[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
I know that we need test it to be sure but what do you think about using Chin Sol and going for Point Blank with Shrapnel Shot?
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" I'll be updating the frontpage during the next 20 hours, I just finished updating my lootfilter, will go to sleep now and take care of this guide later. The changes are fairly major. TS and LA will be the king of the old skillgems this league. I suspect Ballista will be a great alternative to your regular single target attack. I need to try out the new skills to say anything there. Same goes for talismans. For now this is the skilltree I recommend (note: requires the passive skill tree planner to load) https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9decK_roKm7vjeOvEovzFp9QNjf7IW6-HdqGkTiohdmeg45_h20z_hs5KfQYjQzHBM3sU2sGNfsMzlLh07S5Tt7ZaGhut-WMFLdNvdctU_nrv6mK-p73mZU0-z702UUdHfjfUjb-VBedUMHztPwW11CPZxgiJJP3I3I19fyvo1jBxMpSa8f_ewUkj9jnUmybndN2ofwJdaP4dTZJ29zIBbWxLeKbgyqkx-rIZNj21SDpCoJ_Pep2qVYXUQmHrbIyly4RvelNirHX9Fr8mlWHiVUuMNonTcFI= " I find frenzy charges amazing. A single frenzy charge is not exactly great, however since they're providing a MORE damage multiplier and an attack speed multiplier, they have a nice non-linear scaling. I've been testing out a lot and I feel like running frenzy charges and/or bloodrage/blooddance/frenzy is great in all leagues except hardcore Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ. Last edited by NeverSink#3349 on Dec 10, 2015, 10:06:08 PM
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Is this build viable with update 2.1.0? Is there a way to tell? Do you know if it's going to be buffed or nerfed?
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any ideas when 2.1 skill tree be releasing? 2.1 is 16 hours time.
thanks poe bros |
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Ive finally finished up my tree . 185% life and abusing the full leech wheel.
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9de4O_rqjivzFI_YNjU2SjX1br4d2MHxOKiF2Z6Djn38rUUdM_4bOSn051D7PN9SNv5UF51RDMdZYwTN2973m7T8FtdQj2cYIiST92sGNfsMzMfro1jBxMpSa8f_edO0uU7e2Whqgn5sm53TdqH8CXWgFLdNvdcsyAW1sS3im4Mqpeu_qYr6nshk2PbVIOkJlTc96napVhdRCvTZh62yMpcuEb0d-elNirHX9Fr8mlWHiVUuMNonTcFIqC13yDkgRlgcelS7w1UlR4J8FZm8nmmoj049g
Domine Non Es Dignus
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Heres my 3 variation planned passive tree. 3 jewels/177% life/123 Pt. Similar to neversink's already posted tree, but i chose to switch up the left side of the tree's pathing so it was more efficient to grab the flask/life nodes and the jewel above. Softcore build btw.
Can Be viewed in passive tree planner. https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9decK9qP-ugqbFSC74y2D3Q0s6cSiGbRbr4azAO6n1L6nDY0hdipN_sh1y2VNh3aGzkfioaS3tupivTZnoOOfwTMi4uHbjX5Hfkp9pDkGI0MxexTawcMzlLh07S5TWhr5YwUt02-VzFT-eu_tP73mPs9RR42_lQXnVDB8BbXUI9nGCIkk_cjcjX1_K-jWMHEylJrx_94j9jnUmybndN2ofwJdaE2SdvcyAW1sS3im4MqpMfqyGTY9tUg6QqCfz3qdqlWF1EJh62yMpcuEb3pTYqx1_Ra_JpVh4lVLjDaJ03BSwUn-HRut Only thing i may change is the mana 3pt wheel on right, and switch over to the left side(swap the 2 points and re invest the 3 into that mana leech wheel. May choose the right side wheel if i need the extra 10 int tho. https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9decK9qP-ugqbFSC7490NLOnEoluvhrMA7qfUDY1OKiF2Kk3-yId2TP-GzkfioaRnoOOfQzHWWMEzIuLh20p92sGNfsMz4J-kOQYjdO0uU7e2WhoFZnsUBS3Tb3XLlLh67-pivqcbrfljZU2VzFT-vTbtP73mR34-z1FHjb-VBedUMHwFtdQj2cYIiST9jX1_K-jWMHEylJrx_94j9jnUmybndN2ofwJdaE2SdvcyAW1sS3im4MqpMfqyGTY9tUg6QqCfz3qdqlWF1EJh62yMpcuEb3pTYqx1_Ra_JpVh4lVLjDaJ03BS Also heres a 122pt Version that saves a point and still gets 177% life & 3 jewels but sac's the increased flask effect buffs. https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73p9decK_roKm7vjeOvEovzFp9QNjf7IW6-HdqGkTiohdmeg45_h20z_hs5KfQYjQzHBM3sU2sGNfsMzlLh07S5Tt7ZaGhut-WMFLdNvdctU_nrv6mK-p73mZU0-z702UUdHfjfUjb-VBedUMHztPwW11CPZxgiJJP3I3I19fyvo1jBxMpSa8f_ewUkj9jnUmybndN2ofwJdaP4dTZJ29zIBbWxLeKbgyqkx-rIZNj21SDpCoJ_Pep2qVYXUQmHrbIyly4RvelNirHX9Fr8mlWHiVUuMNonTcFKwq8SCivDpRhqNWyZ_-w== More than likly going to use either 1 or 2 tho depending mostly apon if i need the 10 int node. Thoughts? on a side note.. is Slower Proj really better deeps than ICD? Havnt played in a while and i didnt know people ran this on TS, also how is the feel with slower proj and the proj's moving slower do you notice the effect a lot? If it is clearly better than ICD is it worth swapping the Proj damage node in Fury Bolts cluster over to the proj dmg/projspeed node? Thanks for any thoughts/opinions. LocK Last edited by SticKyGreeNzlNY#2901 on Dec 11, 2015, 2:19:25 AM
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" I've checked this for my SA, even with ~580 crit multi, 93% hit chance and 90% crit chance slower proj. gives better damage (toolpit says). I use Faster proj. with slower so there're no issues, without faster proj. it's slow, rly slow, you wouldn't probably like it (that's if SA acts similar to TS at this matter) Burn all the orbs!
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" There's a frenzy charge section at the bottom of the first post with 2 gems and 2 uniques you can use to gain frenzy charges, Blood Rage gem is probably the best way to go. |
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" Thanks so much NeverSink for the continued support! I am extremely interested in playing this in the upcoming Hardcore Talisman league however I am concerned around the survivability of such a build in a HC league (specially a new one where items/currency is scarce) - keeping in mind I've played builds which haven't been concerned with reflect haha. Would love to hear your feedback on it, looking at your 'HC' version on the OP (and your Stat screenshots), 4.7HP is a little low no? Does 2.1 bring any goodies to help us out in this avenue? My major concern is HP pool size and reflect *x-files music* - outside of simply not doing 'Physical Reflect' maps - is there any tweaks/tips/tricks you could pass on? Thanks so much! |
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Wondering if its good idea to grab Point Blank now? 2 points away
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