PvP Balance and Damage Scaling
" Thank you for not destroying PvE just for the sake of PvP. RIP Diablo franchise RIP Bird Lovers of Wraeclast <BLÔW> Congrats Chris & others for cashing out! I don't blame you. I'll be saving money now... unless I start making a lot more. Can't wait to see if you guys start a new studio in six years! RIP GGG Last edited by ThorOtheBIG#1770 on Dec 11, 2014, 1:16:27 PM
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How does this work with damage conversion, say in the case of goddess bound? Does it use the phys damage calculation, then convert to fire damage from that?
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" And? This is the PvP Manifesto post and people are whining about the block nerf. And this happened because the PvP post mentions block, alongside other damage avoidance mechanics. These things were extremely good relative to other mechanics, like armor. They sure could use a rebalance, imo, maybe not in yours. But why on earth are we talking about these things on the PvP manifesto post, if not because people think it's the PvP balance that necessitated the changes? Is it not abundantly obvious that applying a dampening factor for block, dodge and so on could be done for PvE, exactly as it was done for PvP damage? Isn't it obvious that these changes were made with the overall balance of the game in mind, PvE included? You may not agree with it, but you at least have to acknowledge that, if they wanted PvE to be block focused, they could've kept it that way while simultaneously nerfing block for PvP. Last edited by elvy#3867 on Dec 11, 2014, 2:39:45 PM
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" Why make it complicated when you can do it simple. D^0.61*(125*T)^0.39 and D^0.58*(290*T)^0.42 At least there you see what is the influence of the variables. Nitpicking mood... |
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" You missed the part where they rebalanced the entire skill tree around PVP *before* this mitigation calculation, and now the only remaining usable PvE builds for marauders are useless. |
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You say elemental damage is increased with the second formula, according to my friend it clearly doesn't, I didn't know that so I punched in the numbers 20 times wondering why it was lower.
Please word things better. T.T |
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" The formulas are in the upcoming patch, not now. Unless you and your friend are both playing alpha, your testing and finding the numbers doesn't match is irrelevant. |
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" using a calculator. But not I'm confused because before it spit out a lower number, now its spitting out a higher number. Riot games take notes, this is complicated math. Edit: Formula is passive aggressively bullying me. It's only reducing my damage per hit by .52 because it's so low. :( Last edited by Waffl3x#7380 on Dec 11, 2014, 5:06:30 PM
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What about Resolute Tecnique? Will it still completly mess up evasion builds?
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Thanks for that deep insight.
Though I'm kinda worried thgat things like the Acrobatics change will make those options less viable in PvE. Because I sure don't make PvP viable builds, why would I. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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