[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
" Did you see my latest revision? The numbers are solid. |
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" Even if blade flurry is nerfed, the mechanics are better than any other melee skill so it'll be the meta. Last edited by Sovyn#2637 on Nov 21, 2016, 1:59:29 AM
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Latest tree (same as last update post)
Edit: here's what most of you would be looking for in the stats 85 attack speed 373 damage 142 life 245 crit 95 multiplier 82 accuracy Edit2: Build is a little short on intelligence, could be made up on gear/jewels, or spend one point on 30 int node. Edit3: Huge selling point - build works with any weapon / skill with no changes to tree Full Stats dump: +333 to Strength +234 to Dexterity +73 to Intelligence +646.5 to maximum Mana +1440.5 to maximum Life Evasion Rating: 341 +3 to Maximum Endurance Charges +3 to Maximum Frenzy Charges +3 to Maximum Power Charges 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 4% Attack Speed Increase per Frenzy Charge 4% Cast Speed Increase per Frenzy Charge 4% More Damage per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 142% increased maximum Life 20% increased Life Recovery from Flasks 20% increased Flask Recovery Speed +3 Jewel Socket 5.4% of Life Regenerated per second 48% increased Evasion Rating and Armour 15% reduced Mana Cost of Skills 20% increased Mana Regeneration Rate 71% increased Physical Damage with One Handed Melee Weapons 98% increased Melee Physical Damage while holding a Shield +31% to all Elemental Resistances 12% increased Attack Speed while holding a Shield 120% increased Block Recovery 29% additional Chance to Block with Shields 46% increased Attack Speed 32% increased Physical Damage with Attacks 7% increased Movement Speed 70% increased Critical Strike Chance 2% additional Block Chance while Dual Wielding or holding a Shield 25% increased Physical Attack Damage while holding a Shield 335% increased Defences from equipped Shield +8 Mana gained when you Block 66% increased Melee Physical Damage 70% increased Accuracy Rating Ignore all Movement Penalties from Armour 4% increased Melee Attack Speed +20 to Accuracy Rating 8% increased Attack Speed with One Handed Melee Weapons 135% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier +12% Elemental Resistances while holding a Shield 10% increased Radius of Area Skills 20% increased Area Damage 15% increased Attack and Cast Speed +70% to Critical Strike Multiplier 0.4% of Attack Damage Leeched as Mana 10% increased Mana Leeched per second 32% increased Armour 10% increased maximum Energy Shield 14% increased Spell Damage 14% increased Melee Damage 20% increased Stun Threshold +2 to Melee Weapon and Unarmed range 40% increased Elemental Damage 12% increased Accuracy Rating with One Handed Melee Weapons 40% increased Critical Strike Chance with One Handed Melee Weapons 100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments +45% to Critical Strike Multiplier against Enemies that are affected by Elemental Status Ailments Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances Nearby Enemies deal 8% less Elemental Damage Nearby Enemies Take 16% increased Elemental Damage 30% increased Spell Damage if you've Cast a Spell Recently 50% increased Attack Damage if you've Cast a Spell Recently 20% increased Attack Speed if you've Attacked Recently 30% increased Cast Speed if you've Attacked Recently 15% increased maximum Energy Shield from Intelligence 67% increased Melee Physical Damage from Strength +658 Accuracy Rating 47% increased Evasion Rating from Dexterity 12% Additional Elemental Resistance with all Endurance Charges 12% Physical Damage Reduction with all Endurance Charges 12% Attack Speed Increase with all Frenzy Charges 12% Cast Speed Increase with all Frenzy Charges 12% More Damage with all Frenzy Charges 150% Critical Strike Chance Increase with all Power Charges Last edited by Sovyn#2637 on Nov 21, 2016, 2:31:02 AM
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Minus a few damage nodes because I'm still leveling, I used your revised tree with the following gear to test:
The results, even with nothing optimized, are pretty insane. Granted the ring is overkill, but I'm melting everything up to T7 (highest I've tested), at level 83. Even with a nerf, this is the skill to use. Makes EQ feel like Glacial Hammer. "Accountability is the perfect counter-weight to ambition." -Dominus, High Templar
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" Pretty much. Also the range on it makes us even more insulated from damage, making difficult bosses a snap. |
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Sovyn,
I've been following this thread for awhile now and I appreciate all the work you've put into it. I have a couple of questions if you don't mind. First, I was wondering how your build would compare to a low-life ES build. And secondly, how do you think Vaal Ice Nova would work? I saw Fadabear1 using a build that really interested me and I'm wondering which would be better for 2.5. Thanks again man! The nerfs will continue until morale improves.
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Can i play this as first character? New to this game and really wanted to try this build looks fun.
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" Honestly, I don't know much about non melee builds. My impression of vaal skills is they are fiddley because you have to kill x number of monsters before you can use it again. Not very relaxing IMO. Low life ES gear is more expensive, other than that, it probably works OK assuming you have the chaos damage angle taken care of. |
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" Yep, better than ever. Guide updates in progress. |
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" So do you prefer BF over Ice Crash now? |
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