[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
Hi everyone, in looking at using this build but i have a few questions first. Firstly I've never played hardcore before so i need one that's really really easy to gear, easy to solo farm with and be just as good solo as in a group. Also what's leveling with this like ? I plan on using heavy strike and reave. I will be doing a 24 hour stream tomorrow for charity and plan on playing this the whole time (if i can survive)
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" Thanks for the tips. I never used cyclone actually, mostly out of fear for desync, lol. However, I might give it a try now and see how it goes. The 4 link suggestion with cyclone, curse on hit, warlords mark and blind sounds like a great idea, I'll definitely try to get the gems to try that out :) |
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What do you think of this build (note: i don't play hc)?
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAe4zG2FhjPfyMz_ZIXz98uPMGwQTxrKC0eWhBdCku-6oLYXYrGj7kUXgN901USeeuvoryL5B0AdyLT6QZzNsb-lcNJd-RzoTZu-1uaVjbZU33Mr6nU99HfnKp6hjSTZuDrK-sqnzZRIHAD4Tv55FZ8_GKdO3DhsAaJ09675BVZp5gS6eE-tIFLRo4cH1AoOw4qZUhYDrYGjJ08cEHTdhRYBjb1FLXfp48jHZbrwbuNDWBb90Nl3AEs_zFYxcUTfAfVvpnoIM4ogC0-e4OdEGHdu98Gtsj9nfXSn3Xy-_wfyu301pI1oo94kjuG60= +292 to Strength +224 to Dexterity +54 to Intelligence +67 to maximum Mana +244 to maximum Life Evasion Rating: 53 +4 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 63% increased Melee Physical Damage 202% increased Armour 226% increased maximum Life 3.5% of Life Regenerated per Second 31% additional Chance to Block with Shields 40% increased Block Recovery 155% increased Defences from equipped Shield 4% increased Attack Speed with Axes 24% increased Attack Speed with Swords 2% increased Movement Speed 40% increased Physical Damage with Axes 124% increased Physical Damage with Swords You take 20% reduced Extra Damage from Critical Strikes 130% increased Physical Damage with One Handed Melee Weapons +18% to all Elemental Resistances +1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance +2 to Melee Weapon and Unarmed range 0.2% of maximum Life Regenerated per second per Endurance Charge 8% increased maximum Mana 12% increased Attack Speed 6% increased Attack Speed with One Handed Melee Weapons 32% increased Evasion Rating and Armour Your hits can't be Evaded Never deal Critical Strikes Ignore all Movement Penalties from Armour 12% of Block Chance applied to Spells 34% increased maximum Energy Shield 8% increased Accuracy Rating with Swords 12% increased Radius of Area Skills 8% increased Area Damage Doubles chance to Evade Projectile Attacks 4% additional Chance to Block while Dual Wielding or holding a Shield +10.8% Energy Shield +58.4% increased Melee Physical Damage +448 Accuracy Rating 44.8% increased Evasion Rating Last edited by foojin#2576 on Mar 12, 2014, 1:32:20 PM
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" It is possible to achieve decent evasion (40%-ish) without a high evasion shield. See my current gear. I do run Grace. I also have decent mitigation (thanks to the boots, belt, and determination, and to a lesser extent, the helmet and gloves). |
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" To do endgame with reasonably high DPS it does take some investment, but that is pretty much the case with most builds. The difference is we have the survivability already. Chaos resist is fixable with the right gear as well. In the guide, I do suggest swapping out some gear for chaos-specific fights (museum, etc) in the endgame tips. Block is an alternative approach is taking only life nodes, which is very dull indeed. If you run lightning coil, you just need to overcap your lightning resist a bit and you will be quite tanky. Consider running purity of lightning while grouped as others are likely to have grace or determination covered. Or perhaps you are strong in evasion or armour already and can just swap auras. |
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" Make a newbie shadow and get your reave gem from the first quest. Swap it to templar. Grab your best sword or claw out of the stash. Better than cleave with sub-par weapon (like mine). |
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" No problem mate. Desync is still a problem, but you are far more likely to survive it as a Lazy Pally then most other builds. " Saw a dagger on the trade chan the other day (I know your self found ;) that made my 300 dps axe look like a joke... 730 odd DPS platinum dagger... I don't think keyboards are meant to deal with that sort of sudden rush of drool... \8 | |
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" Stun - only take fewer life nodes than in the default build (274% at lvl100) if you know you can stun lock bosses like Dominus (not likely). I'd say adjust it after you have at least killed dominus in merciless without dying a couple times, and if you then feel confident that you can do it with lower life. Again, not a likely scenario. :) Evasion - nope, my shield has no evasion on it (44) and I do OK. Does put stress on your other gear to compensate, but possible. I have 40%ish evade with Grace, which is plenty for someone with some block and armour as well. |
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" Hi qualopeqh! Thanks for checking in, always good to hear from someone who is a lazy pally vet. As I don't take any plain melee shots I can't handle currently (usually trouble areas are more complicated than that!) I would imagine that I'd stay with the higher damage of my setup. The knockback idea sounds fun though. :) |
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" Definitely use BoR until you get a good 6L chest and helm, since you already have it. The build works fine as duelist, especially if you already have a leveled up duelist to just respec. You do lose the 42 or 60% damage at the start of the Templar area, which could be hard to make up. Probably go ahead and grab Crusader when you are up there for Amplify. The other 42%, well, you get 27% at the duelist start. That only leaves you with one point though. Maybe take one more point from somewhere (the templar 1% regen node probably) and get Fencing. |
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