[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
Hi great guide I just did some crafting and 6s and 5l my harbringer and got this mod
Spoiler
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I recon it is worth it.
I would add the following: Prefix: Local Min Added Physical Dmg / Local Max Added Physical Dmg Local Physical Dmg +% / Local Accuracy Rating Suffix: Master mod Local Critical Strike Chance +% or Local Attack Speed +% Here are some of my bows for inspiration: Demon and Dire are by the way for sale if anyone is interested. " |
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Thanks for the reply I cant do the added phys/acc mod says it already has a mod of that type, still seems worth it. I might go for local crit chance to start and then do added min/max phys and attack speed, cheers fhark.
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" You will only be able to add two mods if you use Elreon multiple mods because that countas a mod (suffix) and you current have 3 mods I believe: - flat phys % - hybrid phys%/accuracy - flat accuracy |
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Right, i hadnt seen a regal do that before it just boosted the dmg from maybe 120% to 150 (the accuracy didnt change). Out of the three mods I guess i would drop attack speed from what ive read. Thanks Fhark.
Last edited by Fhark#5469 on Nov 25, 2014, 4:07:08 PM
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I could be wrong, but my guess is that when you transmuted it, it had two mods, flat accuracy (suffix) and hybrid phys/accuracy (prefix).
So when you regalled it, just phys% was added as the 3rd mod so accuracy didn't change. |
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I agree with cdchi1.
It really depends on how much currency you have. I would personally scour it as it already has 3 mods. |
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New player here, liking this build so far. Breezed through all 3 acts with a tabula and a deathsharp. I was wondering how i would make the tree different for a shadow who will be using lightning coil? i have an alphas howl if it will help make things easier but im not sure where to begin changing the tree (still overwhelms me a little lol). I also have a bow to carry me through most of the mapping period that has 325 dps which i traded a rare for so i have most of the gear i need, even a rats nest. So ye if anyone with more experience than me (should not be hard) could point me in the right direction, even if its just a pm with a few hints it would be greatly appreciated. Also is pierce really worth it over another attack support gem like added fire damage? or chaos maybe? I understand the reasoning behind the pierce gem but still. Sorry for the block of text.
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My only issue with this way OP build is trying to do the Master's Quests where they ask you to leave something alive. So not an easy thing to do.
2 Days play and I got this beast to L54. Dominus (Cruel) had me scared, as I only had 1400 HP and was in fear of being one-shot. Instead the entire fight, from entry, killing the escort bosses, Dom phase 1 and 2, all took less than 1 minute. And I never had to touch a flask. |
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" What I do in the "keep the guards alive" missions is to turn off the heralds and remove the pierce gem from my puncture setup. Then it's a matter of kiting the exile away from the guards and trying not to miss the puncture shots! If the mission is "low life for 10s", I only use my split arrow curse-on-hit setup (which hits less hard than TS and doesn't debuff like Puncture), but even then it's more or less easy to fail. |
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