Why is there no "Greendude" for races?
Greendude is Highlander.
#1 Victim of Murphy's Law.
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I checked 3 times for dex amulet in act 1, killed merv at 27 minutes.
Was 30k from #1 marauder record. If there is a dex ammy there when I check at 9, I set the record by like 300k. (my last split in pyramid was 700k.) Things like a dex ammy are insane for classes tbh. You go from 75 - 89 accuracy at 10 with it, and obviously for casters it allows you to level up your skills. The fact that we have these scenarios where there are no rings\ammys on the vendor is just plain silly. I might have even had to go buy a cold ring for merv at 13, im not sure. It happens more than you'd think it should. "When I close my eyes, I see this thing, a sign, I see this name in bright blue neon lights with a purple outline. And this name is so bright and so sharp that the sign - it just blows up because the name is so powerful... It says, "Diamond Supporter."
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they need to make recipe for stat amulets. life boots + transmute + coral amulet for str, mana for int and ms for dex
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ms boots + blue qs for jade ammy, best recipe
alt art shop view-thread/1195695
t.me/jstqw for contact | |
" Vendor rng is not fine. If fact, it's actually complete bullshit. I'm not sure what you mean by knowledge and decision making tbh. There's no decision to make if your vendor has +1 or ms at the start, if you don't prioritize them over anything else you most likely are not going to get anywhere near the top. You can usually as caster at least get by with 2x corals, but melee are so fucking gimped without at least 1 res item at times, at least in sins3. However with jade amulet it's ggnore. Yeah, you can get dex on items, but that means you actually have to find them, and outside of unique bosses most stuff doesn't really drop all that much early on in the game. For your choice between transmute QS or chain belt, you would use it on the QS 99,9999999999999999999% of the time. Even if you roll some stun shit you are still going to use it, you can always aug something decent later even. Wasting time on an additional trip back to town to do spell damage recipe on a non quartz scepter is kind of useless at least. I guess in a way there's some skill in endless ledge killing efficiency, but it really just comes down to getting easy mobs, and taking calculated risks when you don't. Pack size/magic rng is only a greater impact in sig races. No amount of helmetpacks can compete with 5-6 boxes of 3magic pack rng. Honestly I think GGG should at least do something along the lines of changing that mechanic. Maybe 1 magic pack in normal difficulty, 2 cruel 3 merciless. ps, after all this time. I still want hailrake quest to give you 2x qs with those descent champions build in movespeed boots. XoXo ZoRoXo [quote="Hilbert"]
CT should be around the art of PKing and not griefing lower levels. [/quote] http://www.twitch.tv/zoroxo123 |
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" finding something is obviously not driven by decision making and knowledge, that is not what i implied. but there is no knowledge OR decision making? seriously? you just implied it in your response, should you use wps at mervil and graveyard (graveyard especially wastes time since you dont need to be in that area at all), that's a decision and knowledge based. if you have portals should you tp out for a jade if it's THAT important to you? between graveyard and mervil it's easy to hit 2 levels (knowledge), should you tp for vendor between 1 of those levels then wp at mervil for the other? what about the other level or 2 you'll get going to mervil? -HeaT youtube.com/heatfury
twitch.tv/heatzgaming |
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" id take spell damage on a quartz over the rng on a quicksilver. and you get aug something decent if you ever get an aug, ive had races with no augs, it's not as uncommon as you think. but i was using it as an example to prove a point, maybe a bad example. -HeaT youtube.com/heatfury
twitch.tv/heatzgaming |
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" Did you not read my post? I said that you can check all 3 times, from the waypoints and STILL not get one, it has happened many times alot more than it should (zero). TP Spot in a1 is aweful so tping out takes alot of time just because you didnt get a item in your vendor, no decision making involved. What happens when u tp out and still dont get the amulet? oh enjoy your loss. And you would NEVER transmute a chain belt over a quicksilver. -Peeps Last edited by lPeeps#1489 on Mar 15, 2015, 1:19:39 PM
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" you know what else takes a lot of time, more so than the shitty TP spot in act1, is having a run hampered by not checking an extra time. just because something wastes time and is not optimal for a run doesn't mean it's not a decision you could make. if you kill brutus at lvl 9 and hit 14 right before merv you have 6 opportunities for vendor checks 5 if you are lvl 13 and 4 if you are lvl 12. 5,4,3 respectively if you kill brutus at 10. i just feels like the game provides other/enough opportunities regardless if they are not optimal for a perfect run. -HeaT youtube.com/heatfury
twitch.tv/heatzgaming |
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" Checking extra times is wasting precious time. Something as little as 30 sec matters a lot, look at how close the signature records are. You're also not suppose to hit 14 for merveil, more often than not you barely hit 12. And you can count yourself very lucky if your flame blast levels before her. Most classes also kill brutus at 8, and if you have hilarious terrible rng on him you actually need a tp, which would mean you would have to somehow find 2 tp's before brutus. I don't think the game provides nearly enough opportunities. The drop rates in this game has always been abysmal. No need to get screwed over extra for something that can be fixed relatively easy. Remember the times before there was no IPD recipe? I don't know about everyone else, but I like racing a lot more these days. Even though it's relatively easier. XoXo ZoRoXo [quote="Hilbert"] CT should be around the art of PKing and not griefing lower levels. [/quote] http://www.twitch.tv/zoroxo123 Last edited by ZoRoXo#7767 on Mar 16, 2015, 3:37:10 PM
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