0.9.3f Patch Notes

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BrecMadak wrote:
@evilfud: Sorry, i totally understood your post in another way, a language barrier happened.


Np it happens. Thanks for the apology.
so whats up with regal,chaos,exalted,gem quality upgrade,divine orbs drop rate? Am I supposed to find one per 70 levels? The only crafting im doing now is with the lowest of the orbs and thats after tons of Chaos runs, cant say i crafted anything useful during my usual gameplay because with current drop rate and the amounts of orbs i need to craft one decent item i always felt its better to save them for higher Lvl.

ps. hope you guys remember to fix detonate dead because atm theres no point in using any other skill
IGN Crakk
Last edited by maryn#2152 on Nov 20, 2011, 10:03:38 AM
Gotta agree good orbs drop is inexistent, spent last 2 days on chaos and didn't find any of them.
Saturday patch live :D

On the topic of 0.9.3 in general, one thing I've noticed is that there a lot more monsters fighting you at one time.

It's so damn satisfying killing 30+ enemies. Especially when you hardly lose any health.
Feel free to add me on Steam
http://steamcommunity.com/id/Xorjt
GGG_FanBoy_101
We will be addressing the orb drop rate, the detonate dead skill and the auto-leveling of skills (into unusable attributes) quite soon!
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how about the OUTOFMEMORY of error?

memory leaks suck.
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FaceLicker wrote:
how about the OUTOFMEMORY of error?

memory leaks suck.


This is due to memory fragmentation that occurs during long play sessions. It has been made substantially rarer with changes since 0.9.2, but is definitely still something that needs attention.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
The solution to the gem thing seems obvious:

Gems should only be equippable/level up based on your inherent stats (ie: stats not coming from outside sources like gear). Armor should be equippable based on your total from all sources. It's easy to take armor off that you no longer can use and put it on again when you can use it later. It's impossible to delevel a gem you no longer can use.
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Nate_Prawdzik wrote:
The solution to the gem thing seems obvious:

Gems should only be equippable/level up based on your inherent stats (ie: stats not coming from outside sources like gear). Armor should be equippable based on your total from all sources. It's easy to take armor off that you no longer can use and put it on again when you can use it later. It's impossible to delevel a gem you no longer can use.


That's not a very good solution either. That removes the ability to get a higher grade gems of alternate colors without investing a bunch of passive points. Curses especially are important to be higher level for bigger radius and what not.
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency

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