[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

No offense, but dude why are you going into Marauderland lol. And why are you spending a lot of Dex travel nodes at the bottom instead of going through the travel pathway to the north and getting stuff like Life, Block, Damage from them?

IMO your main issue is that this build already has some issues with efficiency because you have to get the Templar's block nodes and Resolute Technique on the left side, and Ondar's Guile and the Ranger's block nodes on the right side. That's a lot of travel nodes! So you don't want to spend some more on low-yield nodes trying to get the good stuff in Marauderland haha.

Here's the Duelist tree I came up with at 110 points. Ondar's Guile (and Resolute Technique, as I found out) are key to this build, and you want them both! I've changed this tree to be able to use all weapons, but you can easily adapt it to particular ones if you want. I have a really low Armor multiplier because I prefer running Eva-heavy gear, and I don't run Grace/Determination (Grace/Hatred instead :) ).

http://poeurl.com/yKc7F6d


Now I'm back to making my Spectral Throw Duelist.
Last edited by K0rrupted#5191 on Mar 30, 2014, 9:46:58 PM
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Ishkabibble wrote:
Hey Sovyn, I'm back for another run at face tanking with your build.

To everyone playing a Lazy Pally, your playing a great build designed by a player with character.



Welcome back to the fray, Ishkabibble! Thanks for your kind words and advice to newer posters, I appreciate it.

PS Nice mace for ground slam.


Whenever I get gear drops like this, it makes me tempted to start a lazy pally again. If a very good 1h sword drops for me, it's probably time for me to level a new templar again.
The ground slam idea with that mace is a good one, thanks. I will tell my brother because he will be using the Mace due to my nephew and his uncanny ability to get great drops, he got this in the docks testing various build adjustments. 203 IR on his build. He has now found 3 great 1 hand weapons in the last 6 days. (2-siege ax's-dps 300+ on both) and that mace was his find also.



I have 167 IR on my Lazy - LiverLip_Louie currently, long way to go on the gear though.

This ax is a great start and now for the belt. Meginord's Girdle (sorry spelling)



Ishkabibble

For those who have fought for it, freedom has a flavor the protected will never know.

USMC - Vietnam 1967 - 1968 - 1969
Last edited by Ishkabibble#7519 on Mar 31, 2014, 1:28:27 AM
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Ishkabibble wrote:
The ground slam idea with that mace is a good one, thanks. I will tell my brother because he will be using the Mace due to my nephew and his uncanny ability to get great drops, he got this in the docks testing various build adjustments. 203 IR on his build. He has now found 3 great 1 hand weapons in the last 6 days. (2-siege ax's-dps 300+ on both) and that mace was his find also.



I have 167 IR on my Lazy - LiverLip_Louie currently, long way to go on the gear though.

This ax is a great start and now for the belt. Meginord's Girdle (sorry spelling)



Ishkabibble




Meginord is kind of a weird belt. I used this last season, and I also owned a Meginord (dropped from Piety). But the DPS and health increase couldn't be beat by this rare belt.
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K0rrupted wrote:
Tbh, I think you should only use swords if you plan to spec into the sword nodes, which are more powerful than the nodes of any other weapon type. Or if you're interested in PvP for some reason and want to grab the "Reduce Enemy Block" nodes. But the Accuracy and Crit from Swords/Rapiers/Daggers are wasted in Resolute Technique builds, when you could be using a Claw imo.

I'm still figuring out what skills I'm going to use for an Axe build: Cleave and Heavy Strike, just Heavy Strike with a Melee Splash, or just Cleave?

Also I was trying to figure out how this build could work for a Marauder and a Scion, but I think Templar and Duelist are our only options.


It's pretty hard to beat the efficiency of the damage nodes we do take, such as Seasoned Sinew and Weapon Artistry. Not much point getting weapon-specific nodes before these at least. I figure, why narrow down your choices for no reason. Not much point to damage nodes period actually.... I carefully logged my recent respec for 1.1 and gained all of 100 DPS for a 10%/12% damage node and even the 24% node only gives around 200. Barely worth bothering with, considering I'm already doing thousands...... damage nodes are a very small, incremental improvement at best. That's why I'm pretty selective about damage nodes.

It will be much easier for you to maintain mana with cleave vs. melee splash. You can also consider cyclone with blood magic and life leech supports.

Any class except shadow and witch works fine, but Templar is slightly better due to proximity to key nodes early on.
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Ishkabibble wrote:




Very nice! Don't forget to hit it with 20 blacksmith's whetstones! :)
I just wanted to drop in and talk about this build from a new players perspective. Ive tried and failed with a few different builds before but this is the first one where I took it to the end of normal and beat dominus. The end fight was mostly a war of attrition but just about every other fight in the game I felt tanky enough to be effective and felt like I had enough damage that I was making reasonable progress in the fight. On the plus side for boss fights (except dominus) I was tanky enough that I never had to go back to town mid fight as long as I did proper flask management.

That said, I think Im going to experiment with some other builds again and replay the game but Im looking forward to taking this build into Cruel difficulty down the road.

All that said, thanks for the build Sovyn. I enjoyed it and found it pretty effective (as well as pretty newbie friendly)
Thanks going to give this a shot on my first playthrough.
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Kuri_neko wrote:
I just wanted to drop in and talk about this build from a new players perspective. Ive tried and failed with a few different builds before but this is the first one where I took it to the end of normal and beat dominus. The end fight was mostly a war of attrition but just about every other fight in the game I felt tanky enough to be effective and felt like I had enough damage that I was making reasonable progress in the fight. On the plus side for boss fights (except dominus) I was tanky enough that I never had to go back to town mid fight as long as I did proper flask management.

That said, I think Im going to experiment with some other builds again and replay the game but Im looking forward to taking this build into Cruel difficulty down the road.

All that said, thanks for the build Sovyn. I enjoyed it and found it pretty effective (as well as pretty newbie friendly)


How did you handle Dominus' touch of god?

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