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1.3.0 Patch Notes

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Halava wrote:
Loving to see people cry so much :D :D omg if u cant adapt to changes, just quit,, why are u guys raging here i cant understand (no one cares about that).
Every patch is made to upgrade and balance the game for our own good.


i'll just quote myself

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KorgothBG wrote:

I really don't get it.. how nerfing melee in general is a good balance decision ... when something is less powerful you seek a way to buff it ... not to nerf it even more... just an honest mistake i'm sure ...
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Last edited by KorgothBG#4084 on Dec 12, 2014, 3:11:36 AM
Born in New Zealand in eighty-three
A bold-headed developer named Chris Wilson
He loves to develop but he loves one thing more
Nerfin' Around Wraeclast

He fights his meta and he fights his uniques
It's a problem no one understands
If there's two things he loves it's nerfing and
Nerfin' Around Wraelcast

Makin' gems, makin' uniques and
Nerf-in' Around Wraeclast!
Chris Wilson!
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PersyTelamon wrote:
Everyone is not supposed to be level 100

I've seen this statement a few times before and I'm curious as to the reasoning on this. Why can't it be easier for people to hit 100? It's not like at 100 you get an extra 20 passive points. Nothing amazing happens, you just get that sense of accomplishment. Also, this entire game is based around making a ton of different builds - that's what we all love about it. What's the reasoning behind making it so impossible to hit 100 when everyone is going to roll multiple characters anyways?
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Gortox wrote:
So much crying, I hate the fact that i'll be playing with some of these posters tomorrow.



Probably not as many as you think. I would love to be a fly on the wall when GGG start reviewing the effect that the patch has on player/playtime stats.
Me and my bud had just started a new drinking game, each of us had to take a shot every time the word 'reduced' comes up.

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Fixed a bug where the Eye of Tzteosh could curse your pet. This resulted in very strange behaviour with cursed chickens.


Why haven't I heard about these cursed chickens before! Damnit now I want to know
Path of Flameblast it is, with that much nerf to crit damage gem i wonder if a crit burner flameblast would still be powerfull.

Also regarding PVP, i agree with what someone told before, they should keep those nerfs to pvp and not for pve, apply them on pvp matches or arenas and not on maps (act 1, 2, 3, or end game maps)

Other possible solution would be to make a pvp league and apply nerfs needed there.

So much nerfs with every update =/, it's like: you wanted pvp, here let us nerf the whole game for everyone to please the small ones that like pvp.

I wonder that the nerfs would be when they release act 4.

But not all is lost, in time, i believe new powerful builds will appear.
Last edited by hlobo350#6277 on Dec 12, 2014, 3:13:55 AM
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KorgothBG wrote:
"
Halava wrote:
Loving to see people cry so much :D :D omg if u cant adapt to changes, just quit,, why are u guys raging here i cant understand (no one cares about that).
Every patch is made to upgrade and balance the game for our own good.


i'll just quote myself

"
KorgothBG wrote:

I really don't get it.. how nerfing melee in general is a good balance decision ... when something is less powerful you seek a way to buff it ... not to nerf it even more... just an honest mistake i'm sure ...


Pff, people will figure out ways how to play melee builds,, for example i have already planed my new build for next leagues,, and guess what,, its a melee build!
If u cant find a way now,, then just wait in forums for other people to create builds so u can copy them.
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hlobo350 wrote:

But not all is lost, in time, i believe new powerful builds will appear.


Rest assured, none of them will be melee.
IGN: SammySlammyBear
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Redblade wrote:
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Snorkle_uk wrote:
atziri gloves, should have nerfed to 40%, theyre still better than vaal pact at 40% because you can still regen life with them on and thats op as fk. but so glad a change of some sort has been made because those were cheesy gloves, just so cheesy and wrong.


They are not better than vaal pact at 60% as you still need to crit for the effect to take place. They are just different. If they had made them 40% they would have been pretty lackluster but at 60% I'd say it's a reasonable change.

Although I'd say they need a slight buff in drop rate once they are nerfed as the effort doesn't really meet the reward.


the only builds that usually need instant leech are crit builds, and the only time they need it is when they crit, so... ya, I feel like the fact it applies on crit is not a draw back for the item at all. They apply to mana as well as life, dont cut off your regen, those things actually matter more than whats happening on a non crit imo.




Stop Making changes and adding content before you fix your major game issues:

1) De-synchronization - costed me and probably most of the players tons of exp. and levels
2) Item and currency drop in solo games - I played a lot a lot of 78 lvl maps with way above 100% drop chance and all I got was white items from rogue exiles 2 yellow from bosses and 0 maps total of nothing which should not be possible when playing 10 maps in a row and not a single chaos orb or something in return for making the maps (don't reply to me here how is in 6 person parties I mean solo SUX big time)
3) Fix stupid monster damage where you get instant killed from time to time due to no visible reason from full everything
4) Fix master missions with time limit .... most of them fux big time and are stupid and not well thought
5) First fix above and than continue developing the game or we will see another Diablo here


Hope this will be red!

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