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1.3.0 Patch Notes
" i'll just quote myself " "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Dec 12, 2014, 3:11:36 AM
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Born in New Zealand in eighty-three
A bold-headed developer named Chris Wilson He loves to develop but he loves one thing more Nerfin' Around Wraeclast He fights his meta and he fights his uniques It's a problem no one understands If there's two things he loves it's nerfing and Nerfin' Around Wraelcast Makin' gems, makin' uniques and Nerf-in' Around Wraeclast! Chris Wilson! |
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" I've seen this statement a few times before and I'm curious as to the reasoning on this. Why can't it be easier for people to hit 100? It's not like at 100 you get an extra 20 passive points. Nothing amazing happens, you just get that sense of accomplishment. Also, this entire game is based around making a ton of different builds - that's what we all love about it. What's the reasoning behind making it so impossible to hit 100 when everyone is going to roll multiple characters anyways? |
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" Probably not as many as you think. I would love to be a fly on the wall when GGG start reviewing the effect that the patch has on player/playtime stats. |
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Me and my bud had just started a new drinking game, each of us had to take a shot every time the word 'reduced' comes up.
" Why haven't I heard about these cursed chickens before! Damnit now I want to know |
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Path of Flameblast it is, with that much nerf to crit damage gem i wonder if a crit burner flameblast would still be powerfull.
Also regarding PVP, i agree with what someone told before, they should keep those nerfs to pvp and not for pve, apply them on pvp matches or arenas and not on maps (act 1, 2, 3, or end game maps) Other possible solution would be to make a pvp league and apply nerfs needed there. So much nerfs with every update =/, it's like: you wanted pvp, here let us nerf the whole game for everyone to please the small ones that like pvp. I wonder that the nerfs would be when they release act 4. But not all is lost, in time, i believe new powerful builds will appear. Last edited by hlobo350#6277 on Dec 12, 2014, 3:13:55 AM
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" Pff, people will figure out ways how to play melee builds,, for example i have already planed my new build for next leagues,, and guess what,, its a melee build! If u cant find a way now,, then just wait in forums for other people to create builds so u can copy them. |
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" Rest assured, none of them will be melee. IGN: SammySlammyBear
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" the only builds that usually need instant leech are crit builds, and the only time they need it is when they crit, so... ya, I feel like the fact it applies on crit is not a draw back for the item at all. They apply to mana as well as life, dont cut off your regen, those things actually matter more than whats happening on a non crit imo. |
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Stop Making changes and adding content before you fix your major game issues:
1) De-synchronization - costed me and probably most of the players tons of exp. and levels 2) Item and currency drop in solo games - I played a lot a lot of 78 lvl maps with way above 100% drop chance and all I got was white items from rogue exiles 2 yellow from bosses and 0 maps total of nothing which should not be possible when playing 10 maps in a row and not a single chaos orb or something in return for making the maps (don't reply to me here how is in 6 person parties I mean solo SUX big time) 3) Fix stupid monster damage where you get instant killed from time to time due to no visible reason from full everything 4) Fix master missions with time limit .... most of them fux big time and are stupid and not well thought 5) First fix above and than continue developing the game or we will see another Diablo here Hope this will be red! |
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