Enki's Arc Witch Memorial Page
" Not a projectile, no. The skill gem itself highlights the relevant tags at the top. |
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Hi can someone have a look at my build and try point out why I am dying so often? I realise I've only got 60% res but I'm really struggling to reach 75% with the staff taking so much. I might switch back to Agnerod West until I can do something about that. I'm currently tackling tier 5 maps and sometimes everything is fine and others I get one hit killed.
How can I stop dying? |
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I use vaal molten sheel with cast when dmg taken only? No more gems linked to cast when dmg taken?
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Hi, I'm level 72 and I'm looking at the level 75 skill tree in the guide, but I seem to be missing 2 points, did I miss something?
**found out i didnt respec the elemental damage nodes, my bad Last edited by bananacandy98#3066 on Oct 4, 2022, 3:11:57 PM
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Hi, ive been using your build and i've got a question. LAte game wise without the use of the PoB as i reached endgame by now.
What would I need to improve further? To be able to kill bosses manage to survive and such? |
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Hey guys, no matter what i do my damage is kinda low because i dont use the staff reduces resistances... still capped with 75% 3.6k hp and god damn t10 maps one shotting me all the time, what i can do to improve my build?
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Always a solid build Enki!
Easily my favorite "fast action" witch build! Act 2+ are an easy walk BUILD MELTS ALL, Mapping (tier 10 currently) with about 10 chaos budget gear and personal use of jewelers/fuse + chroma orbs (I just swapped over to the 1st staff suggestion, as it dropped for me in a map). This guide could use a small update, gathering all "crafting" info/advice into their own section Last edited by Aazard#4473 on Nov 12, 2022, 9:49:13 PM
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" DNGHM - (Do Not Get Hit Method) - F.Dash + Distance drops of "Galvanic Field" at mobs + F.Dash back (Let Golems suck aggro) - F.Dash to range + Wave/Hex & drop "Galvanic Field" on Boss + F.Dash back (repeatedly) Depending on current gearing/res stats, these are pretty low level items: - "Valako's Sign Topaz Ring" is pretty cheap (damage boost/Res, ++) - As is "Berek's Respite Two-Stone Ring" (damage boost/Dual Res, ++) - "Doryani's Invitation Heavy Belt" (lightning damage) is excellent (Dual res/Damage boost, ++) - "Replica Prismweave Rustic Sash" (Corrupted) with "+xx% increased Lightning Damage" (or spell damage), can add a fair amount of spell damage The rings are pretty reliable "gear gap" fillers, normally a chaos each for an avg roll. The belt runs a few (3+) chaos to ten (+) chaos for the corrupted belt Some other gear can have "+XX% increased XYZ damage with Spells" With XYZ as flat (spell) or lightning. Maybe "to shocked enemies" also (unsure) All add spell damage, default: - "Occultist's Vestment" Chest - "Fingerless Silk Gloves" - "Chrysalis Talisman" - "Opal Rings" Also: - "Bone Helmets" - will improve minions - "Blizzard Crowns" - will add cold damage (but boost enemy cold res) - "Archdemon Crowns" - will cause socked skill to inflict elemental exposure on enemies (but lowers your res) Last edited by Aazard#4473 on Nov 12, 2022, 11:01:32 PM
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What do you recommend for the Elementalist points after the first labyrinth
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" Liege of the Primordial It's right there in the Opening Post on page 1, scroll down to 'Passives & Ascendancy'! Just do it! And keep it simple -
Things will become complicated by itself. |
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