NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

"
deeznutzzz123 wrote:
hey neversink im having trouble using uberstrick version of the filter + activating the animate weapon script

the problem is when activating the magic ones (using cloak of Tawm'r Isley ofc)

the filter will not show blue identified daggers and sceptres and staves too i think

it does work on any of the other non uberstrick versions

any way to fix this ? thanks


Try restating the game, it might be related to GGGs strange optimizations when switching filters lately.

I can't think of a reason why it wouldn't work.

However, I'm not at home so I might look into it later if it won't help
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
"
NeverSink wrote:
"
deeznutzzz123 wrote:
hey neversink im having trouble using uberstrick version of the filter + activating the animate weapon script

the problem is when activating the magic ones (using cloak of Tawm'r Isley ofc)

the filter will not show blue identified daggers and sceptres and staves too i think

it does work on any of the other non uberstrick versions

any way to fix this ? thanks


Try restating the game, it might be related to GGGs strange optimizations when switching filters lately.

I can't think of a reason why it wouldn't work.

However, I'm not at home so I might look into it later if it won't help


in options - ui go to item filters and first select none. then select the filter you want to use. it seems to be some issue with this otherwise. if i am using regular and switch to regular (blue) nothing happens. but if i first select none and then regular (blue) it works just fine.
Last edited by kompaniet#2874 on Jan 14, 2017, 6:19:39 AM
are you using the uberstrick ? even on fresh use it will not show blue claws and staves for me

edit :

found out why it is hiding weapons using the uberstrick because there is a hide for weapons

[0208] Warband items

Class "Daggers" "Wands" "Sceptres"

Last edited by deeznutzzz123#1963 on Jan 14, 2017, 4:01:27 PM
Hey Sink

Im using semi strict filter. There are few Rare items that arent last base item and i want to hide them. How to do that using filtration?
Hi, I've been using this filter for a while, but I'm now trying to upgrade to the semi-strict version. However, I would like to show all hammer bases for chisels, and all chromatic items, and possibly other things you have changed. Could you provide a full list of all changes in the semi-strict filter compared to the standard one and also how to remove some of these things? Thanks
Sorry in advance for not reading 236 pages to see if my question is already answered somewhere else but, using semi strict filter, I picked up 3 item with a purple border......they are complete junk, but curious about eh border meaning.

Thank you
i think these items have a vaal implicit mod and are identified?
For some reason I cannot get leather belts to play a sound/look like the Sorcerer boots :(

For example:

"
Show #$chancing (with sound), top %D2
BaseType "Sorcerer Boots"
Rarity Normal
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
PlayAlertSound 7 300 # DROPSOUND: T1 chancing items


I then add the leather belt:

"
Show #$chancing (with sound), top %D2
BaseType "Sorcerer Boots" "Leather Belt"
Rarity Normal
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
PlayAlertSound 7 300 # DROPSOUND: T1 chancing items





But it's still not working, any idea?

Edit: I did try restarting too, hmmm
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Jan 16, 2017, 1:28:02 AM
Fuck it

Just added

"
Show
BaseType "Leather Belt"
Rarity Normal
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
PlayAlertSound 7 300 # DROPSOUND: T1 chancing items




To the top of file and it works (was adding it towards the bottom)
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Jan 16, 2017, 1:41:49 AM
"
deeznutzzz123 wrote:
are you using the uberstrick ? even on fresh use it will not show blue claws and staves for me

edit :

found out why it is hiding weapons using the uberstrick because there is a hide for weapons

[0208] Warband items

Class "Daggers" "Wands" "Sceptres"



This should only apply to ilvl 84 weapons. Anyway, I'll move the entry down a notch for the next update.

"
Hey Sink

Im using semi strict filter. There are few Rare items that arent last base item and i want to hide them. How to do that using filtration?


I'm not exactly proficient in filtration, since I do everything by hand (faster+preserves comments/structure). Getting some more information would help.

"
Hi, I've been using this filter for a while, but I'm now trying to upgrade to the semi-strict version. However, I would like to show all hammer bases for chisels, and all chromatic items, and possibly other things you have changed. Could you provide a full list of all changes in the semi-strict filter compared to the standard one and also how to remove some of these things? Thanks


This is mostly up-to-date. I currently don't have the time to create a new list, however I'm working on automating the process (more information soon). There are some explanations on FAQ (page 1). In the future, I'll have videos and a tool to explain such modifications. For now I recommend using filtration or googling, when it comes to editing.

"
Sorry in advance for not reading 236 pages to see if my question is already answered somewhere else but, using semi strict filter, I picked up 3 item with a purple border......they are complete junk, but curious about eh border meaning.


Purple items are corrupted/identified amulets/belts/gloves for trash to treasure prophecies or potential warband mod magic items, sadly it's impossible to get a implicit analysis, so you need to check them by hovering.

"
For some reason I cannot get leather belts to play a sound/look like the Sorcerer boots :(


I'll move the priority chancing section up an entry in the coming patch. For now. Search for: " [0206] 83/84+ Endgame crafting rules ". Within this entry, search for "Leather Belt". Remove it from the basetype list and it'll work.
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.

Report Forum Post

Report Account:

Report Type

Additional Info