1.3.0 Patch Notes

Awesome Job.

Now that Shield Charge no longer requires a melee weapon equipped, can we have it's damage scale with the defensive values on the shield? It seems like the skill is in a bad spot, having issues with desync, and suffering from the block chance nerf.

However, i am looking forward to running a facebreaker shield charge build this upcoming league.
Last edited by Kinertia#0729 on Dec 11, 2014, 11:54:14 PM
So 12/12 is April Fools Day in NZ?

Completed 8/8 Challenges Ons/Ana
8/8 Challenges Nem/Dom #1 Templar Nem/Dom
6/8 Challenges Invasion/Ambush #1 Templar 2 Week Race
8/8 Challenges Beyond/Rampage & Bloodlines/Torment #1 Templar BL (lvl100)
IGN: BeerBeastTheBurninator | 8/8 Temp/Warb | 32/32 TalismanHC | 40/40 PerandusHC
Path Of Exile is now...


















Path of PvPness
"
LimitedRooster wrote:
"
Increased Critical Damage now provides 50% critical strike multiplier, up to 69% at gem level 20.


Ok, but you have to literally remove every other source of multiplier from the game for this to really make sense. Increased Critical Damage was a bottom tier damage support to begin with.

"
Increased Critical Strikes now starts at 90% critical strike chance, increasing to 147% at gem level 20. It now provides 1% critical strike chance per 1% of quality.


Ok, but this is buffing the root source of the problem and making a support gem that's slightly weaker than Increased Critical Damage was.

90% of the game is hitting white monsters, ergo chance is more powerful than multiplier. More multiplier doesn't make things die faster in a vacuum, since you can't kill something in less than one hit.


I was really surprised by the Crit multi nerf considering it was already heavily nerfed in the (1.2?) patch's passive tree. I honestly see this as a pure balance move for PvP, since most people would complain about possibly getting 1-shotted.
Welp looks like everyone will be playing totem builds and arc. lmfao I'm literally cant evenning. The QQ is real boys!
"The Bringer of Rain: Chance to block has been reduced from 15% to 6%."

Oh noes :`-(
Some nice changes all around. I'm a little concerned with the excessive attention PvP got this patch, I hope enough people are interested in it to make it worth the while! I was hoping for more attention to PvE personally.
"
Serleth wrote:
Like I said way earlier, I'm super motivated to play now. This game was a challenge in open beta. Since then, it basically became Path of Critanything and this game went from difficult to a glorified picnic.

Now it's going to be challenging again. I'm damn excited.
I was super excited for this league, but now I'm not anymore :(
Dem nerfs.

Trying to balance the entirety of the game around pvp is just not attractive.

I literally skipped reading any notes that had to do with pvp.

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