[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
Positive feedback here too if you want. Just hit 91, working on t16 bosses. first time any character. Last time playing was perandus. I clear to the bosses with ease but seem to fall short. I'm running the scion version though I wish I would've just picked ranger pathfinder. I plan to change to pathfinder scion and see if it helps. My problem might be learn to play issue since it's first time doing this content. I have changed some thing, got claw leach node with lionseye fall gem. Use curse on hit gloves and put empower with aura and herald in hat instead. I want to run aura and 2 herald but need lv4 enlighten which I'm saving up for. I have been messing with point blank on my barrage some but path of building shows it as dps loss any know if that's correct? I don't know how to change my range from target on pob.
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" Gear isn't even that bad, but ofc not shaper-viable for now. Things to improve: your bow looks good, but isn't. Benchmark to beat Death's Opus/Lioneye's glare for barrage dps is around 365-370 pdps and 8.5 crit [mastercrafted 22%] on my gear if I substituted Drillneck + 1 for Signalfire +1, and went the PTL route. You don't have all the extra proj, so..I'd do a PoB comparison. Idk if it's worth the time messing around with your bow at all (see above) but you can potentially 5l it. Then (the more important part): -Get Chin sol, grab "point blank" keystone, grab the leech (duelist leech if you are broke, otherwise lioneye's fall + claw nodes. You are lacking crit multi anyways). -Put tornado shot in your 5l. You can decide if you want it in your chin sol, your current bow, lioneye's glare, death's opus or whatever. TS does not need a 6l. EDIT: make sure you use chin sol while barraging. For AoE chin sol is meh, just weaponswap out of it. -Put barrage in a 6l with something like Barrage-PTL-WED-EleF-SP-x (dmg on full life/maim/..) consider GMP instead of SP as long as you don't have a dying sun/extra proj, it's more dmg in that case. -Facetank the bosses but dodge the telegraphed oneshotty attacks. Congratulations, you quadrupled your dmg and can kill bosses now. Last edited by juerk#7020 on Aug 30, 2017, 7:03:44 AM
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" Huh, so the original neversink build is not up to date at all (even though it's for 3.0)? This seems to deviate heavily from what Build 1 of the guide tells me to do, so that kind of sucks. So I should replace my current bow with a good Lioneye's glare, my weaponswap should be Chin sol for bosses. I assume I'll take 4 points off of the Bow circle (heavy draw), and 1 point from "sniper"? Where else should I take points off to get the jewel slot + soul raker? It really sucks that I can't seem to trust anything the build says. Should I ditch some gems from my tornado link, too? Like swap FA for pierce or something? I'm pretty new to the game so I don't know how to adapt, I just follow what guides tell me to do. x.x |
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^ I'd swap FA for Slower Projectiles, gives a very nice DPS boost and the arrows are fast enough as is.
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Heya and thanks for awesome guide :P. Running TS Raider guide and im at level 91 and doing great but i was wondering where should i head next in skilltree. Should i go for aspect of eagle or just go for jewel slots?
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Would appreciate if someone can help me figure out which items I should upgrade/go for first. My skilltree is about the same as the final skilltree on TS raider, just lacking couple elemental dmg nodes and +1 frenzy charge. My hp is currently ~3,7k and TS tooltip dmg 21k with hatred/HoI/golem
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Sup Raiders, looking on some tips/pointers on my current build at the moment--gear improvements, passive points, etc. My goal is to solo my first uber run soon:
https://www.pathofexile.com/account/view-profile/johnman025/characters HP is currently at 4.2k (read somewhere I need at least 4.5) TS dps with 7 frenzy stacks is around 37k (edit: TS in-game tooltip) Blast Rain dps with same stacks is around 32k I believe Much appreciated for any advice! Last edited by johnman025#5861 on Aug 30, 2017, 11:56:06 AM
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Hi. How immortal call should prevent reflect spikes if we're going for full elemental conversion?
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" From my experience it does not, its not enough. Personally i found a temporary fix for my situation, replaced Signal Fire with Drillneck Way less Phys to Ele convert so i don't get tons of reflect back, i lose ~20% DPS in stats but Drillneck provides 50% bonus dmg on target you pierce (something which is not considered in stats) so in the end i tend to do more damage With less reflect taken Immortal Call is able to keep up instead of getting one shot/deleted. Or i mean if you have a good Harbinger and lots of Evasion (Queen of the Forest ?) you will be able to dodge some attacks here and there but... its rng. |
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" I mean that immortal call making the character invulnerable to physical damage. But we're going for full elemental conversion. So immortal call don't work with reflect. |
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