1.2.3 Patch Notes

When can we expect that patch to go live?
Its like 3:30am right now in NZ, right?
I play 69-75 maps, I'm 82 lvl. Never see cartographer's strongbox. You rise the crafting price by 1exalted (on standard) It's ok, it seems not everyone can make good weapon for cheap, and who can afford craft them, can sell them (not me). I have play this game since about 1year, and never see exalted drop, and eternal is twice rare as exalted, so what about mirror? Everyone sells mirrors, but noone see them drop. How they come then? Sounds interesting :D

P/S: I don't care, I dont blame other players becouse of their drop. Just sound rly interesting.
Seriously?
2 exalts for the multi-crafting mod?
Are they trying to ruin the economy on purpose?
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CharanJaydemyr wrote:
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Chameleon wrote:
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CharanJaydemyr wrote:
Listen to you lot.

Seriously.

It's not YOUR 12.5k USD monster being totally overshadowed by shitty game changes, is it?!

Ferfucksake.



For 12.5kUSD you should have been given the privilege of designing an Act boss...or side area boss at the least.


I hope your monster has an increased chance to drop all the Uniques you have created. That would be a nice touch from GGG.


Who's to say I didn't design a side area boss?



The wording by Qarl suggest that it is a base monster type or a Rogue Exile like monster(they are far to insignificant in the scheme of things) which isnt really something I consider a side area boss.

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Qarl wrote:
Added a new monster, designed by a Ruler of Wraeclast supporter, to some Act Two areas.



I could be wrong and they also added a whole quest chain to explain these side area bosses.

Or it could be one of the other Ruler's monster. :-)
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
lol so that's why exalts jumped from 30c to 45c-50c. 1 exalt for the multi craft mod is reasonable... but two, gtfo
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xRev703 wrote:
Heres my question...who here uses the...cannot change prefixes or suffixes of level 8 masters?...anyone abuse the assassins corrupted socketing at all to match the impact of loremasters multiple mods? Or Cannot roll caster mods? Does anyone even feel rewarded for hitting 7 on any of the masters...even 6 in most cases? What about 8 on the other masters? I can tell everyone i haven't felt rewarded at all...on any of the masters and 3 of them are 7(rest almost to follow) rest are 6 but just reading what they do and what i've obtained...its very underwhelming and unsatisfactory.


Those will be very useful for high-end crafting. Those come into play when people are hunkering down to create mirror worthy items.

For most players, they will be irrelevant. But for the truly high-end players, those are definitely the mods that are ridiculously overpowered. Skillful use of multimod combined with only rolls prefixes and/or locking prefix/suffix (adding and removing them as necessary) can easily cut down the price of the eternal/exalt and divine process by more than half.

Expect those to be nerfed in a month -- right after all the super rich are able to create their sets of super cheap (comparatively speaking) to craft but mirror-worthy items.
Last edited by Sayyid#1990 on Sep 28, 2014, 1:24:50 PM
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qqqqqqqqqqqq wrote:
lol so that's why exalts jumped from 30c to 45c-50c. 1 exalt for the multi craft mod is reasonable... but two, gtfo


Nah, I suspect that has more to do with carto boxes, zana dailies, and the base +6% to 8% quantity on all maps. Maps were the #1 chaos sink. People don't need to roll maps as much anymore to sustain their map pool, so chaos value is declining across the board. Exalts value in fusings and other currency hasn't changed much. Another reason crafting mods should cost chaos instead of higher currency.
Last edited by Sayyid#1990 on Sep 28, 2014, 1:31:12 PM
This is way ppl bot the brains out of this game or rich use RMT sites. They believe by making their game harder (more boring grind) they will keep players playing longer. :(
:(
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Fixed a bug with the Dream within a Dream achievement not working in Zana maps.


Only several days after I found out the bug exists (Acton's Nightmare within Acton's Nightmare). FML

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