[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
Hey dude I'm lvl 59 templar also using swordNboard with blockchance. I'm not going to 75% tho, will have like 63% at lvl 75 with a 34% block shield, 69% at last but thats beyond lvl 80 :-P
Close enough but anyway - how you deal with the blocks? I mean I find it very annoying at my 45% blockchance to attacks and 32% to spells to get interruped while in the fight. I just grabbed unwavering stance at lvl 59 and it's way better now that I dont get stunned from anyone, especially from my blocking :-P And I couldnt imagine how annoying it'd be at 65%, or say, even 75%. Heres my build http://www.pathofexile.com/forum/view-thread/313330 As swordNboard I'm going to use doublestrike + multistrike, as this will mean 6 hits per attack (at 0,5 attacks/second), no idea how this will scale with multistrike when it comes out tomorow, but fun inc. for sure :-D Last edited by Ayranjie#6092 on Apr 7, 2013, 12:11:33 PM
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" At 57 and with 63% chance to block, I am starting to notice the interruptions but only when hit hard (as the blocking animation only plays if one would have otherwise been stunned, just like the stun animation would play for any non-shield character). However, the animation is so fast that if you blink you will miss it. I think I just happen to have some block recovery on my equipment. That seems to help. Also, when I can take more life nodes that should help to see the blocking animation less often as fewer hits would take one low enough to stun. I do not want to give up evading every third hit for stun immunity though. :) That would be simply too much more incoming damage than I already have to deal with. Thanks for your comments!! :) Last edited by Sovyn#2637 on Apr 7, 2013, 3:13:30 PM
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I mean those animations interruped my attacks, that's what annoyed me :-P
But fine if you dont have that problem :-D I suppose its more annoying with slow attacks than it is when hitting at a faster rate :-) |
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" I think you hit the proverbial nail on the head. In the OP I encourage people to go with a fast weapon. I think this is part of the reason why. :) |
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Just something I was playing around with.
Infernal blow with melee splash. It works good. Shit blows up which makes other shit blow up. Best part? Shit blows up which means no corpses to be res'd by necros. |
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" Yes, and the crabs that spawn the shooting scorpions don't spawn those either. I've been using Infernal Blow since the start on this build and it works well. But, everyone has their preferred attack skill gem and the build can be used with any of them. I do suspect that Infernal Blow will be much more popular now that we have the melee splash gem though. |
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Level 58 - definitely slower going. I farmed the ledge for this level. Found
I have a few unspent skill points as I'm undecided about the best progression builds (still working on these - will update the OP with the new progression builds soon). |
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I came up with a 60 point progression build I am satisfied with. I posted a link to it in the progression section of the original post.
Most people will be able to complete the 60 point build by level 50 by going for and collecting passive skill points from all quests offering them. In case you are wondering, the Precision node is retained for the dexterity, so that the average player with average gear can equip the high blocking shield. The total stats: Stats & Buffs Stats +242 to Strength +84 to Dexterity +52 to Intelligence Defense Life +30 to maximum Life 106% increased maximum Life 2.5% of Life Regenerated per Second 2% of Physical Attack Damage Leeched back as Life Block and Stun 31% additional Shield Block Chance 12% of Block Chance applied to Spells 60% increased Defences from equipped Shield +30% Elemental Resistances while holding a Shield Offense Accuracy 10% increased Accuracy Rating Your hits can't be Evaded (Resolute Technique keystone, we will respec out of it at endgame) Attack and Cast Speed 3% increased Attack Speed with One Handed Melee Weapons Critical Never deal Critical Strikes Elemental Damage 20% increased Elemental Damage with Weapons Physical Damage 58% increased Melee Physical Damage |
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Made level 59 in the first few zones of Act 2 Merciless. I have noticed that there is a big difference in survivability going from 60 to 70 percent chance to block.
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Added my suggested 20 and 40 point progression builds to the original post today.
Here are the stat totals for each: 20 points Stats & Buffs Stats +82 to Strength +34 to Dexterity +32 to Intelligence Defense Life +30 to maximum Life 54% increased maximum Life 1% of Life Regenerated per Second Block and Stun 6% additional Shield Block Chance 20% increased Defences from equipped Shield Offense Accuracy 10% increased Accuracy Rating Elemental Damage 20% increased Elemental Damage with Weapons Physical Damage 22% increased Melee Physical Damage 24% increased Physical Damage with One Handed Melee Weapons 40 points Stats & Buffs Stats +192 to Strength +34 to Dexterity +32 to Intelligence Defense Life +30 to maximum Life 78% increased maximum Life 1% of Life Regenerated per Second 2% of Physical Attack Damage Leeched back as Life Block and Stun 13% additional Shield Block Chance 12% of Block Chance applied to Spells 40% increased Defences from equipped Shield +30% Elemental Resistances while holding a Shield Offense Accuracy 10% increased Accuracy Rating Your hits can't be Evaded Critical Never deal Critical Strikes Elemental Damage 20% increased Elemental Damage with Weapons Physical Damage 22% increased Melee Physical Damage 24% increased Physical Damage with One Handed Melee Weapons Last edited by Sovyn#2637 on Apr 14, 2013, 8:26:47 PM
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