses as a unnecessary risk with little to no reward? Now you will have reward. I don't skip bosses and I approve this update & philosophy. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. | |
As long as going to risk against bosses is going to be worth it.
Please consider nerfing -max and reflect map mods. Right now its too suicidal. Anyone with some braincells would only do easy mods since risk isnt worth the potential "reward" at high levels. Map drop are quaranteed to be crap anyway... its totally random so why risk it? Also please nerf these snobs playing only 78 pack + dom. There arent any normal 78 groups for people without infinite chaos orbs. And even when i get few hundret chaos id rather not spend them frivolously. Please nerf xp gains too, level 100 is too easy to gain, only took me a years worth of playing. PS! Btw what is this bullcrap about "+2 is dangerous and people go to too hard maps undergeared"? Why would anyone care? Let them go and rip and fail, whats that of anyones concern? Or is this just a dumb excuse for nerfing it? Dont be shy you can admit it. Was GGG taken over by corporations while I wasnt looking? EA ? Activision ? Ubisoft? Path of Exile - RNG based hoarding simulator Last edited by Erak on Jun 9, 2015, 9:08:23 AM
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" Yeah, let's see if this is rewarding enough. I saw that before "more rewarding", yeah right... More like +200% boss life and +5% more items from it. Dream with me !
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