Enki's Arc Witch Memorial Page
" I get what you're saying, but I think you need to look at it from a different point. The initial investment does seem high, but it's actually extremely cheap for a weapon this good. To put it in context, using two perfectly divined 6x T1 mirror tier daggers would only result in a ~2% DPS boost over those crafted daggers, while they would cost 1 mirror (170ex atm) + fee (usually 50ex+) each, which would put you at a 440ex+ investment if such a dagger would exist in the first place. And the only thing you'd gain out of this is 2% DPS and a good amount of attack speed. I've intentionally put the crafted daggers priority as second to last in the upgrade cheat sheet, it's more important to get a reliable setup first and getting to this step shows that you're serious enough about the build to justify this investment. It also serves as a contextually cheap crafting tutorial for people who didn't dump the game after a few hours. Since this comment is about crafted weapons, I also want to give some insight about the Double Damage vs Resistance Penetration debate for everyone: If you've followed the guide and cheat sheet, you'll have around 1m Shaper DPS consisting of 200k average hit damage and 5 casts per second with your new daggers and neither of the two mods we compare here. These numbers will vary of course but for simplicity sake let's keep it at these values. It's important to remember that Double Damage rolls per hit and does nothing when it doesn't proc. So instead of boosting your DPS to 2m, it will rather end up at 1.2m if double damage procs once. Resistance Penetration on the other hand affects each hit and will boost them by ~10% if you have it on both daggers. It loses a bit of effectiveness due to the sheer amount of chaos damage we gain, up to 52% from weapons, 13% from amulet and 19% (15 * 1.26) from Atziri's Promise. Still, this means we need 10 hits to make up for one Double Damage proc. So much for theory, the reality looks different due to lightnings huge damage range. If we look at my Betrayal char for example, my shaper hit damage ranges from 43351 to 340979 without either of the two stats. A Double Damage proc on the lower end of range will barely be noticeable yet even out damage output a bit, while on the higher end of range it will be absolutely insane. Unfortunately we have no control about when it will proc. So if you play in Betrayal and are wondering which one to go for, ask yourself if you prefer a more consistent damage increase coming at a potentially much higher cost, or if you prefer the cheaper option and take the gamble. The Double Damage while focussed version someone had mentioned is yet another option, probably best used in combination with a Hyperboreus to have more uptime in longer bossfights. On an unrelated note, I once again want to mention how thankful I am to everyone taking their time to reply to all the questions in here! twitch.tv/enkivt Last edited by Enki91#7725 on Jan 29, 2019, 12:01:18 PM
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" What would you link with Spire? Controlled, lightning pen and hypothermia? |
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Looking for tips on upgrading gears. Im having trouble with Uber Elder. What are the mods I am looking for on the daggers? Is there anything on my gear i need to upgrade?
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" Thank you for the answer but how can LS trap can improve my survavibility? My problem is not the damage output but the random oneshots. |
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" FYI this is a nice post by Big (the first big pusher for spire) on what to link. Just like the rest of our spec though there is plenty of room to try your own way. Spire helps survival a lot because it lets you focus more on Dodging (and bosses tend to be both slow and predictable)... And it kills bosses VERY fast, so they have less chances to kill you. Note that there is another strong tip for surviving syndicate and some other bosses... Chaos resist. Make sure you have the purity of flesh 4 passives and grab it where you can on gear. |
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" % as extra chaos damage + Cast speed + resist Penetration Are the big stats. % increased spell/ele/minion/shock are worth less but still hot Any flat added damage to spells is helpful. More important for Uber elder would be trying spire and binding life leech to your brand (swap it for increased duration normally). I'm on mobile, so I can't check your gear carefully, but you should not need Mana leech in your brand if you have a leech watcher. Culling is good instead of you don't have some other skill shaving the last 10% off every fight. FYI - the big guys tend to say to use pob to evaluate gear. Definitely the best path. As a rough estimate though, each point of the big stats above are worth about three times the hot stats, or ten times a point of helpful spell damage... At least for me. Last edited by ShawnDream#4503 on Jan 29, 2019, 4:58:37 PM
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I have a question about crafting daggers..
i crafted this one for a base, u guys would try to annul the lightning damage? (is the to spells addition a huge difference?) |
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If it doesn't say to spells in a weapon it only applies when you smack people.
So it is totally useless, don't spend ex crafting on top of it. |
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" Cross fingers and anul lol..... |
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what is a good number for effect of shock? I see many people have that stat line on their abyss jewel.
Also, can someone look at my items and see what I need to upgrade the most? I am thinking about getting a Tombfist (two abyss sockets) Last edited by Silvragon#5350 on Jan 29, 2019, 9:44:10 PM
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