[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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MortalKombat3 wrote:

I prefer going full physical with GGGGG setup:
TS>GMP>PPAD>FA>SP

Looks like the best option to me as well.
SP grants more dps increase than Increased critical chance.
But the gameplay feels very clunky with this combo; I don't like it at all. Also increase crit chance means more status ailments, especially more frozen mobs.
This slot is a matter of preference, really.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
I followed the guide, but I'm too squishy at level 91.

I am able to handle 99% of the enemies, but there's that 1% that will kill me in 1-2 quick hits and bring my xp bar back to the beginning. Some are rogue exiles or map bosses such as that cheap fire fury lookalike at Crematorium map, that fire rain will drain my health from full to none in like half a second.

My evasion is at around 8300, all resist maxed, 4357hp. I can't seem to get more than this without sacrificing some huge amount of my dps (frenzy at around 70k without flasks).

Sometimes even a rare will destroy me before I am aware of the massive damage.

Other bosses such as malformation I don't even bother trying. Vagan can also be a problem sometimes, so I to avoid his dailies. There is also a Hunter mission that is deadly, the boss is a unique leaper that will jump like 5 times per second dealing massive damage.

These map modifiers are a no-no for me: temporal chains, beyond, reflect, +80% of some damage, vulnerability (this one ok on lower maps)

All this makes my process of leveling quite tough. By being level 91 I get almost no xp at maps under tier 9 and too risky on the higher tier maps.

My gear:
Spoiler
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Panini_aux_olives wrote:
But the gameplay feels very clunky with this combo; I don't like it at all. Also increase crit chance means more status ailments, especially more frozen mobs.
This slot is a matter of preference, really.

Why clunky?
projectiles are too slow.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
"
Panini_aux_olives wrote:
projectiles are too slow.

Haven't noticed that really. Arrows are fast projectiles already + we take projectile speed nodes.
is there anyone who uses both faster projectile and sp at the same time? Double the damage by holding the projectile speed unchanged, is this possible?
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etacarinae32 wrote:
is there anyone who uses both faster projectile and sp at the same time? Double the damage by holding the projectile speed unchanged, is this possible?

Yes, that's possible to use FP+SP.
That would be a huge waste of damage potential.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
"
Bauab wrote:
4357hp

That's the root of problem.
I recommend having 6k HP, like i did. And with Daresso's Defiance/LC (6k with Kaom/Belly doesnt count). Then, you suddenly survive almost everything this game throws on you :).


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Panini_aux_olives wrote:
But the gameplay feels very clunky with this combo; I don't like it at all. Also increase crit chance means more status ailments, especially more frozen mobs.
This slot is a matter of preference, really.

Clunky because of slower arrows? They still remain pretty fast... Unless you oneshot everything anyway, i dont see how this matters (and if you do, get Increased Critical Strikes or even Item Rarity)...
Though, if you really dislike it, you Increased Critical Strikes instead (or Increased Critical Damage VS bosses). With a bit of DPS loss, of course.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Oct 13, 2015, 9:12:08 AM

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