[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

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brianbrian wrote:
Based on those numbers you provided, why would anybody choose to run Blade Flurry build over the IceCrash build? Almost all of the numbers are lower.


Did you see my latest revision? The numbers are solid.
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chowpohlee wrote:
Correct me if I am wrong but at the current moment, blade flurry gives the highest damage multiplier. Nearly double of pre-nerfed EQ. Of course this is assuming that GGG do not nerf BF next patch. Dagger also has generally higher crit chance. And most importantly you can BW around :)


Even if blade flurry is nerfed, the mechanics are better than any other melee skill so it'll be the meta.
Last edited by Sovyn on Nov 21, 2016, 1:59:29 AM
Latest tree (same as last update post)

Edit: here's what most of you would be looking for in the stats

85 attack speed
373 damage
142 life
245 crit
95 multiplier
82 accuracy

Edit2: Build is a little short on intelligence, could be made up on gear/jewels, or spend one point on 30 int node.

Edit3: Huge selling point - build works with any weapon / skill with no changes to tree

Full Stats dump:

+333 to Strength
+234 to Dexterity
+73 to Intelligence
+646.5 to maximum Mana
+1440.5 to maximum Life
Evasion Rating: 341
+3 to Maximum Endurance Charges
+3 to Maximum Frenzy Charges
+3 to Maximum Power Charges
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
4% Attack Speed Increase per Frenzy Charge
4% Cast Speed Increase per Frenzy Charge
4% More Damage per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
142% increased maximum Life
20% increased Life Recovery from Flasks
20% increased Flask Recovery Speed
+3 Jewel Socket
5.4% of Life Regenerated per second
48% increased Evasion Rating and Armour
15% reduced Mana Cost of Skills
20% increased Mana Regeneration Rate
71% increased Physical Damage with One Handed Melee Weapons
98% increased Melee Physical Damage while holding a Shield
+31% to all Elemental Resistances
12% increased Attack Speed while holding a Shield
120% increased Block Recovery
29% additional Chance to Block with Shields
46% increased Attack Speed
32% increased Physical Damage with Attacks
7% increased Movement Speed
70% increased Critical Strike Chance
2% additional Block Chance while Dual Wielding or holding a Shield
25% increased Physical Attack Damage while holding a Shield
335% increased Defences from equipped Shield
+8 Mana gained when you Block
66% increased Melee Physical Damage
70% increased Accuracy Rating
Ignore all Movement Penalties from Armour
4% increased Melee Attack Speed
+20 to Accuracy Rating
8% increased Attack Speed with One Handed Melee Weapons
135% increased Melee Critical Strike Chance
+25% to Melee Critical Strike Multiplier
+12% Elemental Resistances while holding a Shield
10% increased Radius of Area Skills
20% increased Area Damage
15% increased Attack and Cast Speed
+70% to Critical Strike Multiplier
0.4% of Attack Damage Leeched as Mana
10% increased Mana Leeched per second
32% increased Armour
10% increased maximum Energy Shield
14% increased Spell Damage
14% increased Melee Damage
20% increased Stun Threshold
+2 to Melee Weapon and Unarmed range
40% increased Elemental Damage
12% increased Accuracy Rating with One Handed Melee Weapons
40% increased Critical Strike Chance with One Handed Melee Weapons
100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Status Ailments
+45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Status Ailments
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Nearby Enemies deal 8% less Elemental Damage
Nearby Enemies Take 16% increased Elemental Damage
30% increased Spell Damage if you've Cast a Spell Recently
50% increased Attack Damage if you've Cast a Spell Recently
20% increased Attack Speed if you've Attacked Recently
30% increased Cast Speed if you've Attacked Recently
15% increased maximum Energy Shield from Intelligence
67% increased Melee Physical Damage from Strength
+658 Accuracy Rating
47% increased Evasion Rating from Dexterity
12% Additional Elemental Resistance with all Endurance Charges
12% Physical Damage Reduction with all Endurance Charges
12% Attack Speed Increase with all Frenzy Charges
12% Cast Speed Increase with all Frenzy Charges
12% More Damage with all Frenzy Charges
150% Critical Strike Chance Increase with all Power Charges
Last edited by Sovyn on Nov 21, 2016, 2:31:02 AM
Minus a few damage nodes because I'm still leveling, I used your revised tree with the following gear to test:


The results, even with nothing optimized, are pretty insane. Granted the ring is overkill, but I'm melting everything up to T7 (highest I've tested), at level 83. Even with a nerf, this is the skill to use. Makes EQ feel like Glacial Hammer.
"Accountability is the perfect counter-weight to ambition." -Dominus, High Templar
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Khavali wrote:
Even with a nerf, this is the skill to use. Makes EQ feel like Glacial Hammer.


Pretty much. Also the range on it makes us even more insulated from damage, making difficult bosses a snap.
Sovyn,

I've been following this thread for awhile now and I appreciate all the work you've put into it.

I have a couple of questions if you don't mind.

First, I was wondering how your build would compare to a low-life ES build.

And secondly, how do you think Vaal Ice Nova would work?

I saw Fadabear1 using a build that really interested me and I'm wondering which would be better for 2.5.

Thanks again man!
The nerfs will continue until morale improves.
Can i play this as first character? New to this game and really wanted to try this build looks fun.
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Rippster wrote:
Sovyn,

I've been following this thread for awhile now and I appreciate all the work you've put into it.

I have a couple of questions if you don't mind.

First, I was wondering how your build would compare to a low-life ES build.

And secondly, how do you think Vaal Ice Nova would work?

I saw Fadabear1 using a build that really interested me and I'm wondering which would be better for 2.5.

Thanks again man!


Honestly, I don't know much about non melee builds. My impression of vaal skills is they are fiddley because you have to kill x number of monsters before you can use it again. Not very relaxing IMO.

Low life ES gear is more expensive, other than that, it probably works OK assuming you have the chaos damage angle taken care of.
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vicsoto16 wrote:
Can i play this as first character? New to this game and really wanted to try this build looks fun.


Yep, better than ever. Guide updates in progress.
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Sovyn wrote:
"
vicsoto16 wrote:
Can i play this as first character? New to this game and really wanted to try this build looks fun.


Yep, better than ever. Guide updates in progress.


So do you prefer BF over Ice Crash now?

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