[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

Ha

No TS nerf year.

They forgot it :-)
Would it be viable to substitute Ice Shot for Puncture?
Hi,

First of all, GGG did not forget anything, don't worry. I don't get how ignite got no tweaking, but I mostly agree to the patch notes.

-----------------------

Nerfs affecting us this patch:

1) Minor crit nerf from tree and major nerf to Crit Damage gem
2) Hybrid bow crafting not available anymore
3) Puncture nerf. 10% of the hit damage on all levels? If the damage on movement is gone, the gem is useless. (More on this matter later)
4) *looks away, whistling innocently, pretending to not know anything*

Anyway. I was expecting a 10-20% nerf to TS, we got it anyway (from crit damage nerf).

------------------------

Adjustments to the guide:

1) Depending on how puncture works now, I'm going to either continue using it or replace it with Frenzy/Utility shot/Burning arrow variation
2) Im looking into the crit damage gem. I'll update the calc today to figure out what to use instead.
3) Some minor things I'll talk about later.
4) Movementgems for archers, whoo ^^
5) 26 new uniques. Something out of those might be useful

-------------------------

The skiltree for 1.3 can be found on the frontpage!
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
Last edited by NeverSink#3349 on Dec 12, 2014, 6:02:58 AM
"
Y0UR wrote:
Hi,

First of all, GGG did not forget anything, don't worry. I don't get how ignite got no tweaking, but I mostly agree to the patch notes.

-----------------------

Nerfs affecting us this patch:

1) Minor crit nerf from tree and major nerf to Crit Damage gem
2) Hybrid bow crafting not available anymore
3) Puncture nerf. 10% of the hit damage on all levels? If the damage on movement is gone, the gem is useless. (More on this matter later)
4) *looks away, whistling innocently, pretending to not know anything*

Anyway. I was expecting a 10-20% nerf to TS, we got it anyway (from crit damage nerf).

------------------------

Adjustments to the guide:

1) Depending on how puncture works now, I'm going to either continue using it or replace it with Frenzy/Utility shot/Burning arrow variation
2) Im looking into the crit damage gem. I'll update the calc today to figure out what to use instead.
3) Some minor things I'll talk about later.
4) Movementgems for archers, whoo ^^
5) 26 new uniques. Something out of those might be useful

-------------------------

The skiltree for 1.3 can be found on the frontpage!


god speed!
"
Y0UR wrote:
Hi,

First of all, GGG did not forget anything, don't worry. I don't get how ignite got no tweaking, but I mostly agree to the patch notes.

-----------------------

Nerfs affecting us this patch:

1) Minor crit nerf from tree and major nerf to Crit Damage gem
.....
4) *looks away, whistling innocently, pretending to not know anything*

Anyway. I was expecting a 10-20% nerf to TS, we got it anyway (from crit damage nerf).

[/b]


With the crit nerf i can life. I am actually aggree with ggg that crit should be nerfed. So extrem i cant think. And if i get 70% dmg from crit reliable without stacking critchance i can life with it. Dont understand me wrong. I am not happy with it, but can life with it.
A TS nerf i would hate.
What i dont understand is that they dont nerf flameblast. but since i dont like that skill and playstyle it dont affect me in any way.

I hope 4 is not a bad omen :-) and they bring additional patch notes after the big crying from ppl is a little bit slow down.

And a BIG thanks to you.

i am excited how you handle this thread.

You are the greatest, fastest and continuous thread builder i know in poe.

Thanks a lot for that.
Someone mentioned the bloodletting node few pages back...could still mean puncture has some possibilities? Other than 24% incr DoT the node also Has 20% increase in attack damage against bleeding enemies, so if you hit with puncture then start hitting with TS, will do 20% extra damage with the TS I assume?

So I'm thinking a 4L puncture, curse on hit, increased duration (for curse and for bleeding, is that how it would work?) and pick whatever curse you want might work ok?

The actual cluster has 58% increased DoT (for non melee) and the patch notes also state "It also gains more increased physical damage per level." so could even make puncture viable on its own still if willing to use up 5 points and depending on how much more phys damage per level. Will have to be tested I guess.
Dear NeverSink,

Im playing as SHADOW and following your guide. It is really op!!

I have one question on the 1.3.0 skill tree-

Due to the nerf on attack speed on the start of shadow, should I still get attack speed nodes or physical damage nodes?

Please reply!!

Thank you! =)
"
Y0UR wrote:

2) Im looking into the crit damage gem. I'll update the calc today to figure out what to use instead.

I wanted to check this myself, im looking forward to what you find out.

Also, I dont think that puncture damage on movement will get removed, they would probably mention it, it would be a major change. And it would remove a mob mechanic from the game, possibly even making remove bleed flasks obsolete?
Last edited by Tommassino#2664 on Dec 12, 2014, 8:39:25 AM
Am I missing the 1.3 Skilltree? It looks the same as the last one when I click on the 110/113 links
"
ChestyPuller wrote:
Am I missing the 1.3 Skilltree? It looks the same as the last one when I click on the 110/113 links



I'll look into this


Edit:It is there, will get updated so its more visible
IGN - NeilahMistwalker
- ShrubSquad
Last edited by C4pture#4819 on Dec 12, 2014, 10:13:01 AM

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