When are we fixing broken cornercamping EA

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Dopamineloveaffair wrote:
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VladDracul wrote:
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Dopamineloveaffair wrote:
Are people overcapping their fire res 50-85 against EA, to counter EE and ele weakness?


Bingo


People tend to want things nerfed before they can figure out counters. The top builds change over time due to people constantly one upping each other.

It's been a broken record ever since closed beta.


10k hp, more overcapped on fire than anything(plenty for EE+eleweakness, tho i dispel that shit before encounter) and yet they can kll me 1-2ish sec by spamming a wall
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
It's not so much about overcapping when you die under a warding flask with 50 overcap to cover EE. Even if you manage 100%+ fire res with ruby flasks and aura trickery, you still die insanely fast as melee because penetration still takes you to 65 fire res. Wall explosions are the main problem with EA in a competitive pvp setting, especially team games.
IGN: Aux
I can use PoF which will bring my fire res to 80/175 and EA still kills me in a couple of hits with 10kes. Same goes for most ele spells though too 3-4 hits with Freeze Pulse and im done something needs to be done about elemental damage in general. Theres no IC for elemental and no Reflect for Elemental add to that penetration gems EE and elemental weakness + element specific curses and its easy to see how the damage can build up to ridiculous heights.
IGN:Dethklok
lllllDanziGGlllll - 100 Ranger ~ HOGM
Mirror Service: View-thread/2479762
Old:870532
EA isnt really the only thing thats broken in pvp, remote mines are aobsultely ridiculous and theres no way real way to deal with them, people just lay them on the ground and camp next to them, the moment you walk to them you get 1 shot through 10k life and flask...

whilring blades with riposte,vengeance and reckoing is just ridiculous, you cant even target the fuckers.

other massive problems in pvp at the moment are that physical damage is mostly useless because of cwdt-IC setups, so everyone just goes ele... i got a great phys staff and i just convert all of my damage to ele cause otherwise i cant do any damage to most people


i carry around half a fucking stash with me just to deal with other shitty tactics, they should have tested hld properly...
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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Highest level char in Closed Beta, Wytchfindergeneral
EA camping is fine no body force you to go next to that wall, and EA builds can be easily counter using high cast speed spells


the way you are complaining is useless because you can't kill every build easily and smoothly with your high tier gears


same for mines/traps they are just fine ,, you spend your passive points into more weapon/physical dmg others spend their passive points into mines/elemental dmg ,, you have been given the choice


However, there should be some balance against Fire/cold/light Pen gems but considering that most of other players / casters and rangers have no sufficient Armour to have good physical reduction against melee or physical builds. (Evasion is useless against RT or High Accuracy)

Elemental Damage + Elemental Penetration Gems = Physical Damage ( this seems equal ) except the physical damage


Regards,

Last edited by alshabibi7#7881 on Dec 23, 2014, 3:23:11 AM
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alshabibi7 wrote:

However, there should be some balance against Fire/cold/light Pen gems but considering that most of other players / casters and rangers have no sufficient Armour to have good physical reduction against melee or physical builds.

Elemental Damage + Elemental Penetration Gems = Physical Damage ( this seems equal ) except the physical damage


Regards,



thats just not true, at all, physical is useless in pvp because of cwdt setups, you hit people, immortal call pops, they regen while your phys dmg does nothing and you dont leech, when their immortall call goes off it pops right up again on the next hit. There is no counter to this apart from going ele.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on Dec 23, 2014, 3:29:04 AM
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VictorDoom wrote:
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alshabibi7 wrote:

However, there should be some balance against Fire/cold/light Pen gems but considering that most of other players / casters and rangers have no sufficient Armour to have good physical reduction against melee or physical builds.

Elemental Damage + Elemental Penetration Gems = Physical Damage ( this seems equal ) except the physical damage


Regards,



thats just not true, at all, physical is useless in pvp because of cwdt setups, you hit people once, immortal call pops, they regen while your phys dmg does nothing and you dont leech, when their immortall call goes off it pops right up again on the next hit. There is no counter to this apart from going ele.




Lot of melee elem skills up there to ignore immortal call !!
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alshabibi7 wrote:
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VictorDoom wrote:
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alshabibi7 wrote:

However, there should be some balance against Fire/cold/light Pen gems but considering that most of other players / casters and rangers have no sufficient Armour to have good physical reduction against melee or physical builds.

Elemental Damage + Elemental Penetration Gems = Physical Damage ( this seems equal ) except the physical damage


Regards,



thats just not true, at all, physical is useless in pvp because of cwdt setups, you hit people once, immortal call pops, they regen while your phys dmg does nothing and you dont leech, when their immortall call goes off it pops right up again on the next hit. There is no counter to this apart from going ele.




Lot of melee elem skills up there to ignore immortal call !!



... i didnt say melee is useless in pvp, i said phys damage is useless in pvp.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom#6290 on Dec 23, 2014, 3:30:43 AM
Molten shell is the best
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
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Tommie_Sjukskriven wrote:
Molten shell is the best


Huuuur uze ur spektrul throw u noob huur.


Seriously EA is in a good spot. The blunt of its damage is based on actually lowering your resists. If you stack past EE and any curses its not a hard skill to beat. Wall sticking or not, this skill was nerfed to a good level and shouldn't be fucked with further.


Let's instead focus on stuff like molten or shotgun spell DMG,cwdt spell DMG vs melee counter skills which blow. Like Vlad said earlier and I've said for a long time now, penetration or the elemental formula needs some attention. Also like he said, if anything was to happen to either then EA should be rebuffed because itll be trash. EA looks pretty legit after you die 1hit to shotgun fb/FP,cwdt spells+crit and good old molten shell. If you want casters to have some kind of anti melee option I.e molten, at least balance the shit based on their other absurdly strong options. Top gear casters very easily out DPs and tank melee as it is. I've proven it overand over. Its hilarious how caster DMG and their options seem to go overlooked constantly.

Sum of it:

EA needsp penetration gem + curses + EE to be viable, has no chill, mediocre cwdt and lowish mobility outside of weapon swapping. High HP pools, though HP and ES pools are at same levels now. Casters have the same es pool as any 2h's HP pool bpw or melee plus has block and tempest, thus more effective "life" plus far more power per hit.

Casters need none of the above to wreck you at melee range if using a shotgun spell. Best cwdt set ups, best defenses in the game vs melee...so good they kill in 1 hit. High mobility, full regen if you can't keep DMG on them via ignite/puncture or relentless pressure. Most DMG per hit in the entire game at melee range.

Edit, forgot blink arrow is a solid skill but has a cooldown.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Last edited by MullaXul#2277 on Dec 23, 2014, 11:28:08 AM

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